i was finally able to get "fast monsters" to work in the single player game only by passing the "-fast" command via a launch shortcut. because the in-game menu switch does not turn it on in the game nor does the in-game console.
but this technique does not apply to the server, evidently. i can not figure out how to make "fast monsters" work on the server when launching with the shell.
setting the variable to 1 in the game.cfg does not do it for me. and the documentation concerning the autoexec file syntax is unclear and it is also unclear where the autoexec file is supposed to reside.
can someone please educate me on the best (and preferably easiest) way to get this command to work on the server?
specifically, my problem is, there is a particular door in a particular map that only opens when the "fast monsters" variable is enabled. the map maker was trying to encourage people to play his map with "fast monsters", so, if "fast monsters" is not enabled on this particular map, there are different rooms that open up with fewer weapon caches for a game with normal speed monsters. if you can understand that.