What is Skyjakes view on improving the original graphics versus outright replacing them?
Something I've often wondered about. What is Skyjakes view on improving the original graphics versus outright replacing them?
I mean things like filters on or adding dynamic lights to the original sprites versus replacing them with models, alternate, often higher resolution textures etc.
I hope the above comes across as non-rude. I struggled to word it to say what I intended it ask.
I mean things like filters on or adding dynamic lights to the original sprites versus replacing them with models, alternate, often higher resolution textures etc.
I hope the above comes across as non-rude. I struggled to word it to say what I intended it ask.
Comments
ML-based upscaling can give really impressive results to increase the texture resolution without altering the art style. For modern screen resolutions, I would prefer this kind of texture replacements.
3D models in particular are tricky, though. It's virtually impossible to replicate the original look and feel of the sprites as 3D models, especially if they're animated sprites. That is why I generally prefer upscaled sprites for monsters. For weapons, ammo, health vials, etc. 3D models can be less distracting even if they don't look like the originals that much.