Game profiles, autobuilder upgrade
<div id="bridgedd"> <div class="excerpt-title">This is a blog excerpt. <a href="http://dengine.net/blog/2016/03/game-profiles-autobuilder-upgrade/" target="_blank">Read Full Article</a> </div> <br /> Progress has been somewhat slow recently. The central new component I've been working on is game profiles. They represent the combination of a game and a list of packages to be loaded with that game — much like a Snowberry profile. A key feature of the Home UI is to let you create and manipulate game profiles.
You may recall that a few years ago we added renderer appearance profiles to manage the various renderer settings. The implementation of these was tied to the old console variable system, but there was a good portion of code that was reusable also for ... </div>
You may recall that a few years ago we added renderer appearance profiles to manage the various renderer settings. The implementation of these was tied to the old console variable system, but there was a good portion of code that was reusable also for ... </div>