-warp parameter don't works on version 1.15

edited 2015 Jun 8 in Technical Support
I updated my Doomsday Engine to the last stable version 1.15 (build #1616), and discovered that the -warp parameter I've long been used on the custom options, don't longer working, and it leads me to the opening screen of Doom, instead of the map that described in the -warp parameter (It seems that the entrie custom option column not working in this version). So I had to reinstall the version 1.14.5, so simple downgrading, caused Doomsday Engine to not launch at all and to give an error message.
Also, in the stable version 1.15, the problem with the lost souls that don't bumps upward when they hits the ground during a high speed flying, didn't corrected.
Thanks.

Comments

  • With the introduction of custom episodes for Doomsday 1.15 the -warp command line option (and console command) has been changed to support warping to user-defined episodes (and removing map naming convention dependencies) in all supported games. This means that Doom 2 (and Hexen) now expect an episode parameter to be specified along with the map number/identifier to the -warp command in the same way that one does with Ultimate Doom and Heretic.

    Examples of -warp usage with Doom 2 in Doomsday 1.15 or later:
    -warp 1 1     (episode 1, map 1 according to the episode's "warp translation numbering")
    -warp 1 MAP01 (episode 1, MAP01 according to it's unique identifier)
    -warp MAP01   (assume episode 1 if only one is defined, MAP01 according to it's unique identifier)
    
    (I'll update the wiki documentation with this info...).

    I'm not sure what the problem might be with the Lost Soul bounce, I'll need to check that.
  • It may be worth noting that Lost Souls didn't bounce off floors/ceilings in either Doom2 or the three episode version of Doom.

    They only bounced off floors/ceilings in Ultimate Doom, Final Doom and Doom95 (and yes that includes Doom2 in Doom95), which all contain a bug fix.

    http://doomwiki.org/wiki/Demo_desyncing ... lost_souls
  • It is my understanding that Dday, assuming no bugs of course (in it's emulation of a bug :p), correctly mimic's the three episode version of Doom (they don't bounce), Doom2 (they don't bounce) and Final Doom (they bounce), but not Ultimate Doom (they don't bounce when they should be)?
  • DaniJ wrote:
    With the introduction of custom episodes for Doomsday 1.15 the -warp command line option (and console command) has been changed to support warping to user-defined episodes (and removing map naming convention dependencies) in all supported games. This means that Doom 2 (and Hexen) now expect an episode parameter to be specified along with the map number/identifier to the -warp command in the same way that one does with Ultimate Doom and Heretic.

    Examples of -warp usage with Doom 2 in Doomsday 1.15 or later:
    -warp 1 1     (episode 1, map 1 according to the episode's "warp translation numbering")
    -warp 1 MAP01 (episode 1, MAP01 according to it's unique identifier)
    -warp MAP01   (assume episode 1 if only one is defined, MAP01 according to it's unique identifier)
    
    (I'll update the wiki documentation with this info...).

    I'm not sure what the problem might be with the Lost Soul bounce, I'll need to check that.
    Thanks.
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