doomsday launcher not working help please
so i installed doomsday and i used the launcher and i had no problems everything was normal and i wanted to play DOOM with the engine so i got the folder that has doom 1 and 2 wads and gzdoom stuff and the launcher crashed so i was gonna launch it again so i can un select the gzdoom folder but i cant it says
i tryed re installing it but no luck i even used the msi type but it didnt fix it any help? please comment the solution
i tryed re installing it but no luck i even used the msi type but it didnt fix it any help? please comment the solution
Comments
This will reset the data file settings to the default configuration.
i dunno what to do and it has also something related to steam cuz i saw steam in the details
If you rename it to "doomsday.txt" you can attach it here on the forums.
Perhaps in the log file there is some clue as to what the problem could be. You say Doomsday was working for you before? Usually OpenGL errors are resolved by updating your video card drivers and/or rebooting.
Application path: E:\New folder (2)\New folder\barney\bms\doomsday_2.2.0-build3072_x64\
doomsday_2.2.0-build3072_x64\bin\Doomsday.exe
Version: 2.2 (unstable build 3072)
Created a new 32.0 MB memory volume.
[Config::read] Detected new build: 2967 => 3072
Detected new release: [ 2, 1, 1, 2967 ] => [ 2, 2, 0, 3072 ]
Clearing cached metadata due to version change
Detected SteamApps path: d:\program files (x86)\steam\SteamApps\common
Executable: Doomsday Engine 2.2.0 [#3072] (Unstable 64-bit) Jun 1 2019 15:07:40
Command line options:
0: E:\New folder (2)\New folder\barney\bms\doomsday_2.2.0-build3072_x64\
doomsday_2.2.0-build3072_x64\bin\Doomsday.exe
Identified 286 data bundles in 1.1 seconds
[RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
Loading shader definitions from archive entry "renderer.pack/
lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
(in GLInfo::init) Failed to initialize OpenGL
Application terminated due to exception:
(in GLInfo::init) Failed to initialize OpenGL
[PackageLoader] Unloading 7 packages
Restoring original display mode due to shutdown
Z_Shutdown: Used 1 volumes, total 33554432 bytes.