doomsday crashes my computer 1 use windows 10

Executable: Doomsday Engine 1.9.9 (Stable 32-bit #638) Sep 29 2012 23:22:50.
Command line (18 strings):
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: C:\Program Files (x86)\Doomsday
  3: -userdir
  4: C:\Users\kevin\Documents\Doomsday Frontend\runtime
  5: -sfxchan
  6: 16
  7: -texcomp
  8: -wh
  9: 1280
  10: 800
  11: -game
  12: hexen-dk
  13: -fullscreen
  14: -iwad
  15: C:\Program Files (x86)\PeaZip\peazip.url
  16: -bpp
  17: 32
Sys_InitWindowManager: Using Qt window management.
Initializing plugins...
  jDoom
  jHeretic
  jHexen
  dpdehread
  dpwadmapconverter
Starting LegacyCore event loop...
Display mode has changed.
Canvas: Gained focus.
OpenGL information:
  Vendor: Intel
  Renderer: Intel(R) HD Graphics Family
  Version: 3.1.0 - Build 8.15.10.2509
  Available Compressed Texture Formats: 6
  Available Texture Units: 8
  Maximum Texture Anisotropy: 16
  Maximum Texture Size: 8192
  Line Width Granularity: 0.5
  Line Width Range: 0.0...7.0
  Extensions:
    GL_EXT_blend_minmax            GL_EXT_blend_subtract         
    GL_EXT_blend_color             GL_EXT_abgr                   
    GL_EXT_texture3D               GL_EXT_clip_volume_hint       
    GL_EXT_compiled_vertex_array   GL_SGIS_texture_edge_clamp    
    GL_SGIS_generate_mipmap        GL_EXT_draw_range_elements    
    GL_SGIS_texture_lod            GL_EXT_rescale_normal         
    GL_EXT_packed_pixels           GL_EXT_texture_edge_clamp     
    GL_EXT_separate_specular_color GL_ARB_multitexture           
    GL_EXT_texture_env_combine     GL_EXT_bgra                   
    GL_EXT_blend_func_separate     GL_EXT_secondary_color        
    GL_EXT_fog_coord               GL_EXT_texture_env_add        
    GL_ARB_texture_cube_map        GL_ARB_transpose_matrix       
    GL_ARB_texture_env_add         GL_IBM_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays       GL_NV_blend_square            
    GL_ARB_texture_compression     GL_3DFX_texture_compression_FX
    GL_EXT_texture_filter_anisotro GL_ARB_texture_border_clamp   
    GL_ARB_point_parameters        GL_ARB_texture_env_combine    
    GL_ARB_texture_env_dot3        GL_ARB_texture_env_crossbar   
    GL_EXT_texture_compression_s3t GL_ARB_shadow                 
    GL_ARB_window_pos              GL_EXT_shadow_funcs           
    GL_EXT_stencil_wrap            GL_ARB_vertex_program         
    GL_EXT_texture_rectangle       GL_ARB_fragment_program       
    GL_EXT_stencil_two_side        GL_ATI_separate_stencil       
    GL_ARB_vertex_buffer_object    GL_EXT_texture_lod_bias       
    GL_ARB_occlusion_query         GL_ARB_fragment_shader        
    GL_ARB_shader_objects          GL_ARB_shading_language_100   
    GL_ARB_texture_non_power_of_tw GL_ARB_vertex_shader          
    GL_NV_texgen_reflection        GL_ARB_point_sprite           
    GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate
    GL_ARB_depth_texture           GL_ARB_texture_rectangle      
    GL_ARB_draw_buffers            GL_ARB_color_buffer_float     
    GL_ARB_half_float_pixel        GL_ARB_texture_float          
    GL_ARB_pixel_buffer_object     GL_EXT_framebuffer_object     
    GL_ARB_draw_instanced          GL_ARB_half_float_vertex      
    GL_EXT_draw_buffers2           GL_WIN_swap_hint              
    GL_EXT_texture_sRGB            GL_ARB_multisample            
    GL_EXT_packed_float            GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg              GL_ARB_texture_compression_rgt
    GL_NV_conditional_render       GL_EXT_texture_swizzle        
