Problem when restoring saves [add-on compatibility, #2022]
Hi,
I want to report a bug with restoring savegames in version 2.0.2022. It happens in all three games - doom, heretic and hexen. When I save a game and after that restore it - it's okay, everything is fine. But when I restart the doomsday engine the saves won't restore anymore - a dialog shows which states that the addons are different from the time the game was saved and when I click "Load" it crashes. I want to say that I haven't changed the addons.
Edit: When I use a game profile without addons everything works perfectly. It even shows the savegames in a list under the profile in the Home screen of the Doomsday UI. In the profiles with addons no such lists are displayed.
Doomsday.out (the start is trimmed because of the maximum text length exceed:
I want to report a bug with restoring savegames in version 2.0.2022. It happens in all three games - doom, heretic and hexen. When I save a game and after that restore it - it's okay, everything is fine. But when I restart the doomsday engine the saves won't restore anymore - a dialog shows which states that the addons are different from the time the game was saved and when I click "Load" it crashes. I want to say that I haven't changed the addons.
Edit: When I use a game profile without addons everything works perfectly. It even shows the savegames in a list under the profile in the Home screen of the Doomsday UI. In the profiles with addons no such lists are displayed.
Doomsday.out (the start is trimmed because of the maximum text length exceed:
[ResourceSystem] Model init completed in 0.00 seconds
Game could not be selected automatically
[MasterWorker] Received 8 servers from master
[FS1::findPath > Scheme::rebuild]
Rebuilding 'Graphics'...
Loading game "Final DOOM: TNT: Evilution"...
Calling DP_Load 0x7feefeed690
Path "auto" now mapped to "data\jdoom\auto"
Path "auto" now mapped to "defs\jdoom\auto"
Loading IWAD file "(basedir)\addons\wad\TNT.WAD" (as vanilla)
Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla)
Loading PK3 archive "(basedir)\addons\addons\deng-dhtp-20150723.pk3" (as custom)
[ResourceSystem > loadCompositeTextureDefs]
Loaded all 562 texture definitions from "(basedir)\addons\wad\TNT.WAD:(basedir)\TEXTURE1.lmp"
Parsing primary config "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
game.cfg"...
Parsing console commands in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
game.cfg"...
Parsing console commands in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
player\bindings.cfg"...
[Def_Read] Parsing definition files...
[ > FS1::findPath > Scheme::rebuild] Rebuilding 'Defs'...
[Def_Read] Definitions:
1 episodes
30 animation groups
6 composite fonts
10 finales
9 lights
33 map infos
7 materials
27 particle generators
3 skies
68 songs
110 sound effects
138 sprite names
974 states
51 surface decorations
47 surface reflections
368 text strings
11 texture environments
140 things
[ResourceSystem] Model init completed in 0.00 seconds
[R_GetPatchInfo > TextureVariant::prepare > FS1::findPath > Scheme::rebuild]
Rebuilding 'Patches'...
Known maps:
0: MAP01 "(basedir)\addons\wad\TNT.WAD"
1: MAP02 "(basedir)\addons\wad\TNT.WAD"
2: MAP03 "(basedir)\addons\wad\TNT.WAD"
3: MAP04 "(basedir)\addons\wad\TNT.WAD"
4: MAP05 "(basedir)\addons\wad\TNT.WAD"
5: MAP06 "(basedir)\addons\wad\TNT.WAD"
6: MAP07 "(basedir)\addons\wad\TNT.WAD"
7: MAP08 "(basedir)\addons\wad\TNT.WAD"
8: MAP09 "(basedir)\addons\wad\TNT.WAD"
9: MAP10 "(basedir)\addons\wad\TNT.WAD"
10: MAP11 "(basedir)\addons\wad\TNT.WAD"
11: MAP12 "(basedir)\addons\wad\TNT.WAD"
12: MAP13 "(basedir)\addons\wad\TNT.WAD"
13: MAP14 "(basedir)\addons\wad\TNT.WAD"
14: MAP15 "(basedir)\addons\wad\TNT.WAD"
15: MAP16 "(basedir)\addons\wad\TNT.WAD"
16: MAP17 "(basedir)\addons\wad\TNT.WAD"
17: MAP18 "(basedir)\addons\wad\TNT.WAD"
18: MAP19 "(basedir)\addons\wad\TNT.WAD"
19: MAP20 "(basedir)\addons\wad\TNT.WAD"
20: MAP21 "(basedir)\addons\wad\TNT.WAD"
21: MAP22 "(basedir)\addons\wad\TNT.WAD"
22: MAP23 "(basedir)\addons\wad\TNT.WAD"
23: MAP24 "(basedir)\addons\wad\TNT.WAD"
24: MAP25 "(basedir)\addons\wad\TNT.WAD"
25: MAP26 "(basedir)\addons\wad\TNT.WAD"
26: MAP27 "(basedir)\addons\wad\TNT.WAD"
27: MAP28 "(basedir)\addons\wad\TNT.WAD"
28: MAP29 "(basedir)\addons\wad\TNT.WAD"
29: MAP30 "(basedir)\addons\wad\TNT.WAD"
30: MAP31 "(basedir)\addons\wad\TNT.WAD"
31: MAP32 "(basedir)\addons\wad\TNT.WAD"
Found 32 maps in total.
