jhexen crash under Ubuntu 910

edited 2009 Nov 13 in Technical Support
First of all I would like to say a big 'THANK YOU' for making Yagisan's PPA public, so that we can very easyly enjoy the best looking Doom engine on our linux machines....but...:
Latest jhexen crashes immediately when selecting 'RANDOM' in the player class menu.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6 +R Mar 15 2009 (DGL).
Sys_InitWindowManager: Using SDL window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
createContext: OpenGL.
OpenGL information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 7600 GS/PCI/SSE2/3DNOW!
  Version: 2.1.2 NVIDIA 185.18.36
  GLU Version: 1.3
  Available Texture units: 4
  Maximum Texture Size: 4096
  Maximum Anisotropy: 16
  Num Texture Formats: 3
  Line Width Granularity: 0.1
  Line Width Range: 0.5...10.0
  Extensions:
    GL_ARB_color_buffer_float      GL_ARB_depth_texture          
    GL_ARB_draw_buffers            GL_ARB_fragment_program       
    GL_ARB_fragment_program_shadow GL_ARB_fragment_shader        
    GL_ARB_half_float_pixel        GL_ARB_half_float_vertex      
    GL_ARB_framebuffer_object      GL_ARB_imaging                
    GL_ARB_map_buffer_range        GL_ARB_multisample            
    GL_ARB_multitexture            GL_ARB_occlusion_query        
    GL_ARB_pixel_buffer_object     GL_ARB_point_parameters       
    GL_ARB_point_sprite            GL_ARB_shadow                 
    GL_ARB_shader_objects          GL_ARB_shading_language_100   
    GL_ARB_texture_border_clamp    GL_ARB_texture_compression    
    GL_ARB_texture_cube_map        GL_ARB_texture_env_add        
    GL_ARB_texture_env_combine     GL_ARB_texture_env_dot3       
    GL_ARB_texture_float           GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle      
    GL_ARB_transpose_matrix        GL_ARB_vertex_array_object    
    GL_ARB_vertex_buffer_object    GL_ARB_vertex_program         
    GL_ARB_vertex_shader           GL_ARB_window_pos             
    GL_ATI_draw_buffers            GL_ATI_texture_float          
    GL_ATI_texture_mirror_once     GL_S3_s3tc                    
    GL_EXT_texture_env_add         GL_EXT_abgr                   
    GL_EXT_bgra                    GL_EXT_blend_color            
    GL_EXT_blend_equation_separate GL_EXT_blend_func_separate    
    GL_EXT_blend_minmax            GL_EXT_blend_subtract         
    GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader              
    GL_EXT_depth_bounds_test       GL_EXT_direct_state_access    
    GL_EXT_draw_range_elements     GL_EXT_fog_coord              
    GL_EXT_framebuffer_blit        GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object      GL_EXT_gpu_program_parameters 
    GL_EXT_multi_draw_arrays       GL_EXT_packed_depth_stencil   
    GL_EXT_packed_pixels           GL_EXT_pixel_buffer_object    
    GL_EXT_point_parameters        GL_EXT_provoking_vertex       
    GL_EXT_rescale_normal          GL_EXT_secondary_color        
    GL_EXT_separate_specular_color GL_EXT_shadow_funcs           
    GL_EXT_stencil_two_side        GL_EXT_stencil_wrap           
    GL_EXT_texture3D               GL_EXT_texture_compression_s3t
    GL_EXT_texture_cube_map        GL_EXT_texture_edge_clamp     
    GL_EXT_texture_env_combine     GL_EXT_texture_env_dot3       
    GL_EXT_texture_filter_anisotro GL_EXT_texture_lod            
    GL_EXT_texture_lod_bias        GL_EXT_texture_mirror_clamp   
    GL_EXT_texture_object          GL_EXT_texture_sRGB           
    GL_EXT_texture_swizzle         GL_EXT_timer_query            
    GL_EXT_vertex_array            GL_EXT_vertex_array_bgra      
    GL_IBM_rasterpos_clip          GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region           GL_NV_blend_square            
    GL_NV_copy_depth_to_color      GL_NV_depth_clamp             
    GL_NV_fence                    GL_NV_float_buffer            
    GL_NV_fog_distance             GL_NV_fragment_program        
    GL_NV_fragment_program_option  GL_NV_fragment_program2       
    GL_NV_framebuffer_multisample_ GL_NV_half_float              
    GL_NV_light_max_exponent       GL_NV_multisample_filter_hint 
    GL_NV_occlusion_query          GL_NV_packed_depth_stencil    
    GL_NV_pixel_data_range         GL_NV_point_sprite            
    GL_NV_primitive_restart        GL_NV_register_combiners      
    GL_NV_register_combiners2      GL_NV_texgen_reflection       
    GL_NV_texture_compression_vtc  GL_NV_texture_env_combine4    
    GL_NV_texture_expand_normal    GL_NV_texture_rectangle       
    GL_NV_texture_shader           GL_NV_texture_shader2         
    GL_NV_texture_shader3          GL_NV_vertex_array_range      
    GL_NV_vertex_array_range2      GL_NV_vertex_program          
    GL_NV_vertex_program1_1        GL_NV_vertex_program2         
    GL_NV_vertex_program2_option   GL_NV_vertex_program3         
    GL_NVX_conditional_render      GL_SGIS_generate_mipmap       
    GL_SGIS_texture_lod            GL_SGIX_depth_texture         
