[Windows] Doomday #2287 and #2288 crash
Hi Skyjake,
Thought I'd give you a heads up. Both builds #2287 and #2288 crash on startup - earlier versions load up fine.
Here's the doomsday.out contents - it's short but may give you a clue.
Thanks,
Bob.
Thought I'd give you a heads up. Both builds #2287 and #2288 crash on startup - earlier versions load up fine.
Here's the doomsday.out contents - it's short but may give you a clue.
Application path: C:\Games\Doomsday\bin\Doomsday.exe
Build: 2.1-Unstable [#2288]
Created a new 32.0 MB memory volume.
[Config::read] /packs/net.dengine.stdlib/modules/Config.de is newer than modules/Config, rerunning
the script
Detected new build: 2286 => 2288
Detected SteamApps path: c:\games\steam\SteamApps\common
Using user-selected WAD folder: C:\Games\WADS
Using user-selected package folder (including subfolders): C:\Games\WADS\Addons
Executable: Doomsday Engine 2.1.0 [#2288] (Unstable 64-bit) Apr 8 2017 03:14:09
Command line options:
0: C:\Games\Doomsday\bin\Doomsday.exe
[RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
Loading shader definitions from archive entry "renderer.pack/
lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
Thanks,
Bob.
Comments
Did you use the MSI or ZIP installer? Which version of Windows are you using, and have you verified that your previous build 2286 still works normally?
I haven't gone back to check #2286 yet so I'll do that when I have a little more time. I only play occasionally so I'll come back to you when I've tried that.
I know for definite that #2283 was working so something must have changed at my end but I'm not sure what as I don't believe I've changed any settings or installed any new packs.
I've deleted the contents of the cache folder which didn't help. I've also moved my entire Addons folder elsewhere to see if that had an effect, but sadly no. I also tried moving my WADS folder (containing all game IWADS) somewhere else to eliminate a possible issue with one of them but the same results were observed.
I ran Doomsday.exe from the command line with the -vvv switch and I've included the last few lines of doomsday.out below. Just to point me in the right direction, what lines in the log file would come next if all was working fine?
Thanks,
Bob.
[Edit: I also have a CrashDump file that is generated if that would be of use; I've attached it here.]
Have you tried reseting your configuration? Try renaming your runtime folder so that it gets recreated and see if that has any effect.
Out of interest, I haven't checked the source code but do the log entries get flushed to disk as soon as they're written? I ask the question because I wondered if the crash might cause the log file to be cut off prematurely... I'm confident it's not the case but I've seen that happen previously in my career.
Thanks.
However, right about where the log ends, it would go into OpenGL initialization. Perhaps there is something going wrong with that. What kind of a GPU is your system using, and are its drivers up to date?