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(ubuntu/doomsday-server) possible memory leak

edited Oct 5, 06:10 in Technical Support
Hello guys/devs,

I realized that my games are taking over 1 gig of ram each, is that normal ?

here the result from 'top' command :
  PID USER      PR  NI    VIRT    RES    SHR S  %CPU %MEM     TIME+ COMMAND

  784 tacgnol   20   0 1928224 1.071g   6092 S  12.6 13.8 270:43.50 doomsday-server
23121 tacgnol   20   0  993260 354124   6376 S   1.7  4.3  10:10.86 doomsday-server
23857 tacgnol   20   0  952716 318980   6812 S   1.0  3.9   7:13.16 doomsday-server
24107 tacgnol   20   0  983496 359164   6804 S   1.0  4.4   6:55.19 doomsday-server
  778 tacgnol   20   0 1960856 1.092g   7584 S   0.7 14.0  31:45.07 doomsday-server
  779 tacgnol   20   0 2057324 1.180g   8096 S   0.7 15.2  35:22.32 doomsday-server
  780 tacgnol   20   0 1966140 1.099g   7172 S   0.7 14.1  27:27.81 doomsday-server
23384 tacgnol   20   0  894000 253268   7220 S   0.7  3.1   5:02.22 doomsday-server
  781 tacgnol   20   0 1965796 1.079g   6992 S   0.3 13.9  30:46.17 doomsday-server
Also, is there a way to check deeper what could cause this, any type of log ?

Comments

  • That does seem rather excessive. Servers shouldn't be loading any large resources or allocating large buffers since they don't draw any graphics... I'll need to start a few servers of my own and inspect their memory use.

    Each server does output the usual doomsday.out log, but that probably doesn't contain much useful information to diagnose this issue.
  • Which version/build of Doomsday are you using for these?
  • i'm using the latest build 2829. config is pretty much the same as my other thread.
  • Took a little while, but I found one memory leak in the server. It has been fixed for the next build.
  • I upgraded the server yesterday. I will report in a couple of days if it's better.


    thanks again !
  • so far so good !

    the ram usage did not increase :)
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