    GL_ARB_sync                    GL_ARB_framebuffer_sRGB       
    GL_EXT_packed_depth_stencil    GL_ARB_depth_buffer_float     
    GL_EXT_transform_feedback      GL_EXT_framebuffer_blit       
    GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object     
    GL_EXT_texture_array           GL_EXT_texture_integer        
    GL_ARB_map_buffer_range        GL_EXT_texture_snorm          
    GL_INTEL_performance_queries   GL_ARB_copy_buffer            
    GL_ARB_sampler_objects         GL_NV_primitive_restart       
    GL_ARB_seamless_cube_map       GL_ARB_uniform_buffer_object  
    GL_ARB_depth_clamp             GL_ARB_vertex_array_bgra      
    GL_ARB_draw_elements_base_vert GL_ARB_fragment_coord_conventi
    GL_EXT_gpu_program_parameters  GL_ARB_compatibility          
    GL_ARB_vertex_array_object    
  Extensions (WGL):
    WGL_EXT_depth_float            WGL_ARB_buffer_region         
    WGL_ARB_extensions_string      WGL_ARB_make_current_read     
    WGL_ARB_pixel_format           WGL_ARB_pbuffer               
    WGL_EXT_extensions_string      WGL_EXT_swap_control          
    WGL_ARB_multisample            WGL_ARB_pixel_format_float    
    WGL_ARB_framebuffer_sRGB       WGL_ARB_create_context        
    WGL_EXT_pixel_format_packed_fl
Initializing Render subsystem...
Setting up platform state...
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2012.
Audio configuration (by decreasing priority):
  CD   : FMOD/CD
  Music: FMOD/Ext
  SFX  : FMOD
Sfx_InitChannels: 16 channels.
Initializing Resource subsystem...
Initializing Binding subsystem...
Initializing InFine subsystem...
Initializing UI subsystem...
Loading game resources...
  IWAD identification: 014e5860
  IWAD identification: 004601b4
"data\jhexen\auto\.basedata\armslot1.lmp" already loaded.
"data\jhexen\auto\.basedata\armslot2.lmp" already loaded.
"data\jhexen\auto\.basedata\armslot3.lmp" already loaded.
"data\jhexen\auto\.basedata\armslot4.lmp" already loaded.
"data\jhexen\auto\.basedata\chain.lmp" already loaded.
"data\jhexen\auto\.basedata\chain2.lmp" already loaded.
"data\jhexen\auto\.basedata\chain3.lmp" already loaded.
"data\jhexen\auto\.basedata\fonta00.lmp" already loaded.
"data\jhexen\auto\.basedata\fonta60.lmp" already loaded.
"data\jhexen\auto\.basedata\fonta61.lmp" already loaded.
"data\jhexen\auto\.basedata\fonta62.lmp" already loaded.
"data\jhexen\auto\.basedata\fonta63.lmp" already loaded.
"data\jhexen\auto\.basedata\fontb00.lmp" already loaded.
"data\jhexen\auto\.basedata\fontb59.lmp" already loaded.
"data\jhexen\auto\.basedata\fontb60.lmp" already loaded.
"data\jhexen\auto\.basedata\fontb61.lmp" already loaded.
"data\jhexen\auto\.basedata\fontb62.lmp" already loaded.
"data\jhexen\auto\.basedata\fontb63.lmp" already loaded.
"data\jhexen\auto\.basedata\keyslot1.lmp" already loaded.
"data\jhexen\auto\.basedata\keyslot2.lmp" already loaded.
"data\jhexen\auto\.basedata\keyslot3.lmp" already loaded.
"data\jhexen\auto\.basedata\keyslot4.lmp" already loaded.
"data\jhexen\auto\.basedata\keyslot5.lmp" already loaded.
"data\jhexen\auto\.basedata\keyslot6.lmp" already loaded.
"data\jhexen\auto\.basedata\keyslot7.lmp" already loaded.
"data\jhexen\auto\.basedata\keyslot8.lmp" already loaded.
"data\jhexen\auto\.basedata\keyslot9.lmp" already loaded.
"data\jhexen\auto\.basedata\keyslota.lmp" already loaded.
