Unplayable on Mac w/ Local Server
I've been loving Doomsday Engine with one caveat: the frame rate drops to < 1fps on my Macbook Pro the instant someone spools up a `doomsday-server` on the local network. The effect appears to be the same whether the server is running locally on the Mac or on any other computer on the network.
When I was trying to run a server on the Mac itself, the Doomsday Shell front-end was also slow to the point of appearing frozen.
This happens on both the latest Stable and Unstable builds.
The machine in question is an early 2013 Retina Macbook Pro running OS X 10.11.4.
When I was trying to run a server on the Mac itself, the Doomsday Shell front-end was also slow to the point of appearing frozen.
This happens on both the latest Stable and Unstable builds.
The machine in question is an early 2013 Retina Macbook Pro running OS X 10.11.4.
Comments
I'm developing Doomsday on a MacBook Pro (Late 2013), and the server appears to be running ok for me.