No frontend for the new Doomsday 2.0
I've just downloaded the portable version of the new Doomsday 2.0, and discovered that it have no frontend like the former Doomsday Engine 1.58 with its Snowberry, and that the operation is within Doomsday Engine itself.
Because of this, I can't assign commend line commands from the original Doom games like -turbo, -respawn, -warp, -skill and -fast like I used to do in Snowberry. Also, I can't reduce the number of sound channels so that only one sound can be heard at a time (In Snowberry, I setted 5 sound channels).
It is possible to get back all of the stuff that were in Doomsday Engine 1.58 to Doomsday 2.0?
Because of this, I can't assign commend line commands from the original Doom games like -turbo, -respawn, -warp, -skill and -fast like I used to do in Snowberry. Also, I can't reduce the number of sound channels so that only one sound can be heard at a time (In Snowberry, I setted 5 sound channels).
It is possible to get back all of the stuff that were in Doomsday Engine 1.58 to Doomsday 2.0?
Comments
http://dengine.net/talk/discussion/2398/pwad-individual-warp-function/p1
The rest of the options can be added a bit later: https://tracker.dengine.net/issues/2238
When it comes to the sound channels, I've added this feature request: https://tracker.dengine.net/issues/2237
Version 1.58 is much more comfortable for me than the new 2.0 because of this.
If you can elaborate on what exactly made the frontend more comfortable for you, I'm happy to take that into consideration for future improvements in Doomsday's UI.
(The frontend's Python source code is also available, so if anyone wishes to maintain it as a separate project, I can provide guidance and help with interfacing it to Doomsday.)
And that file is in:
/user/myusername/some other directory/appdata/local/I hate stuff putting things here/Deng Engine/profiles/cvars/autoexec.cfg
Then it's a pain in the ass, to be blunt.
doom2.exe -file mywad.wad mymus.wad -warp 15 -skill 2 -fast -record mydemo
Something along the lines of:
Then have your custom commands in c:\runtime\autoexec.cfg.
IMO, Snowberry's UI was quite confusing. What do you think made it easier than the current Home? Is there perhaps a particular operation that you find cumbersome, or a missing feature? That kinds of things can be alleviated in future versions.
Most people misleadingly think that the modern interfaces with "Improved experience" elements are better, where in fact only useful for very expert users and developers, and are much harder to use, and I'm not one of those people.
There are reasons why D-Fend Reloaded and other frontend was developed to Dosbox DOS emulator. For me, Doomsday Engine without Snowberry or an other frontend, is the same as Dosbox without D-Fend Reloaded...
The catch is that at the moment, the shortcut key is set for Doom, Heretic and Hexen separately. It also needs to be set only when a game is loaded. These quirks are due to bindings being game-oriented. I'll likely make some changes in the future so that there can be global bindings, too, that are saved separate from the games' .cfg files.
It's good to know what I can launch doomsday with command line parameters.