jhexen crash under Ubuntu 910
First of all I would like to say a big 'THANK YOU' for making Yagisan's PPA public, so that we can very easyly enjoy the best looking Doom engine on our linux machines....but...:
Latest jhexen crashes immediately when selecting 'RANDOM' in the player class menu.
After that a segmentation fault happens, but it's not shown in the log...
Did anybody make the same experience?
Latest jhexen crashes immediately when selecting 'RANDOM' in the player class menu.
Con_Init: Initializing the console.
Executable: Version 1.9.0-beta6 +R Mar 15 2009 (DGL).
Sys_InitWindowManager: Using SDL window management.
Z_Create: New 32.0 MB memory volume.
createContext: OpenGL.
createContext: OpenGL.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce 7600 GS/PCI/SSE2/3DNOW!
Version: 2.1.2 NVIDIA 185.18.36
GLU Version: 1.3
Available Texture units: 4
Maximum Texture Size: 4096
Maximum Anisotropy: 16
Num Texture Formats: 3
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
Extensions:
GL_ARB_color_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_framebuffer_object GL_ARB_imaging
GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_tw GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_window_pos
GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_compression_s3t
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotro GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region GL_NV_blend_square
GL_NV_copy_depth_to_color GL_NV_depth_clamp
GL_NV_fence GL_NV_float_buffer
GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_ GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners
GL_NV_register_combiners2 GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_expand_normal GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3
GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
DGL Configuration:
NPOT Textures: Disabled
Texture Compression: Enabled
Variable Texture Anisotropy: Enabled
Utilized Texture Units: 2
createContext: OpenGL.
createContext: OpenGL.
GL_Init: Initializing Doomsday Graphics Library.
Multitexturing enabled (full).
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
I_InitJoystick: No joysticks found
Sys_InitTimer.
Driver: SDLMixer
Sfx_Init: Initializing...
S_Init: OK.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: data/doomsday.pk3
W_AddFile: data/jhexen/jhexen.pk3
W_AddFile: /doomdata/hexen.wad
IWAD identification: 014e5860
W_AddFile: data/jhexen/auto/.basedata/armslot1.lmp
W_AddFile: data/jhexen/auto/.basedata/armslot2.lmp
W_AddFile: data/jhexen/auto/.basedata/armslot3.lmp
W_AddFile: data/jhexen/auto/.basedata/armslot4.lmp
W_AddFile: data/jhexen/auto/.basedata/chain.lmp
W_AddFile: data/jhexen/auto/.basedata/chain2.lmp
W_AddFile: data/jhexen/auto/.basedata/chain3.lmp
W_AddFile: data/jhexen/auto/.basedata/fonta59.lmp
W_AddFile: data/jhexen/auto/.basedata/fonta60.lmp
W_AddFile: data/jhexen/auto/.basedata/fonta61.lmp
W_AddFile: data/jhexen/auto/.basedata/fonta62.lmp
W_AddFile: data/jhexen/auto/.basedata/fonta63.lmp
W_AddFile: data/jhexen/auto/.basedata/fontb59.lmp
W_AddFile: data/jhexen/auto/.basedata/fontb60.lmp
W_AddFile: data/jhexen/auto/.basedata/fontb61.lmp
W_AddFile: data/jhexen/auto/.basedata/fontb62.lmp
W_AddFile: data/jhexen/auto/.basedata/fontb63.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot1.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot2.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot3.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot4.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot5.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot6.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot7.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot8.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslot9.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslota.lmp
W_AddFile: data/jhexen/auto/.basedata/keyslotb.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegem.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc1.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc2.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc3.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc4.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc5.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc6.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc7.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmc8.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf2.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf3.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf4.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf5.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf6.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf7.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmf8.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm1.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm2.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm3.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm4.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm5.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm6.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm7.lmp
W_AddFile: data/jhexen/auto/.basedata/lifegmm8.lmp
W_AddFile: data/jhexen/auto/.basedata/mapmask.lmp
W_AddFile: data/jhexen/auto/.basedata/menufog.lmp
W_AddFile: data/jhexen/auto/.basedata/pal18to8.lmp
W_AddFile: data/jhexen/auto/.basedata/travlpic.lmp
W_AddFile: data/jhexen/auto/.basedata/wpfull0.lmp
W_AddFile: data/jhexen/auto/.basedata/wpfull1.lmp
W_AddFile: data/jhexen/auto/.basedata/wpfull2.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecec1.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecec2.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecec3.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecef1.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecef2.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecef3.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecem1.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecem2.lmp
W_AddFile: data/jhexen/auto/.basedata/wpiecem3.lmp
Reading definition file: defs/doomsday.ded
Reading definition file: defs/jhexen/jhexen.ded
Definitions:
300 sprite names
2848 states
400 things
62 lights
245 sound effects
39 songs
156 text strings
13 surface decorations
30 surface materials
9 finales
B_Init: Init bindings.
