PK3 vs. Addon vs. Box vs. good grief
I would like to create a PK3 file instead of an addon.box file to distribute.
In earlier versions... resources in the folder structure were:
./data/jheretic/flats
./data/jheretic/textures
./data/jheretic/sounds
is it still:
flats
textures
sounds
or
flat
texture
sound
or
?
What is the folder structure that will be read at runtime?
Where do I put my PK3 file?
There is no runtime folder now with snowberry.
If I weren't using it, how should I structure the PK3 file?
For example, lets say I wanted to replace the wpnup sound in heretic.
If using a PK3 file, what would the folder structure be?
If using just a file, what would the folder structure be and where does this structure start?
Thanks.
In earlier versions... resources in the folder structure were:
./data/jheretic/flats
./data/jheretic/textures
./data/jheretic/sounds
is it still:
flats
textures
sounds
or
flat
texture
sound
or
?
What is the folder structure that will be read at runtime?
Where do I put my PK3 file?
There is no runtime folder now with snowberry.
If I weren't using it, how should I structure the PK3 file?
For example, lets say I wanted to replace the wpnup sound in heretic.
If using a PK3 file, what would the folder structure be?
If using just a file, what would the folder structure be and where does this structure start?
Thanks.
Comments
mine is located here
C:\Users\thechadisgr8\Documents\Doomsday Frontend"
http://dengine.net/dew/index.php?title=PK3
http://dengine.net/dew/index.php?title= ... ing_in_PK3
I don't put files in the docs and settings stuff. Too confusing. A game should never be spread outside of one parent folder, IMHO.
This is what I needed:
For the life of me, I could NOT find all that good readme stuff. Is there an offline version of the manual?
So, sfx is the place for sounds. (uhm, right?)
So, just so I'm clear, in the regular old doomsday folder where I installed stuff, where would this folder be placed? Where would the auto folder go?
I DO want to use the auto folder! I don't see one! (My installation didn't create one) I'll create the one you mentioned.
Pffft. I only have 2 games out of 32 that use the docs and settings. The Sims 2 and MS Flight Simulator 2004. I'm an old grumpy man, dammit.
I suck at the Wiki, man. I would not have KNOWN to search for PK3. I wanted folder structure. So, you kinda have to already have foreknowledge of what you NEED to search for to find what you NEED to read. Seems like a natural catch 22. You are pre-biased on the usefulness of the Wiki because you know how it works. You know WHAT to search for. I didn't. Old Dumb Users != Software Developers
Like you'd need to know to search for gasoline if you wanted information on "make car go vroom vroom".
I'm really not complaining at all, but more explaining my perspective. But, I wonder if it's a bug that the ./auto/ folder did not get created on a clean install... ?
The article which explains the directory structure can be found here. That is a valid point but clearly I misunderstood and directed you to the wrong article.
Regarding the wiki: It is a sad fact that while some parts of the wiki are well up-to-date, many parts are not. It seems that very few people are interested in working on documentation. Personally, if I had more time to work on the project some of that time could be spent on the wiki, but in the current situation I'd rather spend the time I have working on the code itself. Further complicating the issue is that many things now would require separate documentation for the stable version 1.8.6 and the next-gen version 2.0.
I want to remind everyone that the wiki is open for improvement by all those who are interested.
Maybe to improve the situation with the documentation we should establish a bounty system where people that contribute good-quality documentation to the wiki will be given some money as reward, via PayPal.
Dday has also never really attracted people who would be interested in learning how it works. All the technically minded Doomers and Doom modders; all people with more interest than just playing the game, use other ports.
I think such people would be more than willing to edit the wiki without being offered incentive. Look at the ZDoom wiki for instance. The issue is how to make Dday it'self appeal to them.
Maybe something that would attract both people looking where to get started on monsters and a good example might be something like "Creating New Monsters: the Barrel Monster" and other such examples could be named in a similar way? It's just a suggestion, don't kill me!