Why did doomsday quit working?
I have been using it to run hexen. It woked fine until I was about halfway through the seven portals level. When I was coming back from a hub it crashed. Now it won't even launch. I have windows 10 I5 quad core 4gig ram and an hdcard. My copy of hexen is the cd I bought years ago.
Here is the doomsday.out file you asked for:
Thanks
Michael
Here is the doomsday.out file you asked for:
Application path: C:\games\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1765 ]
Executable: Doomsday Engine 1.15.5 (Stable 32-bit #1765) Nov 1 2015 03:42:44
Command line options:
0: ..\Bin\Doomsday.exe
1: -basedir
2: C:\games\Doomsday/
3: -noeax
4: -sfxchan
5: 16
6: -ignoreeax
7: -nojoy
8: -notexcomp
9: -game
10: hexen
11: -iwad
12: C:\Games\Doomsday\data\jhexen\HEXEN.WAD
13: -userdir
14: C:\Users\Dick\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
^ : Loading shader definitions from read-only archive entry "renderer.pack/
lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
Joystick_Init: Joystick disabled with the '-nojoy' option
OpenGL 2.1 supported
Sys_GLInitialize: OpenGL information:
Version: 2.1.0 - Build 8.15.10.2900
Renderer: Intel(R) HD Graphics
Vendor: Intel
Capabilities:
Compressed texture formats: 6
Use texture compression: no
Available texture units: 8
Maximum texture anisotropy: 16
Maximum texture size: 8192
Line width granularity: 0.5
Line width range: 0...6.5
^ : OpenGL Extensions:
^ : 3DFX extensions:
texture_compression_FXT1
^ : ARB extensions:
color_buffer_float, compatibility, copy_buffer, depth_buffer_float, depth_clamp,
depth_texture, draw_buffers, draw_elements_base_vertex, draw_instanced,
fragment_program, fragment_program_shadow, fragment_shader, framebuffer_object,
framebuffer_sRGB, half_float_pixel, half_float_vertex, map_buffer_range,
multitexture, occlusion_query, pixel_buffer_object, point_parameters,
point_sprite, sampler_objects, seamless_cube_map, shader_objects,
shading_language_100, shadow, sync, texture_border_clamp, texture_compression,
texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine,
texture_env_crossbar, texture_env_dot3, texture_float, texture_non_power_of_two,
texture_rectangle, texture_rg, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_buffer_object, vertex_program,
vertex_shader, window_pos
^ : ATI extensions:
separate_stencil
^ : EXT extensions:
abgr, bgra, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array,
draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit,
framebuffer_object, gpu_program_parameters, multi_draw_arrays,
packed_depth_stencil, packed_float, packed_pixels, rescale_normal,
secondary_color, separate_specular_color, shadow_funcs, stencil_two_side,
stencil_wrap, texture3D, texture_array, texture_compression_s3tc,
texture_edge_clamp, texture_env_add, texture_env_combine,
texture_filter_anisotropic, texture_lod_bias, texture_rectangle, texture_sRGB,
texture_shared_exponent, texture_snorm, texture_swizzle, transform_feedback
^ : IBM extensions:
texture_mirrored_repeat
^ : INTEL extensions:
performance_queries
^ : NV extensions:
blend_square, conditional_render, primitive_restart, texgen_reflection
^ : SGIS extensions:
generate_mipmap, texture_edge_clamp, texture_lod
^ : WIN extensions:
swap_hint
^ : Extensions (WGL):
^ : WGL extensions:
ARB_buffer_region, ARB_create_context, ARB_extensions_string,
ARB_framebuffer_sRGB, ARB_make_current_read, ARB_pbuffer, ARB_pixel_format,
ARB_pixel_format_float, EXT_depth_float, EXT_extensions_string,
EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FMOD/Ext
SFX: FMOD
Initialized 16 sound effect channels
Using SteamApps path: c:\games\steam\SteamApps\common
User-supplied IWAD path: "C:/Games/Doomsday/data/jhexen/"
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
! tnt.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: The Plutonia Experiment"...
! plutonia.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "DOOM 2: Hell on Earth"...
! doom2.wad or doom2f.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Ultimate DOOM"...
! doom.wad or doomu.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "DOOM Registered"...
! doom.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Registered"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
- hexen.wad: "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
- hexdd.wad: "c:\games\Doomsday\data\jhexen\HEXDD.WAD"
- libhexen.pk3: "c:\games\Doomsday\data\jhexen\libhexen.pk3"
=> Playable
Locating "Hexen"...
- libhexen.pk3: "c:\games\Doomsday\data\jhexen\libhexen.pk3"
- hexen.wad: "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
=> Playable
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "c:\games\Doomsday\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "c:\games\Doomsday\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "c:\games\Doomsday\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Selecting game 'hexen'...
Path "auto" now mapped to "data\jhexen\auto"
Path "auto" now mapped to "defs\jhexen\auto"
Loading game resources...
