engine wont launch games
i have the newest release of dooms day i ran set up and tried to play a game i get a error code since the game doesnt go into the game there isnt a doomsday,out file yet. this is the code displayed:
exception:
(Errn Invalid argument 22)
Traceback:
OSError: (Errno 22) Invalid argument
File "events.pyo", line401, in send
File "C:\Program Files (x86)\Doomsday\snowberry\plugins\launcher.py"\ line 143, in handleCommand
File "C:\Program Files (x86)\Doomsday\snowberry\plugins\launcher.py"\ line 224; in startgame
any help you could give me would be appreciate., i totally erased the previous version before i installed this one any thing with the name doomsday that showed up in my search engine was gone before this install.
exception:
(Errn Invalid argument 22)
Traceback:
OSError: (Errno 22) Invalid argument
File "events.pyo", line401, in send
File "C:\Program Files (x86)\Doomsday\snowberry\plugins\launcher.py"\ line 143, in handleCommand
File "C:\Program Files (x86)\Doomsday\snowberry\plugins\launcher.py"\ line 224; in startgame
any help you could give me would be appreciate., i totally erased the previous version before i installed this one any thing with the name doomsday that showed up in my search engine was gone before this install.
Comments
Have you checked if the latest unstable 2.0 builds work on your computer? They no longer use the Snowberry launcher, where this error is originating from. However, the drawback currently is that you won't easily be able to use any additional resource packs.
Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe Created a new 32.0 MB memory volume. Executable: Doomsday Engine 1.15.3 (Stable 32-bit #1704) Sep 1 2015 10:49:10 Command line options: 0: ..\Bin\Doomsday.exe 1: -basedir 2: C:\Program Files (x86)\Doomsday/ 3: -sfxchan 4: 16 5: -notexcomp 6: -game 7: doom1-ultimate 8: -iwad 9: C:\Program Files (x86)\Doomsday\Iwads\DOOM.WAD 10: -userdir 11: C:\Users\kevin\Documents\Doomsday Frontend\runtime/ RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/ shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/ shaders.dei"] from archive in read-only "(basedir)\data\ net.dengine.client.pack" ^ : Loading shader definitions from read-only archive entry "renderer.pack/ lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/ lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\ net.dengine.client.pack" OpenGL 3.1 supported Sys_GLInitialize: OpenGL information: Version: 3.1.0 - Build 9.17.10.4229 Renderer: Intel(R) HD Graphics 3000 Vendor: Intel Capabilities: Compressed texture formats: 6 Use texture compression: no Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 8192 Line width granularity: 0.5 Line width range: 0...6.99219 ^ : OpenGL Extensions: ^ : 3DFX extensions: texture_compression_FXT1 ^ : ARB extensions: color_buffer_float, compatibility, copy_buffer, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_instanced, explicit_attrib_location, fragment_coord_conventions, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB, half_float_pixel, half_float_vertex, instanced_arrays, map_buffer_range, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object, point_parameters, point_sprite, provoking_vertex, sampler_objects, seamless_cube_map, shader_bit_encoding, shader_objects, shading_language_100, shadow, sync, texture_border_clamp, texture_buffer_object_rgb32, texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_non_power_of_two, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, timer_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev, window_pos ^ : ATI extensions: separate_stencil ^ : EXT extensions: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array, draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, gpu_program_parameters, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_compression_s3tc, texture_edge_clamp, texture_env_add, texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias, texture_rectangle, texture_sRGB, texture_shared_exponent, texture_snorm, texture_swizzle, transform_feedback ^ : IBM extensions: texture_mirrored_repeat ^ : INTEL extensions: map_texture, performance_queries ^ : NV extensions: blend_square, conditional_render, primitive_restart, texgen_reflection ^ : SGIS extensions: generate_mipmap, texture_edge_clamp, texture_lod ^ : WIN extensions: swap_hint ^ : Extensions (WGL): ^ : WGL extensions: ARB_buffer_region, ARB_create_context, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read, ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float, EXT_depth_float, EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 Audio configuration: CD: FMOD/CD Music: FMOD/Ext SFX: FMOD Initialized 16 sound effect channels User-supplied IWAD path: "C:/Program Files (x86)/Doomsday/Iwads/" Locating "HACX - Twitch 'n Kill"... - hacx.wad: "(basedir)\Iwads\HACX.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Chex(R) Quest"... - chex.wad: "(basedir)\Iwads\CHEX.