CPU Performance Questions
Some time back I tried DE 2.0 (with jHRP) using full-screen and had performance problems that seemed at the time to be video related. After some testing with older versions and non-full-screen the problem seemed to go away. As of late I've been testing custom PWads with DE 1.15 as I'm considering making a public searchable database for the DE Heretic community.
As I did some testing with various wads and settings in DE, by chance alone I found out that the DE executable was chewing up my CPU and that's what was causing the problem - NOT the graphics stuff (altho they may be related of course). I also found, not surprisingly that some wads ran just fine and some were unplayable.
Now most of the wads I test are NOT created specifically for DE, so obviously I realize this could be a problem. HOWEVER - my initial testing was using the default Heretic.wad(registered) and that causes the CPU usage issue as well.
My CPU is AMD Athlon 64 3200+ 2.02ghz (old and crusty I understand)
I have 4gb ram - using Windows 7 Ultimage
I do NOT run any other apps while I'm using DE and have VERY minimal things in the background.
So my question is - can I do any fine-tuning of DE to help with the performance?
Any enlightenment to help me learn about DE would be greatly appreciated!!!
As I did some testing with various wads and settings in DE, by chance alone I found out that the DE executable was chewing up my CPU and that's what was causing the problem - NOT the graphics stuff (altho they may be related of course). I also found, not surprisingly that some wads ran just fine and some were unplayable.
Now most of the wads I test are NOT created specifically for DE, so obviously I realize this could be a problem. HOWEVER - my initial testing was using the default Heretic.wad(registered) and that causes the CPU usage issue as well.
My CPU is AMD Athlon 64 3200+ 2.02ghz (old and crusty I understand)
I have 4gb ram - using Windows 7 Ultimage
I do NOT run any other apps while I'm using DE and have VERY minimal things in the background.
So my question is - can I do any fine-tuning of DE to help with the performance?
Any enlightenment to help me learn about DE would be greatly appreciated!!!
Comments
Unfortunately when it comes to CPU performance, Doomsday's doesn't really offer much tuning options. If we can pinpoint the bottlenecks, though, there could be some targeted optimizations that would help.
If you ever implement support for multiple threads I wonder if this will go away.
I'll do some more detailed testing and post my results.
I admit though that I should really just break down and build a whole new box. I hate hardware with a passion
Funny you mention that... I've learned a few things testing, and one of them is that the size of the wad file, the number of maps, complexity of them, and to a large degree the number of monsters - all affect CPU usage greatly. No surprise there I guess! I was just surprised at how much it affected the performance.
I've played with some renderer settings and window sizes with not much luck.
However, again no surprise, as soon as I turned of 3D Models (I use jHRP normally) - CPU usage dropped significantly. A wad that was the worst of all I've tested worked perfectly - just no jHRP :-(