IWAD identification: 0x166c805
ResourceSystem > loadCompositeTextureDefs:
Loaded all 359 texture definitions from "c:\games\Doomsday\data\jhexen\HEXEN.WAD:
(basedir)\TEXTURE1.lmp"
^ : Loaded all 1 texture definitions from "c:\games\Doomsday\data\jhexen\HEXEN.WAD:
(basedir)\TEXTURE2.lmp"
ResourceSystem: Ignoring invalid sprite name 'ARTIPTN2'
^ : Ignoring invalid sprite name 'ARTISOAR'
^ : Ignoring invalid sprite name 'ARTIINVU'
^ : Ignoring invalid sprite name 'ARTIPORK'
^ : Ignoring invalid sprite name 'ARTISPHL'
^ : Ignoring invalid sprite name 'ARTITRCH'
^ : Ignoring invalid sprite name 'ARTIATLP'
^ : Ignoring invalid sprite name 'ARTISUMN'
^ : Ignoring invalid sprite name 'ARTIPSBG'
^ : Ignoring invalid sprite name 'ARTISPED'
^ : Ignoring invalid sprite name 'ARTIBMAN'
^ : Ignoring invalid sprite name 'ARTIBRAC'
^ : Ignoring invalid sprite name 'ARTITELO'
^ : Ignoring invalid sprite name 'ARTIBLST'
^ : Ignoring invalid sprite name 'ARTISKLL'
^ : Ignoring invalid sprite name 'ARTIBGEM'
^ : Ignoring invalid sprite name 'ARTIGEMR'
^ : Ignoring invalid sprite name 'ARTIGMG2'
^ : Ignoring invalid sprite name 'ARTIGMB2'
^ : Ignoring invalid sprite name 'ARTIBOK1'
^ : Ignoring invalid sprite name 'ARTIBOK2'
^ : Ignoring invalid sprite name 'ARTISKL2'
^ : Ignoring invalid sprite name 'ARTIFWEP'
^ : Ignoring invalid sprite name 'ARTICWEP'
^ : Ignoring invalid sprite name 'ARTIMWEP'
^ : Ignoring invalid sprite name 'ARTIGEAR'
^ : Ignoring invalid sprite name 'ARTIHRAD'
Parsing primary config "configs\hexen\game.cfg"...
Def_Read: Parsing definition files...
^ : Definitions:
^ : 1 episodes
16 animation groups
5 composite fonts
7 finales
62 lights
49 map infos
7 materials
87 songs
245 sound effects
300 sprite names
2848 states
14 surface decorations
162 text strings
4 texture environments
400 things
ResourceSystem: Model init completed in 0.00 seconds
Known maps:
0: MAP01 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
1: MAP02 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
2: MAP03 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
3: MAP04 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
4: MAP05 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
5: MAP06 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
6: MAP08 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
7: MAP09 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
8: MAP10 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
9: MAP11 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
10: MAP12 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
11: MAP13 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
12: MAP21 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
13: MAP22 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
14: MAP23 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
15: MAP24 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
16: MAP25 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
17: MAP26 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
18: MAP27 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
19: MAP28 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
20: MAP30 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
21: MAP31 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
22: MAP32 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
23: MAP33 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
24: MAP34 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
25: MAP35 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
26: MAP36 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
27: MAP37 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
28: MAP38 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
29: MAP39 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
30: MAP40 "c:\games\Doomsday\data\jhexen\HEXEN.WAD"
Found 31 maps in total.
Any help is much appreciated as I have enjoyed the game so far and would hate to not be able to finish. I really like the doomsday experience and appreciate everything you have done. I just hope this is an easy fix.Thanks
Michael
Comments
To clarify, the 1.15.5 version was working for you before the crash? Did the launching stop working immediately after the crash?
You could also try launching with the -vvv (maximum verbosity) option to see if there is any additional information printed to the doomsday.out. Please zip the log file since it will be quite a bit larger.
I'll see if your save file is working for me.
How about that -vvv option, though? That might reveal more information about exactly where it is crashing during startup. In the Frontend, you can add that into Settings > Developer > Custom options.
If you are not using any resource packs, the unstable builds might work fine for you (the Frontend has been removed and it is currently not possible to easily load resource packs).
Any idea on when the windows download of the new version will work?
If the new runtime folder works better, you can copy the savegames from the renamed runtime folder into the new one.
A new stable Windows build should now be available (1.15.6).
Edit: As a side note I was wondering if you could help with Vavoom. I can get hexen to work but the addon deathkings is another story. The site is dead and thus the instructions are gone too. I have tried to use the launcher for it but no success. Can you tell me what to put in what window to make it work? I have both wads in the directory. I have tried putting in the files window -file hexdd.wad and even putting -hexen in front too but no go. Any help on the speed issue or Vavoom is greatly appreciated.
Edit 2: I took your suggestion of installing doomsday 10.4 and it loads and runs perfectly. I think I may keep this version as it appears to solve all issues. Thank you so much.