Linux 64bit deng-1.9.0-beta6.7 Heretic segfault
Morning,
couple of weeks ago i postet already about segfaults in Heretic and Hexen.
Since i changed to 64bit now, i recompiled everything with the following results:
(can't find the latest beta6.8 source tarball, git is not building, so i use the
above mentioned beta)
doom1, doom2 ok
hexen ok now, segfaulted in 32bit
heretic still segfaults.
could you point me to the latest beta source tarball please?
couple of weeks ago i postet already about segfaults in Heretic and Hexen.
Since i changed to 64bit now, i recompiled everything with the following results:
(can't find the latest beta6.8 source tarball, git is not building, so i use the
above mentioned beta)
doom1, doom2 ok
hexen ok now, segfaulted in 32bit
heretic still segfaults.
could you point me to the latest beta source tarball please?
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = /usr/local/share/deng/
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6.7 Dec 10 2009 (DGL).
Sys_InitWindowManager: Using SDL window management.
LoadPlugin: libdpwadmapconverter.so
LoadPlugin: libdpdehread.so
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce 9400 GT/PCI/SSE2
Version: 3.2.0 NVIDIA 190.42
GLU Version: 1.3
Available Texture units: 4
Maximum Texture Size: 8192
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_elements_base_vert
GL_ARB_draw_instanced GL_ARB_fragment_coord_conventi
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_seamless_cube_map
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shadow GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_compression GL_ARB_texture_compression_rgt
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_form GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_lat
GL_EXT_texture_compression_rgt GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float
GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_buffer_load GL_NV_texgen_reflection
GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_rectangle GL_NV_texture_shader
GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_me
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accum
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
createContext: OpenGL.
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: No joysticks found
Sys_InitTimer.
Sfx_Init: Initializing...
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: /usr/local/share/deng/data/doomsday.pk3
W_AddFile: /usr/local/share/deng/data/jheretic/jheretic.pk3
W_AddFile: /home/ht/archiv/games/wads/heretic.wad
IWAD identification: 00ea102d
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/e2endpcx.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/fonta00.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/fonta60.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/fonta61.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/fonta62.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/fonta63.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/fontb00.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/fontb59.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/fontb60.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/fontb61.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/fontb62.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/fontb63.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/mapmask.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/menufog.lmp
W_AddFile: /usr/local/share/deng/data/jheretic/auto/.basedata/pal18to8.lmp
Reading definition file: /usr/local/share/deng/defs\doomsday.ded
Reading definition file: /usr/local/share/deng/defs/jheretic/jheretic.ded
Definitions:
128 sprite names
1222 states
161 things
12 lights
142 sound effects
22 songs
210 text strings
1 particle generators
2 animation groups
4 surface decorations
8 surface materials
49 map infos
3 skies
6 finales
B_Init: Init bindings.
R_Init: Init the refresh daemon.
Segmentation fault
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