Unstable 2.2 series started

The first unstable build of version 2.2 is available. However, nothing much has changed yet compared to 2.1.

http://dengine.net/build2941

The only major change in this build is that mobj state action functions support Doomsday Script. This represents a step forward in scripting integration, particularly in the game-side objects.

I still have about 600 commits in my work branch pending cleanup and fixes. I've been working on getting rid of Qt dependencies and relying on solely on SDL and other smaller libraries. This is a very disruptive change, though, so getting it merged will require some further work. Even so I would expect the master to de-stabilize further as a result, for a while.

Comments

  • Looking forward to it :)
  • edited 2019 Jan 21
    Reminds me of when I once considered a boss that could 'invade the players mind' (i.e having a mobj state that called an infine def with the execute command).
  • Yep, looking forward to it as well - and I'm sure we can all help out with identifying any regressions or other resulting issues.
  • I am also looking forward to it.
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