Seems like particles can't be applied on semi-transparent parts of sprites. Although I'm not sure.
Nor am I sure that the reason I mentioned is the case. But it's there.
P.S: That shot was pretty hard to time correctly. q:
This is a long standing issue caused by the fact that although both particles and sprites are depth sorted, they are not sorted together. The result being the odd artefacts as seen in your screenshot.
Coincidentally I had begun work on addressing this problem yesterday by merging the particle depth sorting into the same routine as that used for sprites. I expect that these changes will be in the 1.9.0-beta7 release.
EDIT: No more particle vs sprite depth sort artefacts
Above screenshot taken with an in-development build of Doomsday.
Comments
Coincidentally I had begun work on addressing this problem yesterday by merging the particle depth sorting into the same routine as that used for sprites. I expect that these changes will be in the 1.9.0-beta7 release.
EDIT: No more particle vs sprite depth sort artefacts
Above screenshot taken with an in-development build of Doomsday.
Not that it bothers me.
Good to see that a lot of bugs are getting ironed out!