[InFine.Execute > InFineSystem] Begin Finale - id:1 'o "tdemo3.cdm" GOTO title_loop'
Game state changed to GS_INFINE
Final DOOM: TNT: Evilution
[FS1::findPath > Scheme::rebuild]
Rebuilding 'Textures'...
[S_LocalSoundAtVolumeFrom > SfxSampleCache > FS1::findPath > Scheme::rebuild]
Rebuilding 'Sfx'...
[InFineSystem > FinaleInterpreter > audio::System]
Starting music "dm2ttl"
[ > ClientResources::tryFindMusicFile > FS1::findPath > Scheme::rebuild] Rebuilding 'Music'...
Loading game from "/home/savegames/doom2-tnt/DoomSav0.save"...
[InFine.ScriptTerminate] Finale End - id:1 'o "tdemo3.cdm" GOTO title_loop'
Game state changed to GS_STARTUP
[audio::System] Starting music "runnin" looped
Loading map "MAP01"...
[ClientServerWorld::loadMap] Analyses completed in 0.00 seconds
[Map] Pruned 88 vertexes (0 equivalents, 88 unused)
Current map elements:
591 Lines
134 Sectors
681 Vertexes
[Map] Initialized node piles in 0.00 seconds
Player starting spots:
- pl0: color 0, spot 0
P_SpawnPlayer: Player #0 spawned pos:(-256, -248, 0) angle:40000000 floorz:0 mobjid:48
G_PlayerReborn: reseting player 0
Player 0 spawned at (-256, -248, 0)
NetSv_SendPlayerSpawnPosition: Player #0 pos:(-256, -248, 0) angle:0x40000000
[TextureVariant::prepare > FS1::findPath > Scheme::rebuild]
Rebuilding 'LightMaps'...
Rebuilding 'Flats'...
[Map::initRadio] Completed in 0.00 seconds
Forced pause for 28 tics
Game state changed to GS_MAP
Map: System Control (Uri: Maps:MAP01, warp: 1)
- Author: Team TNT
readPlayers: saved 0 is now 0
Game loaded
[FS1::findPath > Scheme::rebuild]
Rebuilding 'Graphics'...
Writing console state to "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
game.cfg"...
Writing input bindings to "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
player\bindings.cfg"...
Unloading game...
Game ended
Calling DP_Unload 0x7feefeed6b0
[Def_Read] Parsing definition files...
Definitions:
7 materials
[ResourceSystem] Model init completed in 0.00 seconds
[MasterWorker] Received 8 servers from master
[FS1::findPath > Scheme::rebuild]
Rebuilding 'Graphics'...
Loading game "Final DOOM: TNT: Evilution"...
Calling DP_Load 0x7feefeed690
Path "auto" now mapped to "data\jdoom\auto"
Path "auto" now mapped to "defs\jdoom\auto"
Loading IWAD file "(basedir)\addons\wad\TNT.WAD" (as vanilla)
Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla)
Loading PK3 archive "(basedir)\addons\addons\deng-dhtp-20150723.pk3" (as custom)
[ResourceSystem > loadCompositeTextureDefs]
Loaded all 562 texture definitions from "(basedir)\addons\wad\TNT.WAD:(basedir)\TEXTURE1.lmp"
Parsing primary config "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
game.cfg"...
