Hello, since all my server turn up, I have 24 server in the multiplayer tab (12 public & 12 from the LAN), and i now have 2 frames per seconds instead of 75+-.
Any idea what could cause this, or it's simply a limitation of the current application ?
indeed it seems to be related to the lan discovery. I wasn't able to run the -noautodiscovery option on the client, but I isolated the server to another vlan, and with only the masterlist pushing the info, there was no lag.
Comments
It might be related to the LAN auto discovery feature. Could you try running the client with the “-noautodiscovery” option?