I may setup a public server on build 1.10.4 if anyone interesting. I'm presently using this build for multiplayer since the animations of the monsters seem to move faster than the recent build(s) while hosting after I insert "-fast" under options. I do not know for those of you who has a recent build would be able to join my server. I haven't try that route yet.
As far I can tell, Build 1.10.4 uses the same Doomsday Shell Frontend as the recent build(s). So I will give a brief description of how to setup a basic server. First thing is to setup the location of your IWADS which would be under "File" - "Settings" - "Preferences" (check Use a custom IWAD folder and Browse the location of your IWADS) and press OK. Next, select "Server" and choose "New Local Server". The box "Start Local Server" has two tabs "Settings" and "Advanced". Obviously, under "Settings" the Name is what you want to name the server. Now switch to "Advanced" to type "-fast" (without quotes) under "Options". Now you can select Start Server. I noticed when you start the server the "Status" box show the map's layout. However the "Console" box gives you options to setup parameters for your server.
Just type whatever between the quotes to enable these commands and press enter:
Enable cheats on your server, just type "server-game-cheat 1
Respawn items on your server, just type "server-game-coop-respawn-items 1
Let people see your server, just type "server-public 1
To assign a different Episode or Map change, you have to type the command first and the change would occur after you close the server and restart the server again:
Episode change, just type "server-game-episode 0
" (0 is Episode 1 while 1 is Episode 2 and so fore) 0,1,2,3 for Ultimate Doom
Map change, just type "server-game-map 0
" (0 is Map 1 while 1 is Map 2 and so fore)
Other "server-" commands can be found on the Wiki page here:
http://dengine.net/dew/index.php?title= ... _reference
I hope this helps.