Parsing console commands in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
game.cfg"...
Parsing console commands in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
player\bindings.cfg"...
[Def_Read] Parsing definition files...
Definitions:
1 episodes
30 animation groups
6 composite fonts
10 finales
9 lights
33 map infos
7 materials
27 particle generators
3 skies
68 songs
110 sound effects
138 sprite names
974 states
51 surface decorations
47 surface reflections
368 text strings
11 texture environments
140 things
[ResourceSystem] Model init completed in 0.00 seconds
[R_GetPatchInfo > TextureVariant::prepare > FS1::findPath > Scheme::rebuild]
Rebuilding 'Patches'...
Known maps:
0: MAP01 "(basedir)\addons\wad\TNT.WAD"
1: MAP02 "(basedir)\addons\wad\TNT.WAD"
2: MAP03 "(basedir)\addons\wad\TNT.WAD"
3: MAP04 "(basedir)\addons\wad\TNT.WAD"
4: MAP05 "(basedir)\addons\wad\TNT.WAD"
5: MAP06 "(basedir)\addons\wad\TNT.WAD"
6: MAP07 "(basedir)\addons\wad\TNT.WAD"
7: MAP08 "(basedir)\addons\wad\TNT.WAD"
8: MAP09 "(basedir)\addons\wad\TNT.WAD"
9: MAP10 "(basedir)\addons\wad\TNT.WAD"
10: MAP11 "(basedir)\addons\wad\TNT.WAD"
11: MAP12 "(basedir)\addons\wad\TNT.WAD"
12: MAP13 "(basedir)\addons\wad\TNT.WAD"
13: MAP14 "(basedir)\addons\wad\TNT.WAD"
14: MAP15 "(basedir)\addons\wad\TNT.WAD"
15: MAP16 "(basedir)\addons\wad\TNT.WAD"
16: MAP17 "(basedir)\addons\wad\TNT.WAD"
17: MAP18 "(basedir)\addons\wad\TNT.WAD"
18: MAP19 "(basedir)\addons\wad\TNT.WAD"
19: MAP20 "(basedir)\addons\wad\TNT.WAD"
20: MAP21 "(basedir)\addons\wad\TNT.WAD"
21: MAP22 "(basedir)\addons\wad\TNT.WAD"
22: MAP23 "(basedir)\addons\wad\TNT.WAD"
23: MAP24 "(basedir)\addons\wad\TNT.WAD"
24: MAP25 "(basedir)\addons\wad\TNT.WAD"
25: MAP26 "(basedir)\addons\wad\TNT.WAD"
26: MAP27 "(basedir)\addons\wad\TNT.WAD"
27: MAP28 "(basedir)\addons\wad\TNT.WAD"
28: MAP29 "(basedir)\addons\wad\TNT.WAD"
29: MAP30 "(basedir)\addons\wad\TNT.WAD"
30: MAP31 "(basedir)\addons\wad\TNT.WAD"
31: MAP32 "(basedir)\addons\wad\TNT.WAD"
Found 32 maps in total.
[InFine.Execute > InFineSystem] Begin Finale - id:1 'o "tdemo3.cdm" GOTO title_loop'
Game state changed to GS_INFINE
Final DOOM: TNT: Evilution
[FS1::findPath > Scheme::rebuild]
Rebuilding 'Textures'...
[S_LocalSoundAtVolumeFrom > SfxSampleCache > FS1::findPath > Scheme::rebuild]
Rebuilding 'Sfx'...
Loading game from "/home/savegames/doom2-tnt/DoomSav0.save"...
[InFine.ScriptTerminate] Finale End - id:1 'o "tdemo3.cdm" GOTO title_loop'
Game state changed to GS_MAP
[audio::System] Starting music "runnin" looped
[ > ClientResources::tryFindMusicFile > FS1::findPath > Scheme::rebuild] Rebuilding
'Music'...
Loading map "MAP01"...
