How to Fix FOV and Weapons Cut Off
This took me a bit to track down, but I use an ultrawide monitor with a 21:9 aspect ratio, and the FOV is wrong at 95. It needs to be wider to look correct. Not only that, but using weapon models the weapons are cut off on the bottom on the screen. To fix, change your configs at:
C:\Users\<USER>\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\<GAME>\game.cfg
Find and change the following:
# Field of view.
rend-camera-fov 137
# When FOV > 90 player weapon is shifted downward.
rend-hud-fov-shift 0
Hope this helps anyone else with this issue. I think this could be fixed in engine, by adding options in the GUI for these two options, or better yet, automatically change the FOV for different aspect ratios.
C:\Users\<USER>\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\<GAME>\game.cfg
Find and change the following:
# Field of view.
rend-camera-fov 137
# When FOV > 90 player weapon is shifted downward.
rend-hud-fov-shift 0
Hope this helps anyone else with this issue. I think this could be fixed in engine, by adding options in the GUI for these two options, or better yet, automatically change the FOV for different aspect ratios.
Comments
With this issue, are you seeing the bottom of the models where nothing was built from the designer's/developer's end, or are you seeing some kind of engine-side cut-off where parts are just not rendered? Could you post screenshots or video?
^ rend-hud-fov-shift 45 (default)
^ rend-hud-fov-shift 0
Note, both of these shots were captured with rend-camera-fov set to 137. I don't believe that setting affects anything as the weapons were low even when it was set to the default 90.