"data\jhexen\auto\.basedata\keyslotb.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegem.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmc1.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmc2.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmc3.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmc4.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmc5.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmc6.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmc7.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmc8.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmf2.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmf3.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmf4.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmf5.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmf6.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmf7.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmf8.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmm1.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmm2.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmm3.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmm4.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmm5.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmm6.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmm7.lmp" already loaded.
"data\jhexen\auto\.basedata\lifegmm8.lmp" already loaded.
"data\jhexen\auto\.basedata\mapmask.lmp" already loaded.
"data\jhexen\auto\.basedata\menufog.lmp" already loaded.
"data\jhexen\auto\.basedata\pal18to8.lmp" already loaded.
"data\jhexen\auto\.basedata\travlpic.lmp" already loaded.
"data\jhexen\auto\.basedata\wpfull0.lmp" already loaded.
"data\jhexen\auto\.basedata\wpfull1.lmp" already loaded.
"data\jhexen\auto\.basedata\wpfull2.lmp" already loaded.
"data\jhexen\auto\.basedata\wpiecec1.lmp" already loaded.
"data\jhexen\auto\.basedata\wpiecec2.lmp" already loaded.
"data\jhexen\auto\.basedata\wpiecec3.lmp" already loaded.
"data\jhexen\auto\.basedata\wpiecef1.lmp" already loaded.
"data\jhexen\auto\.basedata\wpiecef2.lmp" already loaded.
"data\jhexen\auto\.basedata\wpiecef3.lmp" already loaded.
"data\jhexen\auto\.basedata\wpiecem1.lmp" already loaded.
"data\jhexen\auto\.basedata\wpiecem2.lmp" already loaded.
"data\jhexen\auto\.basedata\wpiecem3.lmp" already loaded.
Parsing primary config "configs\hexen\game.cfg"...
B_BindCommand: Deleting binding 44, it has been overridden by binding 117.
Clearing binding context 'global'...
Clearing binding context 'deui'...
Clearing binding context 'console'...
Clearing binding context 'message'...
Clearing binding context 'chat'...
Clearing binding context 'shortcut'...
Clearing binding context 'gameui'...
Clearing binding context 'menu'...
Clearing binding context 'finale'...
Clearing binding context 'map-freepan'...
Clearing binding context 'map'...
Clearing binding context 'game'...
Parsing definition files...
Definitions:
   31 animation groups
    5 composite fonts
   11 finales
   62 lights
    4 materials
   39 songs
  245 sound effects
  300 sprite names
 2848 states
   13 surface decorations
  162 text strings
    4 texture environments
  400 things
Parsing SNDINFO...
SN_InitSequenceScript: Registering sound sequences.
Warning: Texture "Particle00" not found.
-----------------------------------------------------------------------------------------
Hexen: Deathkings of the Dark Citadel
-----------------------------------------------------------------------------------------
NetSv_SendGameState: Game setup: hexen-dk MAP41 skill3 coop jump
Loading Map "MAP41"...
WadMapConverter: Recognized a Hexen format map.
Building BSP using tunable split factor of 7...
BSP built: (18:19) 783 Nodes, 784 Leafs, 3892 HEdges, 481 Vertexes.
BSP built in 0.28 seconds.
PO_InitForMap: Initializing polyobjects.

