Wand update and custom shaders
<div id="bridgedd"> <div class="excerpt-title">This is a blog excerpt. <a href="http://dengine.net/blog/2015/12/wand-update-and-custom-shaders/" target="_blank">Read Full Article</a> </div> <br /> This week’s screenshot shows a work-in-progress version of veirdo’s beautiful new Sapphire Wand model for Hexen. It takes advantage of the new model rendering features such as random alternative animation sequences, animated shader variables, and custom GL parameters for drawing layered effects.
On the topic of weapon models, the new renderer still lacks the vanilla-style walk bobbing. That shouldn’t be a lot of work to implement, though. After some additional weapon position fine-tuning this should be ready for prime time, and we can start preparing some models for distribution and use with the 2.0 builds.
As planned, last week I was working ... </div>
On the topic of weapon models, the new renderer still lacks the vanilla-style walk bobbing. That shouldn’t be a lot of work to implement, though. After some additional weapon position fine-tuning this should be ready for prime time, and we can start preparing some models for distribution and use with the 2.0 builds.
As planned, last week I was working ... </div>