Doomsday 2.0.3 ends with a crash.
Hello. I'm getting an error that says "Failed to initialize OpenGL".
I don't have the doomsday.out file so I copied and pasted the log from the details:
Application path: C:\Users\Roozy\Desktop\DOOM\doomsday_2.0.3_x64\bin\Doomsday.exe
Build: 2.0.3-Stable [#2464]
Created a new 32.0 MB memory volume.
[Config::read] modules/Config matches version [ 2, 0, 3, 2464 ]
Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common
Identified 284 data bundles in 0.0 seconds
Executable: Doomsday Engine 2.0.3 (Stable 64-bit #2464) Oct 1 2017 03:17:16
Command line options:
0: C:\Users\Roozy\Desktop\DOOM\doomsday_2.0.3_x64\bin\Doomsday.exe
[RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
Loading shader definitions from archive entry "renderer.pack/
lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
(in GLInfo::init) Failed to initialize OpenGL
Application terminated due to exception:
(in GLInfo::init) Failed to initialize OpenGL
[PackageLoader] Unloading 7 packages
Restoring original display mode due to shutdown
I don't have the doomsday.out file so I copied and pasted the log from the details:
Application path: C:\Users\Roozy\Desktop\DOOM\doomsday_2.0.3_x64\bin\Doomsday.exe
Build: 2.0.3-Stable [#2464]
Created a new 32.0 MB memory volume.
[Config::read] modules/Config matches version [ 2, 0, 3, 2464 ]
Detected SteamApps path: c:\program files (x86)\steam\SteamApps\common
Identified 284 data bundles in 0.0 seconds
Executable: Doomsday Engine 2.0.3 (Stable 64-bit #2464) Oct 1 2017 03:17:16
Command line options:
0: C:\Users\Roozy\Desktop\DOOM\doomsday_2.0.3_x64\bin\Doomsday.exe
[RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
Loading shader definitions from archive entry "renderer.pack/
lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
(in GLInfo::init) Failed to initialize OpenGL
Application terminated due to exception:
(in GLInfo::init) Failed to initialize OpenGL
[PackageLoader] Unloading 7 packages
Restoring original display mode due to shutdown
Comments
You might also want to try an older release of Doomsday, e.g., version 1.10.4, which only uses OpenGL 2.
Initializing Texture subsystem...
Initializing Material subsystem...
Initializing Binding subsystem...
Initializing InFine subsystem...
Application terminated due to exception:
bad allocation
What shall I do to change these settings?