Slide Skyboxes mod not working [solved]
Hi all,
I was wondering whether you could help, basically I am trying to get the Slide Skyboxes mod to work with Final Doom, Doom 2 and Ultimate Doom using Doomsday 2.0.3 but none of them are loading when initiating any of the Doom games. Any steps in troubleshooting this issue would be much appreciated.
Kind regards,
RocknRollTim
I was wondering whether you could help, basically I am trying to get the Slide Skyboxes mod to work with Final Doom, Doom 2 and Ultimate Doom using Doomsday 2.0.3 but none of them are loading when initiating any of the Doom games. Any steps in troubleshooting this issue would be much appreciated.
Kind regards,
RocknRollTim
Comments
To setup a specific add-on folder click on "Packages" at the very top of the Doomsday main menu, then choose "Configure Data files", finally click "Add folder" and select your add-on folder.
Now extract the contents of slide-skyboxes.zip into your add-on folder, you should end up with a new subfolder "slide-skyboxes" containing thirteen .PK3 files representing the different Doom skies.
Back in Doomsday choose your DOOM game (for example Ultimate DOOM (BFG Edition) ) and click on the "Packages" button.
Activate the add-ons you want to play from the add-on list. If you have many add-ons, you can filter for specific add-ons by using key words like "Doom" or "sky" (as in the screenshot below) or a combination of keywords. Activated add-ons are listed below the game title image. Finally click "Play" below to start your game with the activated add-ons.
Selected add-ons stay activated, next time you want to play your game with the same setup you can start it directly from the main menu.
Thank you for your response. I have tried each of the file paths below for the Slide Skyboxes mod with of course following your instructions but the Slide Skyboxes mod still doesn't initiate when launching any of the Doom titles.
H:\Program Files\Doomsday 2.0.3\data
H:\slide_skyboxes\slide_skyboxes
H:\slide_skyboxes
H:\slide_skyboxes resulted with 2 errors when launching Doom 2 with the Slide Skyboxes mod but after restarting Doomsday and re-initiating Doom 2 with the Slide Skyboxes mode the errors disappeared.
Would providing you with any log files help?
Regards,
RocknRollTim
P.S. The H drive is for programs and data.
To post your log file use this function:
@RocknRollTim I can also take a look at your doomsday.out log, it should have something helpful in there. You can also attach it as a txt file if you change the file name to doomsday.txt (".out" is not accepted by the forums), or if you compress it with Zip.
You should be able to find the log file in "C:\Users\{username}\AppData\Local\Deng Team\Doomsday Engine\runtime".
@skyjake Thank you for also responding to my forum thread as well as your good instructions.
I have attached a copy of the doomsday.out log for you both to have a look at and to suggest any fixes that may help.
Lastly I would like to apologise for not getting back to you sooner and appreciate you both helping me out.
Regards,
RocknRollTim
I recommend CPU-Z for the task. No installation required when downloading the zipped version which contains executables both for Windows 32 and 64 bit.
Start CPU-Z and it automatically runs a short analysis of your system. Once finished, open the "Tools" menu at the bottom and select "Save Report as .HTML". Finally ZIP up the report and post it here.
Alternatively you can take screenshots of just the more relevant CPU-Z tabs: CPU, Mainboard, Memory and Graphics.
Here's an easy how-to:
- start CPU-Z and select a tab
- press [ALT+Print] (not just [Print] !) to take a screenshot of the current CPU-Z tab
- open a random image in a graphics editor, MS Paint is fully sufficient
- paste your screenshot [SHIFT+V] into the image and save it to a new name
Repeat these steps for all relevant CPU-Z tabs. Finally ZIP up the screenshots and post the archive here, or upload your screenshots to an image host to post the images. I recommend imgur.com.I have attached the system specs report as requested using the first set of instructions in your last post. If require any further information from me please drop me another post.
Regards,
RocknRollTim
A couple questions that came to my mind reviewing your Doomsday log and system report that might help understanding where the root cause of your issue might stem from:
Thank you for getting back to me so promptly, below are my answers to the series of questions.
1. Able to play DOOM without add-ons using the Doomsday port.
2. Previously used the DOOM High-Resolution Model Project thinking it was the same as Slide's Skyboxes and found that it only made objects 3D and not both objects and enemies which I got working and deleted afterwards.
3. Primarily use the Dell E2011H 20" to play Doomsday.
4. Have done and the results are the same as the Dell E2011H 20" i.e. Slide's Skyboxes not initiating.
5. Tried running Doomsday with the NVIDIA adapter and again the results were the same as in answer 4.
Only a thought but does it matter where Doomsday and the add-ons are situated? My Doomsday install is currently situated in H:\Program Files\Doomsday 2.0.3 and the add-ons are currently situated in H:\slide_skyboxes.
Regards,
RocknRollTim
I checked the doomsday.out you posted, and it seems everything was loaded successfully. The skybox PK3s were loaded without error messages, and it says you have 6 skies and 18 3D models available.
If you type "listfiles" in the console, it will tell you which files are in use. The skybox PK3s should be included in the output.
IIRC, there are no configuration options that disable skybox models. This means that if the PK3s were loaded, they will be used for rendering.
This is what the Doom II map01 sky looks like with the add-on successfully loaded:
(And for comparison, without the add-on...)
Your log file states that Doomsday loads the defined sky add-ons fine. However when Doomsday is about to initiate the game it terminates it right away, though without any error. That's what makes it so difficult to understand what the problem is.
I made an optimized pack of Slide's DOOM-Sky1 for testing:
>listfiles
Loaded Files (in load order):
(basedir)\data\doomsday.pk3 (18 files, startup)
Total: 18 files in 1 packages
I figure it is using all 13 PK3s from H:\slide_skyboxes and all 5 PK3s from H:\Program Files\Doomsday 2.0.3\data excluding deux-ex's optimised pack of Slide's DOOM-Sky1?
I have also tested Doom II map01 with and without the add-ons and got the same results as you which the add-ons are working correctly.
@deus-ex I have also followed your instructions and performed the same tests as suggested by skyjake except using DOOM map01 in which the add-on also worked correctly.
So from what I can gather the Slides Skyboxes pack was only meant to provide smooth rendering of the sky for each level and not the 3D rendering of objects and enemies? My question now is which pack provides 3D rendering of objects and enemies?
I apologise sincerely for this guys, I should have spotted this earlier.
Regards,
RocknRollTim
In order to have 3D models of enemies and objects in DOOM you want to download the "DOOM Resource Pack (jDRP)" add-on.
Regards,
RocknRollTim