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Final DOOM: TNT: Evilution"... - tnt.wad: "(basedir)\Iwads\TNT.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Final DOOM: The Plutonia Experiment"... - plutonia.wad: "(basedir)\Iwads\PLUTONIA.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM 2: Hell on Earth"... - doom2.wad or doom2f.wad: "(basedir)\Iwads\Doom2.wad" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Ultimate DOOM"... - doom.wad or doomu.wad: "(basedir)\Iwads\DOOM.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM Registered"... - doom.wad: "(basedir)\Iwads\DOOM.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM Shareware"... - doom1.wad: "(basedir)\Iwads\DOOM1.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Heretic: Shadow of the Serpent Riders"... - heretic.wad: "(basedir)\Iwads\heretic.wad" - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Playable Locating "Heretic Registered"... - heretic.wad: "(basedir)\Iwads\heretic.wad" - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Playable Locating "Heretic Shareware"... ! heretic1.wad: missing - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Not playable (incomplete resources) Locating "Hexen: Deathkings of the Dark Citadel"... - hexen.wad: "(basedir)\Iwads\HEXEN.WAD" - hexdd.wad: "(basedir)\Iwads\HEXDD.WAD" - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Playable Locating "Hexen"... - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" - hexen.wad: "(basedir)\Iwads\HEXEN.WAD" => Playable Locating "Hexen v1.0"... ! hexen.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Demo"... ! hexen.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Beta Demo"... ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Selecting game 'doom1-ultimate'... Path "auto" now mapped to "data\jdoom\auto" Path "auto" now mapped to "defs\jdoom\auto" Loading game resources... IWAD identification: 0xdb003a ResourceSystem > loadCompositeTextureDefs: Loaded all 125 texture definitions from "(basedir)\Iwads\DOOM.WAD:(basedir)\ TEXTURE1.lmp" ^ : Loaded all 162 texture definitions from "(basedir)\Iwads\DOOM.WAD:(basedir)\ TEXTURE2.lmp" Parsing primary config "configs\doom\game.cfg"... Def_Read: Parsing definition files... ^ : Definitions: ^ : 4 episodes 28 animation groups 6 composite fonts 8 finales 9 lights 37 map infos 7 materials 19 particle generators 4 skies 69 songs 110 sound effects 138 sprite names 974 states 49 surface decorations 368 text strings 8 texture environments 140 things ResourceSystem: Model init completed in 0.00 seconds Known maps: 0: E1M1 "(basedir)\Iwads\DOOM.WAD" 1: E1M2 "(basedir)\Iwads\DOOM.WAD" 2: E1M3 "(basedir)\Iwads\DOOM.WAD" 3: E1M4 "(basedir)\Iwads\DOOM.WAD" 4: E1M5 "(basedir)\Iwads\DOOM.WAD" 5: E1M6 "(basedir)\Iwads\DOOM.WAD" 6: E1M7 "(basedir)\Iwads\DOOM.WAD" 7: E1M8 "(basedir)\Iwads\DOOM.WAD" 8: E1M9 "(basedir)\Iwads\DOOM.WAD" 9: E2M1 "(basedir)\Iwads\DOOM.WAD" 10: E2M2 "(basedir)\Iwads\DOOM.WAD" 11: E2M3 "(basedir)\Iwads\DOOM.WAD" 12: E2M4 "(basedir)\Iwads\DOOM.WAD" 13: E2M5 "(basedir)\Iwads\DOOM.WAD" 14: E2M6 "(basedir)\Iwads\DOOM.WAD" 15: E2M7 "(basedir)\Iwads\DOOM.WAD" 16: E2M8 "(basedir)\Iwads\DOOM.WAD" 17: E2M9 "(basedir)\Iwads\DOOM.WAD" 18: E3M1 "(basedir)\Iwads\DOOM.WAD" 19: E3M2 "(basedir)\Iwads\DOOM.WAD" 20: E3M3 "(basedir)\Iwads\DOOM.WAD" 21: E3M4 "(basedir)\Iwads\DOOM.WAD" 22: E3M5 "(basedir)\Iwads\DOOM.WAD" 23: E3M6 "(basedir)\Iwads\DOOM.WAD" 24: E3M7 "(basedir)\Iwads\DOOM.WAD" 25: E3M8 "(basedir)\Iwads\DOOM.WAD" 26: E3M9 "(basedir)\Iwads\DOOM.WAD" 27: E4M1 "(basedir)\Iwads\DOOM.WAD" 28: E4M2 "(basedir)\Iwads\DOOM.WAD" 29: E4M3 "(basedir)\Iwads\DOOM.WAD" 30: E4M4 "(basedir)\Iwads\DOOM.WAD" 31: E4M5 "(basedir)\Iwads\DOOM.WAD" 32: E4M6 "(basedir)\Iwads\DOOM.WAD" 33: E4M7 "(basedir)\Iwads\DOOM.WAD" 34: E4M8 "(basedir)\Iwads\DOOM.WAD" 35: E4M9 "(basedir)\Iwads\DOOM.WAD" Found 36 maps in total. Ultimate DOOM Starting tutorial (not shown before) InFineSystem > FinaleInterpreter > S_StartMusic: Starting music 'intro' MasterWorker: Received 0 servers from master InFineSystem > FinaleInterpreter > S_StartMusic: Starting music 'intro' Game begins... Episode: Knee-Deep In The Dead (Singleplayer) S_StartMusic: Starting music 'e1m1' Loading map "E1M1"... WorldSystem::loadMap > Wad::cacheLump: Created a new 32.0 MB memory volume. Current map elements: 486 Lines 88 Sectors 524 Vertexes Forced pause for 28 tics Map: Hangar (Uri: Maps:E1M1, warp: 1) - Author: id Software GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\ internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\ runtime\cache" ~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\ internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\ runtime\cache" Game ended Unloaded game Z_Shutdown: Used 2 volumes, total 67108864 bytes. Restoring original display mode due to shutdownI am hoping you can help me here THANK YOU