[ClientServerWorld::loadMap] Analyses completed in 0.00 seconds
[Map] Pruned 88 vertexes (0 equivalents, 88 unused)
Current map elements:
591 Lines
134 Sectors
681 Vertexes
[Map] Initialized node piles in 0.00 seconds
Player starting spots:
- pl0: color 0, spot 0
P_SpawnPlayer: Player #0 spawned pos:(-256, -248, 0) angle:40000000 floorz:0 mobjid:48
G_PlayerReborn: reseting player 0
Player 0 spawned at (-256, -248, 0)
NetSv_SendPlayerSpawnPosition: Player #0 pos:(-256, -248, 0) angle:0x40000000
[TextureVariant::prepare > FS1::findPath > Scheme::rebuild]
Rebuilding 'LightMaps'...
Rebuilding 'Flats'...
[Map::initRadio] Completed in 0.00 seconds
Forced pause for 28 tics
Map: System Control (Uri: Maps:MAP01, warp: 1)
- Author: Team TNT
readPlayers: saved 0 is now 0
Game loaded
[FS1::findPath > Scheme::rebuild]
Rebuilding 'Graphics'...
Writing console state to "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
game.cfg"...
Writing input bindings to "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
player\bindings.cfg"...
Unloading game...
Game ended
Calling DP_Unload 0x7feefeed6b0
[Def_Read] Parsing definition files...
Definitions:
7 materials
[ResourceSystem] Model init completed in 0.00 seconds
[MasterWorker] Received 8 servers from master
[FS1::findPath > Scheme::rebuild]
Rebuilding 'Graphics'...
Loading game "Final DOOM: TNT: Evilution"...
Calling DP_Load 0x7feefeed690
Path "auto" now mapped to "data\jdoom\auto"
Path "auto" now mapped to "defs\jdoom\auto"
Loading IWAD file "(basedir)\addons\wad\TNT.WAD" (as vanilla)
Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla)
[ResourceSystem > loadCompositeTextureDefs]
Loaded all 562 texture definitions from "(basedir)\addons\wad\TNT.WAD:(basedir)\TEXTURE1.lmp"
Parsing primary config "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
game.cfg"...
Parsing console commands in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
game.cfg"...
Parsing console commands in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
player\bindings.cfg"...
[Def_Read] Parsing definition files...
Definitions:
1 episodes
30 animation groups
6 composite fonts
10 finales
9 lights
33 map infos
7 materials
27 particle generators
3 skies
68 songs
110 sound effects
138 sprite names
974 states
51 surface decorations
368 text strings
11 texture environments
140 things
[ResourceSystem] Model init completed in 0.00 seconds
[R_GetPatchInfo > TextureVariant::prepare > FS1::findPath > Scheme::rebuild]
Rebuilding 'Patches'...
Known maps:
0: MAP01 "(basedir)\addons\wad\TNT.WAD"
1: MAP02 "(basedir)\addons\wad\TNT.WAD"
2: MAP03 "(basedir)\addons\wad\TNT.WAD"
3: MAP04 "(basedir)\addons\wad\TNT.WAD"
4: MAP05 "(basedir)\addons\wad\TNT.WAD"
5: MAP06 "(basedir)\addons\wad\TNT.WAD"
6: MAP07 "(basedir)\addons\wad\TNT.WAD"
7: MAP08 "(basedir)\addons\wad\TNT.WAD"
8: MAP09 "(basedir)\addons\wad\TNT.WAD"
9: MAP10 "(basedir)\addons\wad\TNT.WAD"
10: MAP11 "(basedir)\addons\wad\TNT.WAD"
11: MAP12 "(basedir)\addons\wad\TNT.WAD"
12: MAP13 "(basedir)\addons\wad\TNT.WAD"
13: MAP14 "(basedir)\addons\wad\TNT.WAD"
14: MAP15 "(basedir)\addons\wad\TNT.WAD"
15: MAP16 "(basedir)\addons\wad\TNT.WAD"
16: MAP17 "(basedir)\addons\wad\TNT.WAD"
17: MAP18 "(basedir)\addons\wad\TNT.WAD"
18: MAP19 "(basedir)\addons\wad\TNT.WAD"
19: MAP20 "(basedir)\addons\wad\TNT.WAD"
20: MAP21 "(basedir)\addons\wad\TNT.WAD"
21: MAP22 "(basedir)\addons\wad\TNT.WAD"
22: MAP23 "(basedir)\addons\wad\TNT.WAD"
23: MAP24 "(basedir)\addons\wad\TNT.WAD"
24: MAP25 "(basedir)\addons\wad\TNT.WAD"
25: MAP26 "(basedir)\addons\wad\TNT.WAD"
26: MAP27 "(basedir)\addons\wad\TNT.WAD"
27: MAP28 "(basedir)\addons\wad\TNT.WAD"
28: MAP29 "(basedir)\addons\wad\TNT.WAD"
29: MAP30 "(basedir)\addons\wad\TNT.WAD"
30: MAP31 "(basedir)\addons\wad\TNT.WAD"
31: MAP32 "(basedir)\addons\wad\TNT.WAD"
Found 32 maps in total.
