Switch Freeze Icarus.wad map 9 the moat
Used the latest 2.2 rc build
First off this map takes a very long time to load I thought the engine was stuck on the loading screen, It plays fine until I reached a dark room with two switches blocked off by raised floors and one more that's on a wall. The wall one lowers the floor for the top left switch, every time I activate it doomsday freezes entirely without crashing I had to close it though task manager or else I would have to restart my pc.
Specs : Ryzen 7 2700X - Geforce RTX 2060
First off this map takes a very long time to load I thought the engine was stuck on the loading screen, It plays fine until I reached a dark room with two switches blocked off by raised floors and one more that's on a wall. The wall one lowers the floor for the top left switch, every time I activate it doomsday freezes entirely without crashing I had to close it though task manager or else I would have to restart my pc.
Specs : Ryzen 7 2700X - Geforce RTX 2060
Comments
These algorithms would lock up for several seconds while working on the map. To address 1), I replaced the missing texture handling with a much simpler/faster version. However, 2) is more difficult and relates generally to map hack emulation, which in general seems to be pretty broken in Doomsday at the moment.
I'll push some changes to the unstable master (and the next 2.3 build) so you can test how it works. This will fix the lockups, but new rendering glitches may be encountered.
The map loaded quickly and was able to get the red key. : ) Did not see any rendering glitches so far, now on map 12 and everything is going quite well