Binding 2 created.
Binding 4 created.
Binding 6 created.
Binding 8 created.
Binding 9 created.
Binding 10 created.
Binding 11 created.
Binding 13 created.
Binding 14 created.
Binding 15 created.
Binding 16 created.
Binding 18 created.
Binding 19 created.
Binding 20 created.
Binding 21 created.
Binding 22 created.
Binding 23 created.
Binding 25 created.
Binding 26 created.
Binding 28 created.
Binding 29 created.
Binding 30 created.
Binding 31 created.
Binding 32 created.
Binding 33 created.
Binding 34 created.
Binding 35 created.
Binding 36 created.
Binding 37 created.
Binding 38 created.
Binding 39 created.
Binding 40 created.
Binding 41 created.
Binding 42 created.
Binding 43 created.
Binding 44 created.
Binding 45 created.
Binding 46 created.
Binding 47 created.
Binding 48 created.
Binding 49 created.
Binding 50 created.
Binding 51 created.
Binding 52 created.
Binding 53 created.
Binding 54 created.
Binding 55 created.
Binding 56 created.
Binding 57 created.
Binding 58 created.
Binding 59 created.
Binding 60 created.
Binding 61 created.
Binding 62 created.
Binding 63 created.
Binding 64 created.
Binding 65 created.
Binding 66 created.
Binding 67 created.
Binding 68 created.
Binding 69 created.
Binding 70 created.
Binding 71 created.
Binding 72 created.
Binding 73 created.
Binding 74 created.
Binding 75 created.
Binding 76 created.
Binding 77 created.
Binding 78 created.
Binding 80 created.
Binding 81 created.
Binding 82 created.
Binding 83 created.
Binding 84 created.
Binding 86 created.
Binding 87 created.
Binding 88 created.
Binding 89 created.
Binding 91 created.
Binding 92 created.
Binding 93 created.
Binding 94 created.
Binding 95 created.
Binding 96 created.
Binding 97 created.
Binding 98 created.
Binding 99 created.
Binding 100 created.
Binding 101 created.
Binding 102 created.
Binding 103 created.
Binding 104 created.
Binding 105 created.
Binding 106 created.
Binding 107 created.
Binding 108 created.
Binding 109 created.
Binding 110 created.
Binding 111 created.
Binding 112 created.
Binding 113 created.
Binding 114 created.
Binding 115 created.
Binding 116 created.
Binding 117 created.
Binding 118 created.
Binding 119 created.
Binding 120 created.
Binding 121 created.
Binding 122 created.
Binding 123 created.
Binding 124 created.
Binding 125 created.
Binding 126 created.
Binding 127 created.
Binding 128 created.
Binding 129 created.
Binding 130 created.
Binding 131 created.
Binding 132 created.
Binding 133 created.
Binding 134 created.
Binding 135 created.
Binding 136 created.
Binding 137 created.
Binding 138 created.
Binding 139 created.
Binding 140 created.
Clearing binding context "deui"...
Clearing binding context "console"...