[InFine.Execute > InFineSystem] Begin Finale - id:1 'o "tdemo3.cdm" GOTO title_loop'
Game state changed to GS_INFINE
Final DOOM: TNT: Evilution
[FS1::findPath > Scheme::rebuild]
Rebuilding 'Textures'...
[S_LocalSoundAtVolumeFrom > SfxSampleCache > FS1::findPath > Scheme::rebuild]
Rebuilding 'Sfx'...
[InFineSystem > FinaleInterpreter > audio::System]
Starting music "dm2ttl"
[ > ClientResources::tryFindMusicFile > FS1::findPath > Scheme::rebuild] Rebuilding 'Music'...
Loading PK3 archive "(basedir)\addons\addons\deng-dhtp-20150723.pk3" (as custom)
Updating engine state...
[ResourceSystem > loadCompositeTextureDefs]
Loaded all 562 texture definitions from "(basedir)\addons\wad\TNT.WAD:(basedir)\TEXTURE1.lmp"
[FS1::findPath > Scheme::rebuild]
Rebuilding 'Graphics'...
[Def_Read] Parsing definition files...
Definitions:
1 episodes
30 animation groups
6 composite fonts
10 finales
9 lights
33 map infos
7 materials
27 particle generators
3 skies
68 songs
110 sound effects
138 sprite names
974 states
51 surface decorations
47 surface reflections
368 text strings
11 texture environments
140 things
[ResourceSystem] Model init completed in 0.00 seconds
[R_GetPatchInfo > TextureVariant::prepare > FS1::findPath > Scheme::rebuild]
Rebuilding 'Patches'...
Loading game from "/home/savegames/doom2-tnt/DoomSav0.save"...
[InFine.ScriptTerminate] Finale End - id:1 'o "tdemo3.cdm" GOTO title_loop'
Game state changed to GS_MAP
[audio::System] Starting music "runnin" looped
[ > ClientResources::tryFindMusicFile > FS1::findPath > Scheme::rebuild] Rebuilding
'Music'...
Loading map "MAP01"...
[ClientServerWorld::loadMap] Analyses completed in 0.00 seconds
[Map] Pruned 88 vertexes (0 equivalents, 88 unused)
Current map elements:
591 Lines
134 Sectors
681 Vertexes
[Map] Initialized node piles in 0.00 seconds
Player starting spots:
- pl0: color 0, spot 0
P_SpawnPlayer: Player #0 spawned pos:(-256, -248, 0) angle:40000000 floorz:0 mobjid:48
G_PlayerReborn: reseting player 0
Player 0 spawned at (-256, -248, 0)
NetSv_SendPlayerSpawnPosition: Player #0 pos:(-256, -248, 0) angle:0x40000000
[TextureVariant::prepare > FS1::findPath > Scheme::rebuild]
Rebuilding 'Textures'...
Rebuilding 'LightMaps'...
Rebuilding 'Flats'...
[Map::initRadio] Completed in 0.00 seconds
Forced pause for 28 tics
Map: System Control (Uri: Maps:MAP01, warp: 1)
- Author: Team TNT
readPlayers: saved 0 is now 0
Game loaded
[BindContext > S_LocalSoundAtVolumeFrom > SfxSampleCache > FS1::findPath > Scheme::rebuild]
Rebuilding 'Sfx'...
Writing console state to "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
game.cfg"...
Writing input bindings to "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
player\bindings.cfg"...
Unloading game...
Game ended
Calling DP_Unload 0x7feefeed6b0
[Def_Read] Parsing definition files...
Definitions:
7 materials
[ResourceSystem] Model init completed in 0.00 seconds
[MasterWorker] Received 8 servers from master
[FS1::findPath > Scheme::rebuild]
Rebuilding 'Graphics'...
