WAD file location: WAD not found
Hi, I use DE 1.15.3 on Windows 7 and Windows 10. I try to load Doom WADs from a folder other than data/jdoom, the program just doesn't seem to find them. I set the new WAD location in Snowberry (doom settings), tried to set the IWAD folder in the UI, did a new install, removed the "Doomsday Frontend" folder. It didn't work.
What happens in Win10: Doom(2) loads, but I'm unable to select an episode. This part of the game menu is empty. The UI gives a warning: "No episodes are defined". In Win7, the game selection screen shows saying "no playable games were found". Selecting the IWAD folder with the "select IWAD folder" button doesn't work either. Did I miss something?
What happens in Win10: Doom(2) loads, but I'm unable to select an episode. This part of the game menu is empty. The UI gives a warning: "No episodes are defined". In Win7, the game selection screen shows saying "no playable games were found". Selecting the IWAD folder with the "select IWAD folder" button doesn't work either. Did I miss something?
Application path: D:\Games\SourcePorts\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1704 ]
Executable: Doomsday Engine 1.15.3 (Stable 32-bit #1704) Sep 1 2015 10:49:10
Command line options:
0: ..\Bin\Doomsday.exe
1: -basedir
2: D:\Games\SourcePorts\Doomsday/
3: -sfxchan
4: 16
5: -notexcomp
6: -game
7: doom1
8: -iwad
9: D:\Games\SourcePorts\Doomsdaywads\DOOM.WAD
10: -userdir
11: C:\Users\Ronnie\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
^ : Loading shader definitions from read-only archive entry "renderer.pack/
lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
OpenGL 3.3 supported
Sys_GLInitialize: OpenGL information:
Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1004
Renderer: AMD Radeon HD 7800 Series
Vendor: ATI Technologies Inc.
Capabilities:
Compressed texture formats: 18
Use texture compression: no
Available texture units: 8
Maximum texture anisotropy: 16
Maximum texture size: 16384
Line width granularity: 0.125
Line width range: 1...63
^ : OpenGL Extensions:
^ : AMD extensions:
blend_minmax_factor, conservative_depth, debug_output, depth_clamp_separate,
draw_buffers_blend, framebuffer_sample_positions, gcn_shader, gpu_shader_int64,
interleaved_elements, multi_draw_indirect, name_gen_delete, performance_monitor,
pinned_memory, query_buffer_object, sample_positions,
seamless_cubemap_per_texture, shader_atomic_counter_ops, shader_stencil_export,
shader_stencil_value_export, shader_trace, shader_trinary_minmax, sparse_texture,
stencil_operation_extended, texture_cube_map_array, texture_texture4,
transform_feedback3_lines_triangles, transform_feedback4, vertex_shader_layer,
vertex_shader_viewport_index
^ : AMDX extensions:
debug_output
^ : ARB extensions:
ES2_compatibility, ES3_1_compatibility, ES3_compatibility, arrays_of_arrays,
base_instance, bindless_texture, blend_func_extended, buffer_storage,
clear_buffer_object, clear_texture, clip_control, color_buffer_float,
compatibility, compressed_texture_pixel_storage, compute_shader,
conditional_render_inverted, conservative_depth, copy_buffer, copy_image,
cull_distance, debug_output, depth_buffer_float, depth_clamp, depth_texture,
derivative_control, direct_state_access, draw_buffers, draw_buffers_blend,
draw_elements_base_vertex, draw_indirect, draw_instanced, enhanced_layouts,
explicit_attrib_location, explicit_uniform_location, fragment_coord_conventions,
fragment_layer_viewport, fragment_program, fragment_program_shadow,
fragment_shader, framebuffer_no_attachments, framebuffer_object,
framebuffer_sRGB, geometry_shader4, get_program_binary, get_texture_sub_image,
gpu_shader5, gpu_shader_fp64, half_float_pixel, half_float_vertex, imaging,
indirect_parameters, instanced_arrays, internalformat_query,
internalformat_query2, invalidate_subdata, map_buffer_alignment,
map_buffer_range, multi_bind, multi_draw_indirect, multisample, multitexture,
occlusion_query, occlusion_query2, pipeline_statistics_query,
pixel_buffer_object, point_parameters, point_sprite, program_interface_query,
provoking_vertex, query_buffer_object, robust_buffer_access_behavior,
sample_shading, sampler_objects, seamless_cube_map, seamless_cubemap_per_texture,
separate_shader_objects, shader_atomic_counters, shader_bit_encoding,
shader_draw_parameters, shader_group_vote, shader_image_load_store,
shader_image_size, shader_objects, shader_precision, shader_stencil_export,
shader_storage_buffer_object, shader_subroutine, shader_texture_image_samples,
shader_texture_lod, shading_language_100, shading_language_420pack,
shading_language_packing, shadow, shadow_ambient, sparse_buffer, sparse_texture,
stencil_texturing, sync, tessellation_shader, texture_barrier,
