A Decade of Doomsday
November 1st was the 10th anniversary of the first release of JHexen, and to celebrate this occasion the deng team has launched a revised home page for the project. We hope you enjoy the new design, and look forward to hearing your feedback!
<:-P
The anniversary also warrants a recap of the history of the project: join us on memory lane as we reflect on past years in the article "A Decade of Doomsday."
We have decided to postpone the Beta 6.8 release a bit so we have time to make a proper anniversary release this month.
<:-P
The anniversary also warrants a recap of the history of the project: join us on memory lane as we reflect on past years in the article "A Decade of Doomsday."
We have decided to postpone the Beta 6.8 release a bit so we have time to make a proper anniversary release this month.
Comments
Thanks for the best DOOM ENGINE EVER , for endless support
and neverending fun!
You guys rock!
My deepest respect to all of you!!
<:-P =D> <:-P =D>
The redesigned site is very spiffy. Good job on that as well.
*Too impatient to wait and wonder*
The new site is looking good too. There's a little bug though, the text is aligned too low on the games page.
I have been with you through all those ten years, and the screenshot of the first jDoom page reminded me of sitting in dark internet cafe, downloading files, asking admin to burn it on a cd then... Oh, those days. TEN YEARS, oh my...
Gosh. Tear almost run down my face. How many things have happened since then...
I just realized for how long I've played with your engine already. Must be at least 5 years now, just a while before I finally switched to Mac. :-O
Things we've currently got in the works:
I remember when I picked up my first copy of Jdoom and was just blown away, playing with those first real ugly models, the ones that we had before Cheb got his hands on them and made them suck less? You know the ones.
To see how far the development has come and to see DaniJ's phenomenal contribution in the art department and now in the coding department, well, it's been a pretty sweet ride for me, even if I have been mostly hiding in the back.
Most importantly I want to thank Skyjake for creating Doomsday in the first place! Without your efforts and ideas this project could not exist! Thank you for allowing this to become a reality!
Anyhow, I just thought I'd make my annual appearance and thank all you guys once again for bringing us this fantastic game! I know I've enjoyed playing it over and over again over the past many years and I hope to be able to enjoy it many more times as we get closer to that ever elusive future!
<Back to Lurk Mode>
And btw., the "Add-ons"-link on the Win and Mac download pages currently points to the wrong location. But I guess this will be fixed when the site gets unified in the coming weeks
However, I like the new dengine.net and think it will be a great home for Doomsday once it is finished and everything in one place!
I'll fix the broken links you mentioned when I get back to my dev system.
EDIT: Broken links fixed and various deng project links added to the home page.
I've been using Doomsday pratically since the beginning and have no intention of stopping. So congratulations and thanks to Deng team for Doomsday.
That said, I would comment that the "Free" on the otherwise fine new site looks a bit tacky.
I hate those banners...
As for the original 3D models, I think I first came across them in YPOD (Your Path of Destruction) the Doom mod for Quake. I recall spending an anxious afternoon waiting for a colleague with internet access to download that mod for me back in 1997 so that I could marvel at selected Doom levels made in proper 3D.
Thank you SkyJake and Dani and everyone else who has contributed over the years. Doomsday is still my FPS of choice, despite all the commercial games that have come (and gone) since.
Congratulations!