Getting started on data file packages

edited 2016 Jan 11 in Developers
<div id="bridgedd"> <div class="excerpt-title">This is a blog excerpt.  <a href="http://dengine.net/blog/2016/01/getting-started-on-data-file-packages/&quot; target="_blank">Read Full Article</a> </div> <br /> <p>This week I decided to switch gears and start work on support for data files in the Doomsday 2 package loader.</p>
<p>As <a href="http://dengine.net/blog/2015/12/supporting-old-style-resource-packs-in-2-0/">planned</a>, the idea is that the various supported data files are each seen by Doomsday as packages. This makes it possible to identify the data files uniquely, save the list of used files in savegames, share the file list in multiplayer games, and also set up game configurations via the Home screen.</p>
<p>In practice, I've begun by making the Doomsday 2 file system aware of what these data files (like WADs and PK3s) are and what kind of data they contain. I'm also planning to set up a new way to identify data files based on a set of criteria read from a configuration file. </div>
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