Engine not recognizing wads
I'm having some issues getting the game to fully recognize the wads I have. The issues in particular:
Heretic Registered:
Gives the error "Missing mods", and clicking "Fix..." brings up "file.iwad.heret (version 12.0.0) - Missing"
I have both the 1.0 (downgraded from Serpent) and 1.2 (patched form 1.0) wads in individual folders. It's looking at the 1.2 folder, sees the wad, but gives this error still. File matches the hash data on the doom wiki, it is the correct file.
Chex(R) Quest:
I assume the Charles Jacobi ("official") Chex Quest 3 wad, chex3.wad, is not the version this engine accepts? That's the version I have and it doesn't detect it.
Doom 64: Absolution:
This one I am unsure about. I downloaded the Doom 64 Absolution TC, and copied the wad over, but it doesn't seem to register it. I can only assume I'm doing something wrong on this one, have the wrong version or the wrong file.
Heretic Registered:
Gives the error "Missing mods", and clicking "Fix..." brings up "file.iwad.heret (version 12.0.0) - Missing"
I have both the 1.0 (downgraded from Serpent) and 1.2 (patched form 1.0) wads in individual folders. It's looking at the 1.2 folder, sees the wad, but gives this error still. File matches the hash data on the doom wiki, it is the correct file.
Chex(R) Quest:
I assume the Charles Jacobi ("official") Chex Quest 3 wad, chex3.wad, is not the version this engine accepts? That's the version I have and it doesn't detect it.
Doom 64: Absolution:
This one I am unsure about. I downloaded the Doom 64 Absolution TC, and copied the wad over, but it doesn't seem to register it. I can only assume I'm doing something wrong on this one, have the wrong version or the wrong file.
Comments
Good Luck.
Regarding Chex Quest, Doomsday assumes the WAD is named "chex.wad".
The Absolution TC is not quite fully compatible with Doomsday 2.x. For more details, see the bunch of issues in the bug tracker related to this.
It was originally developed for an earlier version of Doomsday, and it assumes this specific IWAD is used: https://github.com/skyjake/Doomsday-Engine/tree/master/packs/doom64tc/iwad
Renaming chex3.wad to chex.wad didn't help. Even attempting to run chex3.wad as a mod to Doom 1 or 2 doesn't work properly, likely because it apparently uses some calls from Hexen and thus really only works on source ports that are designed to be compatible with it (ZDoom, for example).