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What for to me it? And where I need to put this raw image?# Lump name of the detail texture (e.g. "DTLROUGH"). This must
# be a 64x64, 128x128 or 256x256 raw image with one color
# component (a black and white image). This means the size of
# the lump can be either 4096, 16384 or 65536 bytes
It is really necessary, when I use the standard directory (data\<game>\textures and data\<game>\flats).File = "" eg: File = "Data/DetailTextures/texture.pcx"
# As of Doomsday 1.8.5 the detail texture can be loaded from
# an external resource. The file path is relative to your
# Doomsday root folder.
If I not use this, texture can be loaded from the external resources?Flags = flaga | flagb | flagc etc...
# NEW in 1.9.0-beta6
# noiwad: Don't use this detail texture if the resource is loaded from an IWAD.
# pwad: This detail texture can be used with PWAD resources (for example custom textures).
# ext: This detail texture can be used with external resources.