Missing textures in TNT: Evilution
There's a basic Doom 2 texture that isn't rendered properly in Doomsday. I never noticed any anomalies when playing through Doom 2 so I'm surprised that this is occurring in Evilution.
How it looks in Doomsday:
How it should look:
How it looks in Doomsday:
How it should look:
Comments
I had trouble finding the exact textures. One of them is BRNSMALC but when browsing the resources, they apparently have totally different names so I'm not sure if I got the right textures. I went through all of the resources though and these textures are the only ones that match, which I am attaching as an archive as requested.
The level editor clearly shows a middle texture but the textures appear to be missing in 3D editing mode. I'm not sure why but it looks fine in GZDoom and Chocolate Doom. Only Doomsday is giving me visible errors of the three source ports that I have tested.
When people first complained about this graphics glitch DaniJ (I think) made changes that seemed to have fixed this for most people (apparently), but not on my machine.
Over the years I have used both Win XP and Win 7 64 bit with video cards ranging from the 8800 GTX to the GTX 1070, always updating the drivers and Doomsday too, but it has not make a difference.
Therefore, I think I must have a bad copy of these particular textures or have them loaded incorrectly. I am assuming the textures are not part of the game and are part of some add-on pack.
So, I will be interested in how this works out.
I forgot to add that this is in Doomsday 2.0.3 on Windows 8.1 x64.Those are also default Doom 2 textures, not anything special that was added by TeamTNT.
There has been some regressions in this area of Doomsday in recent years.
Here is another bug report about deep water from the same TNT map02: https://tracker.dengine.net/issues/2254
View to the left
View from the courtyard
View from the ledge on the right