Map 1 (41): RUINED VILLAGE

Event loop exited with code 0.
Shutting down the console...
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown.
Canvas: Lost focus.

Comments

  • Is there a reason why yourself is using 1.9.9 instead of the latest release: 1.15.3?

    http://sourceforge.net/projects/deng/fi ... t/download
  • i just looked for a different version than the one i was using to see if that made a difference it didn't.
  • There is no hint as to the possible cause of the problem in the log you provided. Can you update to the current stable version, 1.15 and post a log from that please (its likely to contain a lot more info that will help us diagnose the problem).
  • Application path: C:\Program Files (x86)\Doomsday\bin\doomsday-server.exe
    Created a new 32.0 MB memory volume.
    Folder > DirectoryFeed::prune: Pruning "C:\Users\kevin\.doomsday\runtime\persist.pack":
                                   status has changed
    Executable: Doomsday Engine 1.15.3 (Stable 32-bit #1704) Sep  1 2015 10:58:15
    Command line options:
      0: C:\Program Files (x86)\Doomsday\bin\doomsday-server.exe
    Locating "HACX - Twitch 'n Kill"...
     - hacx.wad: "(basedir)\data\jdoom\HACX.WAD"
     - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
     => Playable
    Locating "Chex(R) Quest"...
     - chex.wad: "(basedir)\data\jdoom\CHEX.WAD"
     - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
     => Playable
    Locating "Final DOOM: TNT: Evilution"...
     - tnt.wad: "(basedir)\data\jdoom\TNT.WAD"
     - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
     => Playable
    Locating "Final DOOM: The Plutonia Experiment"...
     - plutonia.wad: "(basedir)\data\jdoom\PLUTONIA.WAD"
     - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
     => Playable
    Locating "DOOM 2: Hell on Earth"...
     - doom2.wad or doom2f.wad: "(basedir)\data\jdoom\Doom2.wad"
     - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
     => Playable
    Locating "Ultimate DOOM"...
     - doom.wad or doomu.wad: "(basedir)\data\jdoom\DOOM.WAD"
     - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
     => Playable
    Locating "DOOM Registered"...
     - doom.wad: "(basedir)\data\jdoom\DOOM.WAD"
     - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
     => Playable
    Locating "DOOM Shareware"...
     - doom1.wad: "(basedir)\data\jdoom\DOOM1.WAD"
     - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
     => Playable
    Locating "Heretic: Shadow of the Serpent Riders"...
     - heretic.wad: "(basedir)\data\jheretic\heretic.wad"
     - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
     => Playable
    Locating "Heretic Registered"...
     - heretic.wad: "(basedir)\data\jheretic\heretic.wad"
     - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
     => Playable
    Locating "Heretic Shareware"...
     ! heretic1.wad: missing 
     - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
     => Not playable (incomplete resources)
    Locating "Hexen: Deathkings of the Dark Citadel"...
     - hexen.wad: "(basedir)\data\jhexen\HEXEN.WAD"
     - hexdd.wad: "(basedir)\data\jhexen\HEXDD.WAD"
     - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
     => Playable
    Locating "Hexen"...
     - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
     - hexen.wad: "(basedir)\data\jhexen\HEXEN.WAD"
     => Playable
    Locating "Hexen v1.0"...
     ! hexen.wad: missing 
     - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
     => Not playable (incomplete resources)
    Locating "Hexen 4-map Demo"...
     ! hexen.wad or machexendemo.wad or hexendemo.wad: missing 
     - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
     => Not playable (incomplete resources)
    Locating "Hexen 4-map Beta Demo"...
     ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing 
     - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
     => Not playable (incomplete resources)
    No playable games available.
    Z_Shutdown: Used 1 volumes, total 33554432 bytes.
    
  • That appears to be a log for doomsday-server.exe - this is the dedicated server for hosting multiplayer games. It shut down gracefully because no -game was specified on the command line.
  • i was running the game that way because the front end would not open up. now i erased every trace of the doomsday engine and started with a fresh download at first it seemed to work because the front end opened up. but when i tried to go into an individual game i would get this response.
    runtime error
    exception
    [errno 22] invalid argument

    TRACEBACK:
    oserror {errno 22] invalid argument

    file "events.pyo", line 402, in send

    file," C:\program files {x86}\doomesday\snowberry\plugins\launcher.py, line143, in handleCommand

    file. "C:\program files {x86}\doomesday\snowberry\plugins\launcher.py, line224, in startgame


    does doomesday not work that well in windows or am i just having unusual problems
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