Miscellany
<div id="bridgedd"> <div class="excerpt-title">This is a blog excerpt. <a href="http://dengine.net/blog/2015/11/miscellany/" target="_blank">Read Full Article</a> </div> <br /> Last week I was working on various odds and ends. It has been a nice change of pace after a few weeks of focusing only on the new model renderer.
That’s not to say I didn’t do anything model related. I made several minor improvements:
The model definition can specify an offset to apply to the object origin (worldOffset).
Special built-in shader variables are made available for model rendering, for instance uMapTime that stores the time since the start of the map. This is useful for continous material animations.
Fixed a bug that caused lighting to be incorrect on scaled models.
Autoscaling is no longer ... </div>
That’s not to say I didn’t do anything model related. I made several minor improvements:
The model definition can specify an offset to apply to the object origin (worldOffset).
Special built-in shader variables are made available for model rendering, for instance uMapTime that stores the time since the start of the map. This is useful for continous material animations.
Fixed a bug that caused lighting to be incorrect on scaled models.
Autoscaling is no longer ... </div>