Doomsday #2116 not starting [Config script error]
Hi,
After updating to #2116 the application doesn't start. The error message is
[NotFoundError] (in mRecord::operator[]). Variable 'audio.soundPlugin' not found.
Doomsday.out
After updating to #2116 the application doesn't start. The error message is
[NotFoundError] (in mRecord::operator[]). Variable 'audio.soundPlugin' not found.
Doomsday.out
Application path: G:\Doomsday\bin\Doomsday.exe
Build: 2.0-Unstable [#2116]
Created a new 32.0 MB memory volume.
[Config::read] /packs/net.dengine.stdlib/modules/Config.de is newer than modules/Config, rerunning
the script
Stopping process: [IllegalError] (in Value::setElement) Value cannot be indexed
Developer log entries enabled
Using user-selected WAD folder: (basedir)\addons\wad
Using user-selected package folder (including subfolders): (basedir)\addons\addons
Executable: Doomsday Engine 2.0.0 [#2116] (Unstable 64-bit) Oct 17 2016 03:16:24
Command line options:
0: G:\Doomsday\bin\Doomsday.exe
[RenderSystem > PackageLoader] Loading shader definitions from archive entry "renderer.pack/
shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
Loading shader definitions from archive entry "renderer.pack/
lensflares.pack/shaders.dei" from archive in "(basedir)\data\net.dengine.client.pack"
Plugin id:1 name:dehread
Plugin id:2 name:doom
Plugin id:3 name:doom64
Plugin id:4 name:heretic
Plugin id:5 name:hexen
Plugin id:6 name:idtech1converter
Plugin id:7 name:savegameconverter
Identified 1308 data bundles in 0.3 seconds
Starting GuiApp event loop...
[GLWindow] Initializing OpenGL window
[ > GLInfo] Initial OpenGL format:
- version: 4.5
- profile: Compatibility
- color: R8 G8 B8 A8 bits
- depth: 24 bits
- stencil: 8 bits
- samples: 0
- swap behavior: 2
OpenGL 2.1 supported
GL feature: Multisampling: false
Window is ready, finishing initialization
[Sys_GLInitialize] OpenGL information:
Version: 4.5.0 NVIDIA 373.06
Renderer: GeForce GT 430/PCIe/SSE2
Vendor: NVIDIA Corporation
Capabilities:
Compressed texture formats: 51
Use texture compression: no
Available texture units: 4
Maximum texture anisotropy: 16
Maximum texture size: 16384
Line width granularity: 0.125
Line width range: 0.5...10
OpenGL Extensions:
AMD extensions:
multi_draw_indirect
ARB extensions:
ES2_compatibility, ES3_1_compatibility, ES3_2_compatibility, ES3_compatibility,
arrays_of_arrays, base_instance, blend_func_extended, buffer_storage, clear_buffer_object,
clear_texture, clip_control, color_buffer_float, compatibility, compressed_texture_pixel_storage,
compute_shader, compute_variable_group_size, conditional_render_inverted, conservative_depth,
copy_buffer, copy_image, cull_distance, debug_output, depth_buffer_float, depth_clamp,
depth_texture, derivative_control, direct_state_access, draw_buffers, draw_buffers_blend,
draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
fragment_layer_viewport, fragment_program, fragment_program_shadow, fragment_shader,
framebuffer_no_attachments, framebuffer_object, framebuffer_sRGB, geometry_shader4,
get_program_binary, get_texture_sub_image, gl_spirv, gpu_shader5, gpu_shader_fp64, gpu_shader_int64,
half_float_pixel, half_float_vertex, imaging, indirect_parameters, instanced_arrays,
internalformat_query, internalformat_query2, invalidate_subdata, map_buffer_alignment,
map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture, occlusion_query,
occlusion_query2, parallel_shader_compile, pipeline_statistics_query, pixel_buffer_object,
point_parameters, point_sprite, program_interface_query, provoking_vertex, query_buffer_object,
robust_buffer_access_behavior, robustness, sample_shading, sampler_objects, seamless_cube_map,
separate_shader_objects, shader_atomic_counter_ops, shader_atomic_counters, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store, shader_image_size,
shader_objects, shader_precision, shader_storage_buffer_object, shader_subroutine,
shader_texture_image_samples, shader_texture_lod, shading_language_100, shading_language_420pack,
shading_language_include, shading_language_packing, shadow, sparse_buffer, sparse_texture,