    GL_SGIX_shadow                 GL_SUN_slice_accum            
DGL Configuration:
  NPOT Textures: Disabled
  Texture Compression: Enabled
  Variable Texture Anisotropy: Enabled
  Utilized Texture Units: 2
createContext: OpenGL.
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
  Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: No joysticks found
Sys_InitTimer.
  Driver: SDLMixer
Sfx_Init: Initializing...
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: data/doomsday.pk3
W_AddFile: data/jhexen/jhexen.pk3
W_AddFile: /doomdata/hexen.wad
  IWAD identification: 014e5860
W_AddFile: data/jhexen/auto/.basedata/armslot1.lmp
W_AddFile: data/jhexen/auto/.basedata/armslot2.lmp
W_AddFile: data/jhexen/auto/.basedata/armslot3.lmp
W_AddFile: data/jhexen/auto/.basedata/armslot4.lmp
W_AddFile: data/jhexen/auto/.basedata/chain.lmp
W_AddFile: data/jhexen/auto/.basedata/chain2.lmp
W_AddFile: data/jhexen/auto/.basedata/chain3.lmp
W_AddFile: data/jhexen/auto/.basedata/fonta59.lmp
W_AddFile: data/jhexen/auto/.basedata/fonta60.lmp
W_AddFile: data/jhexen/auto/.basedata/fonta61.lmp
W_AddFile: data/jhexen/auto/.basedata/fonta62.lmp
W_AddFile: data/jhexen/auto/.basedata/fonta63.lmp
W_AddFile: data/jhexen/auto/.basedata/fontb59.lmp
W_AddFile: data/jhexen/auto/.basedata/fontb60.lmp
W_AddFile: data/jhexen/auto/.basedata/fontb61.lmp
W_AddFile: data/jhexen/auto/.basedata/fontb62.lmp
W_AddFile: data/jhexen/auto/.basedata/fontb63.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot1.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot2.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot3.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot4.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot5.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot6.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot7.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot8.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot9.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslota.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslotb.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegem.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc1.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc2.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc3.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc4.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc5.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc6.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc7.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc8.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf2.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf3.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf4.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf5.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf6.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf7.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf8.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm1.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm2.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm3.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm4.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm5.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm6.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm7.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm8.lmp
W_AddFile: data/jhexen/auto/.basedata/mapmask.lmp
W_AddFile: data/jhexen/auto/.basedata/menufog.lmp
W_AddFile: data/jhexen/auto/.basedata/pal18to8.lmp
W_AddFile: data/jhexen/auto/.basedata/travlpic.lmp
W_AddFile: data/jhexen/auto/.basedata/wpfull0.lmp
W_AddFile: data/jhexen/auto/.basedata/wpfull1.lmp
W_AddFile: data/jhexen/auto/.basedata/wpfull2.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecec1.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecec2.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecec3.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecef1.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecef2.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecef3.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecem1.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecem2.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecem3.lmp
Reading definition file: defs/doomsday.ded
Reading definition file: defs/jhexen/jhexen.ded
Definitions:
  300 sprite names
 2848 states
  400 things
   62 lights
  245 sound effects
   39 songs
  156 text strings
   13 surface decorations
   30 surface materials
    9 finales
B_Init: Init bindings.
Binding 2 created.
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Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
Binding 1 created.
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R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
R_InitRefresh: Loading data for referesh.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.

After that a segmentation fault happens, but it's not shown in the log...

Did anybody make the same experience?
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