seamless looping for ogg supported?
Hi,
quick question: Are now metadata loop tags for seamless looping supported for ogg-files?
quick question: Are now metadata loop tags for seamless looping supported for ogg-files?
Comments
I don't think SDL_mixer supports seamless looping, but I haven't tested on the most recent version(s).
The FMOD API does support custom loop points, so in theory it could already be working. It's more likely, though, that the loop points need to be set manually...
Do you have a test Ogg file to provide that I could examine?
He has released packs serveral packs including Doom, Doom 2 und Heretic and Hexen is in the making. As far as I know this is a vanilla feature of the original engine. Would be nice to have it in Doomsday.
The idea behind my music packs is to perfectly simulate playing with an actual Roland Sound Canvas (SC-55 specifically) without having abrupt cut-offs of note and reverb/effects trail off by chopping off the end of the song file. My tracks will playback outside the game and fade out at the end for a normal listening experience. In-game, the loop points trigger before the fade-outs occur.
I seem to vaguely remember bringing this up in the past on your older forums. I don't recall whatever became of that, though. I've only recently come back and started recording these packs again (having just recently finished Heretic and now working on Hexen). It would be nice to recommend Doomsday along with other source ports for use with my music packs for a nostalgic experience.
@skyjake flac support would also be nice....