Doomsday 2.0 low framerate issue
When I use Doomsday 1.x in a large area, like in the large room in The Gantlet in Doom 2, I seem to stay at a nice solid 85fps... Looking at MSI Afterburner my GPU usage is pretty good and my card's core clock goes into gaming mode and memory clock goes to 3Ghz like it is supposed to.
In Doomsday 2, same room, I get 19fps, and my GPU is staying in low power mode, like it's not even being utilized. I did use a utility that set my GPU to use full power at all times, it did nothing to the framerate and GPU usage was almost 0%.
I'm not sure what's going on there, or how to fix it.
In Doomsday 2, same room, I get 19fps, and my GPU is staying in low power mode, like it's not even being utilized. I did use a utility that set my GPU to use full power at all times, it did nothing to the framerate and GPU usage was almost 0%.
I'm not sure what's going on there, or how to fix it.
Comments
16GB RAM
GeForce GTX 780
Microsoft Windows 7 Home Premium 64-bit
Here are my specs, at least.
The problem is likely not related to your GPU. While the renderer in Doomsday 2.0 is not exactly optimal in terms of CPU/GPU usage, and generally the performance has been sloping downward recently, it shouldn't be that bad as to go from 85 to 19 FPS.
Seeing your doomsday.out might give some clues why the performance is so slow. You could use zip to compress it, that should make it small enough to post here.
Renderer performance will be a focus area in upcoming 2.x releases. In general, though, the current "classic renderer" that has been written with OpenGL 1.x in mind (long time ago...), will be largely untouched in favor of more modern GPU techniques that require OpenGL 3.3 or later.
I'm sure those frames will come back with the newer releases.
So now I'm back with my original problem.. Glitched Demon models. Oh well. That's better than a bad framerate!