texture_border_clamp, texture_buffer_object, texture_buffer_object_rgb32,
texture_buffer_range, texture_compression, texture_compression_bptc,
texture_compression_rgtc, texture_cube_map, texture_cube_map_array,
texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3,
texture_float, texture_gather, texture_mirror_clamp_to_edge,
texture_mirrored_repeat, texture_multisample, texture_non_power_of_two,
texture_query_levels, texture_query_lod, texture_rectangle, texture_rg,
texture_rgb10_a2ui, texture_snorm, texture_stencil8, texture_storage,
texture_storage_multisample, texture_swizzle, texture_view, timer_query,
transform_feedback2, transform_feedback3, transform_feedback_instanced,
transform_feedback_overflow_query, transpose_matrix, uniform_buffer_object,
vertex_array_bgra, vertex_array_object, vertex_attrib_64bit,
vertex_attrib_binding, vertex_buffer_object, vertex_program, vertex_shader,
vertex_type_10f_11f_11f_rev, vertex_type_2_10_10_10_rev, viewport_array,
window_pos
^ : ATI extensions:
draw_buffers, envmap_bumpmap, fragment_shader, separate_stencil,
texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
^ : EXT extensions:
abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
copy_buffer, copy_texture, depth_bounds_test, direct_state_access, draw_buffers2,
draw_instanced, draw_range_elements, fog_coord, framebuffer_blit,
framebuffer_multisample, framebuffer_object, framebuffer_sRGB, geometry_shader4,
gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays,
packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object,
point_parameters, polygon_offset_clamp, provoking_vertex, rescale_normal,
secondary_color, separate_specular_color, shader_image_load_store,
shader_integer_mix, shadow_funcs, stencil_wrap, subtexture, texgen_reflection,
texture3D, texture_array, texture_buffer_object, texture_compression_bptc,
texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc,
texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod,
texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle,
texture_sRGB, texture_sRGB_decode, texture_shared_exponent, texture_snorm,
texture_storage, texture_swizzle, timer_query, transform_feedback, vertex_array,
vertex_array_bgra, vertex_attrib_64bit
^ : IBM extensions:
texture_mirrored_repeat
^ : INTEL extensions:
fragment_shader_ordering
^ : KHR extensions:
context_flush_control, debug, robust_buffer_access_behavior, robustness
^ : KTX extensions:
buffer_region
^ : NV extensions:
blend_square, conditional_render, copy_depth_to_color, copy_image,
depth_buffer_float, explicit_multisample, float_buffer, half_float,
primitive_restart, texgen_reflection, texture_barrier
^ : OES extensions:
EGL_image
^ : SGIS extensions:
generate_mipmap, texture_edge_clamp, texture_lod
^ : SUN extensions:
multi_draw_arrays
^ : WGL extensions:
EXT_swap_control
^ : WIN extensions:
swap_hint
^ : Extensions (WGL):
^ : WGL extensions:
AMDX_gpu_association, AMD_gpu_association, ARB_buffer_region,
ARB_context_flush_control, ARB_create_context, ARB_create_context_profile,
ARB_extensions_string, ARB_make_current_read, ARB_multisample, ARB_pbuffer,
ARB_pixel_format, ARB_pixel_format_float, ARB_render_texture,
ATI_pixel_format_float, ATI_render_texture_rectangle, EXT_extensions_string,
EXT_framebuffer_sRGB, EXT_pixel_format_packed_float, EXT_swap_control,
EXT_swap_control_tear, I3D_genlock, NV_DX_interop, NV_DX_interop2,
NV_float_buffer, NV_swap_group
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FMOD/Ext
SFX: FMOD
Initialized 16 sound effect channels
Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
User-supplied IWAD path: "D:/Games/SourcePorts/Doomsdaywads/"
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
! tnt.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: The Plutonia Experiment"...
! plutonia.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "DOOM 2: Hell on Earth"...
! doom2.wad or doom2f.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Ultimate DOOM"...
! doom.wad or doomu.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "DOOM Registered"...
! doom.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Registered"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
! hexen.wad: missing
! hexdd.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen"...
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
! hexen.wad: missing
=> Not playable (incomplete resources)
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Def_Read: Parsing definition files...
^ : Definitions:
^ : 7 materials
ResourceSystem: Model init completed in 0.00 seconds
Game could not be selected automatically
MasterWorker: Received 2 servers from master
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown
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