Model questions and the new renderer?
i was thinking of trying my hand modeling but want i wanted to model are sorta holographic cubes that display the ammo for the given weapon they would replace the ammo boxes and the large cell case. the question i have is how would i go about doing this? also what color should the holographic boxes be?
Comments
But first I suggest you to find a reference image that represent the effect you want to do. Like these or something.
edit: is there a way to have a continuous texture animation playing?
https://github.com/skyjake/Doomsday-Eng ... /model.dei
Edit: need to get the bullets in the center to spin and i made the uv to make it easier with the animated texture.
https://wiki.blender.org/index.php/Doc: ... .Animation
and KuriKai made a tutorial how to use Blender with Doomsday Engine
http://wiki.dengine.net/w/Using_Blender ... r_Doomsday
Edit: i want to know if i did everything i could do correctly on the model it's self. here is the file. https://www.dropbox.com/s/x68d8b0oh7vid ... x.fbx?dl=0
Edit: i used the default mesh's that you import for blender. so we have a cylinder and a uv sphere.
Edit 2: whats the best way to animate the bullets so that they are all spinning but the box is not?
I've always been interested in learning Blender to add some models for JDoom . Wondering, if there currently an effort right now to update the old 1.01 JDRP? In my free time I'll start practicing my blender haha .