stencil_texturing, sync, tessellation_shader, texture_barrier, texture_border_clamp,
texture_buffer_object, texture_buffer_object_rgb32, texture_buffer_range, texture_compression,
texture_compression_bptc, texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float,
texture_gather, texture_mirror_clamp_to_edge, texture_mirrored_repeat, texture_multisample,
texture_non_power_of_two, texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
texture_rgb10_a2ui, texture_stencil8, texture_storage, texture_storage_multisample, texture_swizzle,
texture_view, timer_query, transform_feedback2, transform_feedback3, transform_feedback_instanced,
transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra,
vertex_array_object, vertex_attrib_64bit, vertex_attrib_binding, vertex_buffer_object,
vertex_program, vertex_shader, vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev,
viewport_array, window_pos
ATI extensions:
draw_buffers, texture_float, texture_mirror_once
EXT extensions:
Cg_shader, abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array, depth_bounds_test,
direct_state_access, draw_buffers2, draw_instanced, draw_range_elements, fog_coord,
framebuffer_blit, framebuffer_multisample, framebuffer_multisample_blit_scaled, framebuffer_object,
framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, import_sync_object,
multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object,
point_parameters, polygon_offset_clamp, provoking_vertex, rescale_normal, secondary_color,
separate_shader_objects, separate_specular_color, shader_image_load_store, shader_integer_mix,
shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_buffer_object,
texture_compression_dxt1, texture_compression_latc, texture_compression_rgtc,
texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod,
texture_lod_bias, texture_mirror_clamp, texture_object, texture_sRGB, texture_sRGB_decode,
texture_shared_exponent, texture_storage, texture_swizzle, timer_query, transform_feedback2,
vertex_array, vertex_array_bgra, vertex_attrib_64bit, window_rectangles
EXTX extensions:
framebuffer_mixed_formats
IBM extensions:
rasterpos_clip, texture_mirrored_repeat
KHR extensions:
blend_equation_advanced, context_flush_control, debug, no_error,
robust_buffer_access_behavior, robustness
KTX extensions:
buffer_region
NV extensions:
ES1_1_compatibility, ES3_1_compatibility, alpha_to_coverage_dither_control,
bindless_multi_draw_indirect, bindless_multi_draw_indirect_count, blend_equation_advanced,
blend_square, command_list, compute_program5, conditional_render, copy_depth_to_color, copy_image,
depth_buffer_float, depth_clamp, draw_texture, explicit_multisample, fence, float_buffer,
fog_distance, fragment_program, fragment_program2, fragment_program_option,
framebuffer_multisample_coverage, geometry_shader4, gpu_program4, gpu_program4_1, gpu_program5,
gpu_program5_mem_extended, gpu_program_fp64, gpu_shader5, half_float, internalformat_sample_query,
light_max_exponent, multisample_coverage, multisample_filter_hint, occlusion_query,
packed_depth_stencil, parameter_buffer_object, parameter_buffer_object2, path_rendering,
pixel_data_range, point_sprite, primitive_restart, register_combiners, register_combiners2,
shader_atomic_counters, shader_atomic_float, shader_buffer_load, shader_storage_buffer_object,
shader_thread_group, texgen_reflection, texture_barrier, texture_compression_vtc,
texture_env_combine4, texture_multisample, texture_rectangle, texture_shader, texture_shader2,
texture_shader3, transform_feedback, transform_feedback2, uniform_buffer_unified_memory,
vertex_array_range, vertex_array_range2, vertex_attrib_integer_64bit, vertex_buffer_unified_memory,
vertex_program, vertex_program1_1, vertex_program2, vertex_program2_option, vertex_program3
NVX extensions:
conditional_render, gpu_memory_info, multigpu_info
S3 extensions:
s3tc
SGIS extensions:
generate_mipmap, texture_lod
SGIX extensions:
depth_texture, shadow
SUN extensions:
slice_accum
WGL extensions:
EXT_swap_control
WIN extensions:
swap_hint
[audio::System > AudioDriver] FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
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