Flckering demons and no custom colors in automap
I installed Doomsday recently and for the most part it runs fine, but I've noticed that the demons (I use the 3D models from the resource pack) tend to flicker for some reason. They go back and forth between fully skinned and hazy transparent black (like a normal 2D spectre in vanilla Doom). Not sure why that is. Also, Doomsday won't let me use custom colors in the automap no matter whether it's set to auto or always even though I've set the colors I want. It won't do it for some reason. Any help would be appreciated. Thanks!
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EDIT: I should clarify that I'm running Doomsday from a windows shortcut. When I run Doom from Snowberry, the demons are fine, but when I go through the shortcut, they flicker. I've got all the files in /jdoom/auto so I don't know what the problem is.
EDIT: No good. They flicker even up close, the texture on the model just appears and disappears back and forth while they're moving, but when they're dead, they stop flickering and look like they're supposed to. Spectres have been doing this too. Is there an option somewhere that lets you switch how their invisibility is rendered, ie choosing translucent or classic fuzzy like in ZDoom? Maybe I hit it by accident if there is.