Loading game "Ultimate DOOM"...
Calling DP_Load 0x7feefeed690
Path "auto" now mapped to "data\jdoom\auto"
Path "auto" now mapped to "defs\jdoom\auto"
Loading IWAD file "(basedir)\addons\wad\DOOM.WAD" (as vanilla)
Loading PK3 archive "(basedir)\data\libdoom.pk3" (as vanilla)
Loading PK3 archive "(basedir)\addons\addons\jdui-all-20120223.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\deng-dhtp-20150723.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\required\jdrp-genericmodels.1.01.pk3" (as
custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\required\jdrp-lightmaps.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\required\jdrp-miscfx.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\required\jdrp-shinemaps.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\required\jdrp-particles.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hud-supershotgun.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-smalllamp.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-evileye.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-formersergeant.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-w-chainsaw.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-celllarge.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-sssoldier.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hangingleg.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\backpack.zip" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-bloodpools.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-spidermastermind.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-candle.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-baronfireball.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-tree.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-w-shotgun.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-keen.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-revenant.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-shells.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-headonastick.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-floatingskulls.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hangbyfeet.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-ammobox.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-cacodemon.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hangnoguts.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\healthpotion.zip" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-skullkeys.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hud-rocketlauncher.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-invisibility.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-arachnotron.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-mancfireball.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hud-fists.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hangtlookup.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-spinalcolumn.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-baronofhell.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-rocketbox.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hellknight.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-megasphere.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-archvile.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-cyberdemon.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-talltorch.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-stonepillar.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-bigstonepillar.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-soulsphere.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\bfgexplosion.zip" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-firecan.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-w-plasmarifle.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-revrocket.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-colongibs.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\plasmashot.zip" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hanginglegs.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-bosscube.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hangtskull.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\stimpack.zip" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-impaledtwitcher.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-cacofireball.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-w-supershotgun.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hangnoleg.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-stalag.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-headsonstick.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-imp.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-formercommando.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-ammoclip.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-barrel.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-keycards.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hud-chaingun.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\hud-bfg.zip" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-painelemental.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-skullpillar.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hud-shotgun.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-cell.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-invulnerability.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-candelabra.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-armor.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-mancubus.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hud-pistol.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-w-chaingun.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-demon.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hangtnobrain.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-spiritualarmor.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-shellbox.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-techpillar.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-procket.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-formerhuman.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-bigtree.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-spectre.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\bfgshot.zip" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-computermap.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-heartpillar.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-headcandles.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\w-bfg.zip" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-player.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\medikit.zip" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-w-rocketlauncher.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hangtorso.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-mediumlamp.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hangtlookdn.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-impfireball.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hangnobrain.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-firestick.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-lightgoggles.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-stalagtite.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hud-chainsaw.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-brainstem.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-lostsoul.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-arachnoshot.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\radiationsuit.zip" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\berzerkpack.zip" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-hud-plasmarifle.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-biglamp.1.01.pk3" (as custom)
Loading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-rocket.1.01.pk3" (as custom)
Loading collection folder "jdrp.box" (as custom)
[ResourceSystem > loadCompositeTextureDefs]
Loaded all 125 texture definitions from "(basedir)\addons\wad\DOOM.WAD:(basedir)\TEXTURE1.lmp"
Loaded all 162 texture definitions from "(basedir)\addons\wad\DOOM.WAD:(basedir)\TEXTURE2.lmp"
Parsing primary config "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
game.cfg"...
Parsing console commands in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
game.cfg"...
Parsing console commands in "%HOMEPATH%\AppData\Local\Deng Team\Doomsday Engine\runtime\configs\doom\
player\bindings.cfg"...
[Def_Read] Parsing definition files...
[ > FS1::findPath > Scheme::rebuild] Rebuilding 'Defs'...