Clearing binding context "message"...
Clearing binding context "chat"...
Clearing binding context "shortcut"...
Clearing binding context "gameui"...
Clearing binding context "menu"...
Clearing binding context "map-freepan"...
Clearing binding context "map"...
Clearing binding context "game"...
Binding 1 created.
Binding 2 created.
Binding 3 created.
Binding 4 created.
Binding 5 created.
Binding 6 created.
Binding 7 created.
Binding 8 created.
Binding 9 created.
Binding 10 created.
Binding 11 created.
Binding 12 created.
Binding 13 created.
Binding 14 created.
Binding 15 created.
Binding 16 created.
Binding 17 created.
Binding 18 created.
Binding 19 created.
Binding 20 created.
Binding 21 created.
Binding 22 created.
Binding 23 created.
Binding 24 created.
Binding 25 created.
Binding 26 created.
Binding 27 created.
Binding 28 created.
Binding 29 created.
Binding 30 created.
Binding 31 created.
Binding 32 created.
Binding 33 created.
Binding 34 created.
Binding 35 created.
Binding 36 created.
Binding 37 created.
Binding 38 created.
Binding 39 created.
Binding 40 created.
Binding 41 created.
Binding 42 created.
Binding 43 created.
Binding 44 created.
Binding 45 created.
Binding 46 created.
Binding 47 created.
Binding 48 created.
Binding 49 created.
Binding 50 created.
Binding 51 created.
Binding 52 created.
Binding 53 created.
Binding 55 created.
Binding 56 created.
Binding 57 created.
Binding 58 created.
Binding 60 created.
Binding 61 created.
Binding 62 created.
Binding 63 created.
Binding 64 created.
Binding 65 created.
Binding 66 created.
Binding 67 created.
Binding 68 created.
Binding 70 created.
Binding 71 created.
Binding 72 created.
Binding 73 created.
Binding 74 created.
Binding 75 created.
Binding 76 created.
Binding 77 created.
Binding 78 created.
Binding 79 created.
Binding 80 created.
Binding 81 created.
Binding 82 created.
Binding 83 created.
Binding 84 created.
Binding 85 created.
Binding 86 created.
Binding 87 created.
Binding 88 created.
Binding 89 created.
Binding 90 created.
Binding 91 created.
Binding 92 created.
Binding 93 created.
Binding 94 created.
Binding 95 created.
Binding 96 created.
Binding 97 created.
Binding 98 created.
Binding 99 created.
Binding 100 created.
Binding 101 created.
Binding 102 created.
Binding 103 created.
Binding 104 created.
Binding 105 created.
Binding 106 created.
Binding 107 created.
Binding 108 created.
Binding 109 created.
Binding 110 created.
Binding 112 created.
Binding 113 created.
Binding 115 created.
Binding 117 created.
Binding 119 created.
Binding 120 created.
Binding 121 created.
Binding 122 created.
Binding 123 created.
Binding 125 created.
Binding 126 created.
Binding 127 created.
Binding 128 created.
Binding 130 created.
Binding 131 created.
Binding 133 created.
Binding 134 created.
Binding 135 created.
Binding 136 created.
Binding 138 created.
Binding 139 created.
Binding 140 created.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
R_InitRefresh: Loading data for referesh.
P_Init: Init Playloop state.
P_InitTerrainTypes: Material 'X_005' linked to terrain type 'Water'.
P_InitTerrainTypes: Material 'X_001' linked to terrain type 'Lava'.
P_InitTerrainTypes: Material 'X_009' linked to terrain type 'Sludge'.
P_InitTerrainTypes: Material 'F_033' linked to terrain type 'Ice'.
Hu_LoadData: Setting up heads up display.
ST_Init: Init status bar.
Hu_MenuInit: Init miscellaneous info.
AM_Init: Init automap.
----------------------------------------------------------------------
Hexen
----------------------------------------------------------------------
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
After that a segmentation fault happens, but it's not shown in the log...
Did anybody make the same experience?