Doomsday 1.9.0-beta6.8 Released
Version 1.9.0-beta6.8 has been uploaded to SourceForge.net and should be available for download very soon. Release notes are in the wiki as usual: http://dengine.net/dew/index.php?title= ... .0-beta6.8
Comments
Spotted a bug with double click use. In Heretic and Hexen some use actions may need me to double click the key. If I binded tome of power to Q, I needed to double click it. If I binded it to right mouse button, one click was enough to activate the item. Similarly if I binded use switches/doors, etc key to E, I needed double click, but right mouse button worked just fine with one click. In Doom and Hexen E key worked just fine for use. Hexen also had the double click need for some quick keys to items.
To follow up on the stairs building bug (https://sourceforge.net/tracker/index.p ... tid=542099):
I ended up resolving it for my WAD as I had the linedefs flipped incorrectly. However, in beta 6.8, TNT Map30 is still unplayable, as the staircase leading to the Red Key, the staircase inside the Red Door room, and the staircase in the final boss room do not build 100%.
So what to do - would you re-open the bug or would you rather prefer me to open a new report?
http://img188.imageshack.us/img188/8619/tnt30stairs.jpg
Did I miss something or not install properly?
Not entirely sure because it was working on the previous release. I'll submit the report
EDIT - Please disregard. Selecting my resolution in Snowberry resulted in adoption of "SXGA" mode, or something. Changing resolution corrected the issue.
Forgive any problems with coherence - I'm barely awake.
You mean like when I played Eternal in a previous Beta build and when I was in a large room, even when I disabled all the details and models, it was still extreme slow? Thus I proved it was not graphics related.
It's kind of sad that it has to be that slow, but Dani said these performance issues will be resolved at a later date, though I think any performance problems in the code should take top priority and be fixed immediately. It's strange that it does not take top priority to the Deng team because performance is one of the most important things in any game. Bad performance ruins the fun factor.
The vast majority of the in-game performance issues are due to the fact that we are basically building the geometry of the visible portion of the map every single frame. We plan to address this not by optimizing the construction process but by caching ("freezing") the results. Once implemented, the proposed caching scheme will have a dramatic impact on performance. You can get an idea of the sort of performance improvement it will bring now in the current release; start a new game and after spawning into the map bring down the console and enter rend-dev-freeze 1
Once the map geometry freezing is in place, the performance of geometry construction becomes much less important so optimizing that now would largely be a waste of time, especially considering the process will be undergoing dramatic changes soon.
P.S. Sorry guys for my bad English!
That's good news though about the geo-freeze code, sounds like it'd help with the {non 3d-model related} hitches as a new sector is drawn/door is opened. Keep it up D-Masters, thanks and cheers!
Can you gives me more details about this conflict? like what packages are conflicting?
also what is your OS
My OS is Ubuntu 9.10 and I am using deb http://debian.keesmeijs.nl/ etch-kees main repository with last deng packages (deng-1.9.0-beta6.8).
Problem is in package's control file where are fields Conflicts and Replaces which makes impossible to install prboom (lxdoom) and deng together at one machine.
debian/control file:
and where are you getting the package lxdoom from? doing a search of google it looks as though prboom has replaced it in the main repo
Thank you.
That's a good reason. No problem. Also, beta 6.8 seems to be pretty bug free. I'm playing Eternal with it and I have not very many crashes or serious problems. Only some crashes sometimes while a map is loading or randomly in the title screen after a minute of viewing it. All I have noticed is that when you turn the music down in the options menu ingame, it also turns down the sounds effects, even though the sound meter pointer stays at the same place. So I have to disable music if I want to keep the sound without the music.
My specs:
Windows XP SP2
Sound Blaster Audigy 2
Nvidia Geforce 7800 GS
2.8Ghz, pentium 4 CPU
1GB of RAM
Any ideas?
Unfortunately for us the support for MIDI in newer OSes is basically slowly evaporating.