[Def_Read > Def_ReadProcessDED > Scheme::addSearchPath]
"data/jdoom/ShineMaps/" added to scheme 'Models' (group:Extra)
"MD2/jDoom/Hud/v_dssg/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/L-SmallLamp/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/M-EvilEye/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/FormerSergeant/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/W-Chainsaw/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/A-CellLarge/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/SSSoldier/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-HangingLeg/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/A-Backpack/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-BloodPool/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/SpiderMastermind/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/L-Candle/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Projectiles/BaronFireball/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/N-Tree/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/W-Shotgun/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/Keen/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/Revenant/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/A-Shells/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/M-FloatinSkulls/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-HangByFeet/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/A-AmmoBox/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/Cacodemon/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-HangNoGuts/" added to scheme 'Models' (group:Extra)
"Data/jDoom/Models/Items/H-HealthPotion/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/K-SkullKeys/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/HUD/RocketLauncher/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/P-Invisibility/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/Arachnotron/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Projectiles/MancFireball/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/FX/Explosions/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/HUD/Fists/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-HANGTLOOKUP/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/BaronOfHell/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/A-RocketBox/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/HellKnight/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/P-MegaSphere/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/ArchVile/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/Cyberdemon/" added to scheme 'Models' (group:Extra)
"data/jdoom/models/decor/L-TallTorch/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/G-StonePillar/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/G-BigStonePillar/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/P-SoulSphere/" added to scheme 'Models' (group:Extra)
"Data/jDoom/Models/FX/bfgblast/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/T-FireCan/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/W-PlasmaRifle/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Projectiles/RevRocket/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Projectiles/PlasmaShot/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-HangingLegs/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/BossCube/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-HANGTSKULL/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/H-Stimpack/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Projectiles/CacoFireball/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/W-SuperShotgun/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-HangNoLeg/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/N-Stalag/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/Imp/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/FormerCommando/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/A-Clip/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/T-Barrel/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/K-KeyCard/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/HUD/Chaingun/" added to scheme 'Models' (group:Extra)
"Data/jDoom/Models/HUD/BFG/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/PainElemental/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/G-SkullPillar/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/HUD/Shotgun/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/A-Cell/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/P-Invulnerability/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/L-Candelabra/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/H-Armor/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/Mancubus/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/HUD/Pistol/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/W-Chaingun/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/Demon/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-HANGTNOBRAIN/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/H-SpiritualArmor/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/A-ShellBox/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/T-TechPillar/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Projectiles/Rocket/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/FormerHuman/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/N-BigTree/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/Spectre/" added to scheme 'Models' (group:Extra)
"Data/jDoom/Models/Projectiles/BFGshot/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/E-ComputerMap/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/G-HeartPillar/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/W-BFG/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Player/" added to scheme 'Models' (group:Extra)
"Data/jDoom/Models/Items/H-Medikit/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/W-RocketLauncher/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-HangTorso/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/L-MediumLamp/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-HANGTLOOKDN/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Projectiles/ImpFireball/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/B-HangNoBrain/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/E-LightGoggles/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/N-Stalagtite/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/HUD/Chainsaw/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Monsters/LostSoul/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Projectiles/ArachnoShot/" added to scheme 'Models' (group:Extra)
"Data/jDoom/Models/Items/E-RadiationSuit/" added to scheme 'Models' (group:Extra)
"Data/jDoom/Models/Items/P-BerzerkPack/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/HUD/PlasmaRifle/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Decor/L-BigLamp/" added to scheme 'Models' (group:Extra)
"data/jdoom/Models/Items/A-Rocket/" added to scheme 'Models' (group:Extra)
[Def_Read] Definitions:
4 episodes
28 animation groups
6 composite fonts
8 finales
190 lights
37 map infos
7 materials
1486 models
155 particle generators
4 skies
69 songs
110 sound effects
138 sprite names
1386 states
98 surface decorations
47 surface reflections
368 text strings
8 texture environments
140 things
[ResourceSystem > setupModel > FS1::findPath > Scheme::rebuild]
Rebuilding 'Models'...
[ResourceSystem > .. > TextureVariant::prepare > FS1::findPath > Scheme::rebuild]
Rebuilding 'Patches'...
