Any example to use Detail Textures with Definition
I tried to import HI RES Texture from the oldest doomsday engine to new version, but I have problem...
I saw detail definition instruction, but I not has fully understood this.
And who can show use example of this definition?
P.S. Sorry for my bad English, I from other country.
P.S.S. I can not download a new HI RES texture pack because of my "greedy" provider.
I saw detail definition instruction, but I not has fully understood this.
What for to me it? And where I need to put this raw image?# Lump name of the detail texture (e.g. "DTLROUGH"). This must
# be a 64x64, 128x128 or 256x256 raw image with one color
# component (a black and white image). This means the size of
# the lump can be either 4096, 16384 or 65536 bytes
It is really necessary, when I use the standard directory (data\<game>\textures and data\<game>\flats).File = "" eg: File = "Data/DetailTextures/texture.pcx"
# As of Doomsday 1.8.5 the detail texture can be loaded from
# an external resource. The file path is relative to your
# Doomsday root folder.
If I not use this, texture can be loaded from the external resources?Flags = flaga | flagb | flagc etc...
# NEW in 1.9.0-beta6
# noiwad: Don't use this detail texture if the resource is loaded from an IWAD.
# pwad: This detail texture can be used with PWAD resources (for example custom textures).
# ext: This detail texture can be used with external resources.
And who can show use example of this definition?
P.S. Sorry for my bad English, I from other country.
P.S.S. I can not download a new HI RES texture pack because of my "greedy" provider.
Comments
But I guess that it'll work for you.
That is, inside a PK3 with two real folders, data and my 'detail' folder.
Cheers..
I have tried many ways: I put *.LMP file to "......\data\<game>\AUTO" folder and used this LMP - Does not work. Tried a another path of picture (detail/png/<mypicture>) - Does not work. Certainly, I used Definition file...
Also I set rend-tex-external-always to 1 - nothing change.
And sometimes my game freezes without any error message, when I try to use HI RES textures with Definition. In the log file I has found there: And repeats many times in the log.
I can't understand, what for so-called "External resource"?
But why Definition don't work? Also I tried to start doomsday manually with addition parameters, as -texdir data\jdoom\textures and -texdir2 data\jdoom\flats - do not give any effect. Textures\Flats loaded from the root of doomsday directory in any cases. There is a bug of latest version?
And someone has a similar problem in the latest version?