Doomsday 1.8.6 vs New Ports
Yesterday I again installed on PC it the new Doomsday 2.0 port and started it. After playing a bit I realized that I won't be able to play it because he has severe input lag when moving the mouse left and right. The same applies to all versions of port after version 1.8.6.
How do I configure port 2.0 or any of the new that it had the same speed as 1.8.6?
The version 2.0 port I was off VSync and a few settings, but still input lag was very strong. Then I put the vanilla mode, that is, OpenGL support and that's when input lag was less, but still more than the version !.8.6. Even with all the 3D resources, that port is faster than the new ports without them.
For proof of this, I post here a portable version created by me that you check his work and compared it with yours new port: https://cloud.mail.ru/public/KEGY/nyysZd2wK
How do I configure port 2.0 or any of the new that it had the same speed as 1.8.6?
The version 2.0 port I was off VSync and a few settings, but still input lag was very strong. Then I put the vanilla mode, that is, OpenGL support and that's when input lag was less, but still more than the version !.8.6. Even with all the 3D resources, that port is faster than the new ports without them.
For proof of this, I post here a portable version created by me that you check his work and compared it with yours new port: https://cloud.mail.ru/public/KEGY/nyysZd2wK
Comments
How large is your FPS?
There are a couple of Input settings that you can disable to reduce mouse event latency. When a game is loaded, go to ⚙ > Input Settings and set:
These will ensure that mouse input is processed as quickly as possible without any filtering or vanilla DOOM emulation.
But that's why all this is needed if the port 1.8.6 looks the same as the 2.0 and still works faster and more stable?
I have now installed both of those ports and I play in one, then in another, checking the speed of both.
Skyjake: I did everything like you said, all settings changed. The 2.0 port has become faster, sharper, but still he is not close to the port 1.8.6.
I think that need to start all over again. To meet the port 1.8.6 and to add to it modern multiplayer. Because the farther the port Doomsday becomes heavier.
Skyjake; If it is possible to do, I and many fans of the old Doom would have told you thanks you for this. 1.8.6 + modern multiplayer.
Work on the 2.0 port can not stop, it is also very necessary to many players.
The 1.8 series is dead and buried at this point, to be honest. However, I will definitely continue to stabilize and optimize the 2.0 builds before the stable release.
It is also possible that it's not input lag, just slow the port works on weak computer components in which other ports are fine and work fast.