[ResourceSystem > setupModel] Failed to locate "Models:LostSoul/Lostsoul_flame.md2"
Failed to locate "Models:LostSoul/Lostsoul_flame.md2"
Failed to locate "Models:LostSoul/Lostsoul_flame.md2"
Failed to locate "Models:LostSoul/Lostsoul_flame.md2"
Failed to locate "Models:LostSoul/Lostsoul_flame.md2"
Failed to locate "Models:LostSoul/Lostsoul_flame.md2"
Failed to locate "Models:LostSoul/Lostsoul_flame.md2"
Failed to locate "chaingun-mf2.pcx" (#2) for model "(basedir)\data\
jdoom\Models\HUD\Chaingun\Chaingun-MF.md2"
[ResourceSystem] Model init completed in 2.62 seconds
Known maps:
0: E1M1 "(basedir)\addons\wad\DOOM.WAD"
1: E1M2 "(basedir)\addons\wad\DOOM.WAD"
2: E1M3 "(basedir)\addons\wad\DOOM.WAD"
3: E1M4 "(basedir)\addons\wad\DOOM.WAD"
4: E1M5 "(basedir)\addons\wad\DOOM.WAD"
5: E1M6 "(basedir)\addons\wad\DOOM.WAD"
6: E1M7 "(basedir)\addons\wad\DOOM.WAD"
7: E1M8 "(basedir)\addons\wad\DOOM.WAD"
8: E1M9 "(basedir)\addons\wad\DOOM.WAD"
9: E2M1 "(basedir)\addons\wad\DOOM.WAD"
10: E2M2 "(basedir)\addons\wad\DOOM.WAD"
11: E2M3 "(basedir)\addons\wad\DOOM.WAD"
12: E2M4 "(basedir)\addons\wad\DOOM.WAD"
13: E2M5 "(basedir)\addons\wad\DOOM.WAD"
14: E2M6 "(basedir)\addons\wad\DOOM.WAD"
15: E2M7 "(basedir)\addons\wad\DOOM.WAD"
16: E2M8 "(basedir)\addons\wad\DOOM.WAD"
17: E2M9 "(basedir)\addons\wad\DOOM.WAD"
18: E3M1 "(basedir)\addons\wad\DOOM.WAD"
19: E3M2 "(basedir)\addons\wad\DOOM.WAD"
20: E3M3 "(basedir)\addons\wad\DOOM.WAD"
21: E3M4 "(basedir)\addons\wad\DOOM.WAD"
22: E3M5 "(basedir)\addons\wad\DOOM.WAD"
23: E3M6 "(basedir)\addons\wad\DOOM.WAD"
24: E3M7 "(basedir)\addons\wad\DOOM.WAD"
25: E3M8 "(basedir)\addons\wad\DOOM.WAD"
26: E3M9 "(basedir)\addons\wad\DOOM.WAD"
27: E4M1 "(basedir)\addons\wad\DOOM.WAD"
28: E4M2 "(basedir)\addons\wad\DOOM.WAD"
29: E4M3 "(basedir)\addons\wad\DOOM.WAD"
30: E4M4 "(basedir)\addons\wad\DOOM.WAD"
31: E4M5 "(basedir)\addons\wad\DOOM.WAD"
32: E4M6 "(basedir)\addons\wad\DOOM.WAD"
33: E4M7 "(basedir)\addons\wad\DOOM.WAD"
34: E4M8 "(basedir)\addons\wad\DOOM.WAD"
35: E4M9 "(basedir)\addons\wad\DOOM.WAD"
Found 36 maps in total.
[InFine.Execute > InFineSystem] Begin Finale - id:1 'o "udemo4.cdm" GOTO title_loop'
Game state changed to GS_INFINE
Ultimate DOOM
[FS1::findPath > Scheme::rebuild]
Rebuilding 'Textures'...
Failed to load "(basedir)\data\jdoom\textures\Particle00.tga"
Failed to load "(basedir)\data\jdoom\textures\Particle23.tga"
Loaded textures for particle IDs: 1-22
[InFineSystem > FinaleInterpreter > audio::System]
Starting music "intro"
[ > ClientResources::tryFindMusicFile > FS1::findPath > Scheme::rebuild] Rebuilding 'Music'...
[BindContext > S_LocalSoundAtVolumeFrom > SfxSampleCache > FS1::findPath > Scheme::rebuild]
Rebuilding 'Sfx'...
Unloading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-rocket.1.01.pk3"
Unloading PK3 archive "(basedir)\addons\addons\jdrp.box\jdrp-biglamp.1.01.pk3"
Segmentation Violation
Comments
As a workaround, it is possible to manually edit the .save metadata using a text editor and remove the incorrect "packages" entry. This will effectively disable the add-on check. I can give further instructions if you're interested.