250ms mouse lag, how do I fix this?
Does everyone who plays this mod have 250 milliseconds of mouse lag at all times? I just reinstalled this after a 6 year hiatus, out of curiosity I checked my last doomsday (Doomsday Kickstart 2.09) from around 2009 or so and there's no mouselag. I do remember high particle counts causing occasional spikes of mouselag in 2.09, but generally it was normal. It's a real shame because this mod looks great apart from this huge problem. I tried disabling anti-aliasing and v-sync, to no avail. I'm surprised there's no other posts here noting this issue, is the solution so obvious I missed it somehow? I find it hard to believe everyone here is universally willing to accept 250ms of mouse lag at all times. If I can't fix it I will unfortunately have to ditch the mod.
Only other thing I can think of is I play with a gaming mouse and the high polling rate might be overwhelming what the executable can handle... I'm going to try this next. Doesn't make sense that 2.09 would be fine though.
Only other thing I can think of is I play with a gaming mouse and the high polling rate might be overwhelming what the executable can handle... I'm going to try this next. Doesn't make sense that 2.09 would be fine though.
Comments
I suspect the problem is indeed related to your mouse. I assume you're on Windows? At the moment, Doomsday uses regular window events to receive mouse input instead of using any low-level API for this purpose.
I have it on the roadmap to use a different input API on Windows, but so far there have been more pressing issues to work on.
You can reduce latency a little by disabling mouse filtering and switching off the 35Hz vanilla input mode. These settings can be found in the Input Settings dialog.
It is admittedly quite well hidden...