A few brief observations on 1.15
Had a quick play through.
The pixel density is very nice, though the sprites can end up a little blurred beyond a certain distance. I imagine in filtered modes it's not noticable, but in unfiltered it can look a little odd.
The new BSP complies much faster, but there seems to be a trade off with in game performance. Perhaps in the long run that's a trade off worth making, but I noticed BTSX E1 MAP01 dropped below 60fps which seems a little concerning considering it's within vanilla limits.
Additionally, I tested Hell Revealed MAP07, and the sector that Doomsday seems to have problems with remains broken:
The pixel density is very nice, though the sprites can end up a little blurred beyond a certain distance. I imagine in filtered modes it's not noticable, but in unfiltered it can look a little odd.
The new BSP complies much faster, but there seems to be a trade off with in game performance. Perhaps in the long run that's a trade off worth making, but I noticed BTSX E1 MAP01 dropped below 60fps which seems a little concerning considering it's within vanilla limits.
Additionally, I tested Hell Revealed MAP07, and the sector that Doomsday seems to have problems with remains broken:
Comments
I seem to recall this map has some overlapped sectors whose lines and vertices lay directly on top of one another. As yet there is no mechanism in place to deal with this kind of setup.