Fog, shaders and 3D model scripting
<div id="bridgedd"> <div class="excerpt-title">This is a blog excerpt. <a href="http://dengine.net/blog/2015/11/fog-shaders-and-3d-model-scripting/" target="_blank">Read Full Article</a> </div> <br /> <p>Work on the new 3D model rendering is progressing at a good pace. It is turning out to also involve a lot of work on Doomsday Script improvements. Notably, this is now entering the territory of <a href="http://tracker.dengine.net/issues/1620">XG 2.0</a>, where Doomsday Script bindings are added for accessing game world objects. </div>