Deng 1.15 RC2 not launching games

Any time I attempt to launch either Doom or Doom 2 (I haven't tried any other game), the engine reaches "Starting game" and then crashes to desktop without an error message. This same problem also occured in RC1. I tried deleting all config files and reinstalling but it hasn't helped. Here is the log:
Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Executable: Doomsday Engine 1.15.0 [#1606] (Candidate 32-bit) May 26 2015 07:59:42
Command line options:
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: C:\Program Files (x86)\Doomsday/
  3: -sfxchan
  4: 16
  5: -notexcomp
  6: -game
  7: doom2
  8: -iwad
  9: C:\Program Files (x86)\Doomsday\wads\Doom2.wad
  10: -userdir
  11: C:\Users\Ashley\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
              shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
              shaders.dei"] from archive in read-only "(basedir)\data\
              net.dengine.client.pack"
^ : Loading shader definitions from read-only archive entry "renderer.pack/
    lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
    lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
    net.dengine.client.pack"
OpenGL 3.1 supported
Sys_GLInitialize: OpenGL information:
  Version:  3.1.0 - Build 8.15.10.2559
  Renderer: Intel(R) HD Graphics Family
  Vendor:   Intel
Capabilities:
  Compressed texture formats: 6
  Use texture compression:    no
  Available texture units:    8
  Maximum texture anisotropy: 16
  Maximum texture size:       8192
  Line width granularity:     0.5
  Line width range:           0...6.99219
^ : OpenGL Extensions:
^ :     3DFX extensions:
        texture_compression_FXT1
^ :     ARB extensions:
        color_buffer_float, compatibility, copy_buffer, depth_buffer_float, depth_clamp,
        depth_texture, draw_buffers, draw_elements_base_vertex, draw_instanced,
        fragment_coord_conventions, fragment_program, fragment_program_shadow,
        fragment_shader, framebuffer_object, framebuffer_sRGB, half_float_pixel,
        half_float_vertex, map_buffer_range, multisample, multitexture, occlusion_query,
        pixel_buffer_object, point_parameters, point_sprite, sampler_objects,
        seamless_cube_map, shader_objects, shading_language_100, shadow, sync,
        texture_border_clamp, texture_compression, texture_compression_rgtc,
        texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar,
        texture_env_dot3, texture_float, texture_non_power_of_two, texture_rectangle,
        texture_rg, transpose_matrix, uniform_buffer_object, vertex_array_bgra,
        vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader,
        window_pos
^ :     ATI extensions:
        separate_stencil
^ :     EXT extensions:
        abgr, bgra, blend_color, blend_equation_separate, blend_func_separate,
        blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array,
        draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit,
        framebuffer_multisample, framebuffer_object, gpu_program_parameters,
        multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
        rescale_normal, secondary_color, separate_specular_color, shadow_funcs,
        stencil_two_side, stencil_wrap, texture3D, texture_array,
        texture_compression_s3tc, texture_edge_clamp, texture_env_add,
        texture_env_combine, texture_filter_anisotropic, texture_integer,
        texture_lod_bias, texture_rectangle, texture_sRGB, texture_shared_exponent,
        texture_snorm, texture_swizzle, transform_feedback
^ :     IBM extensions:
        texture_mirrored_repeat
^ :     INTEL extensions:
        performance_queries
^ :     NV extensions:
        blend_square, conditional_render, primitive_restart, texgen_reflection
^ :     SGIS extensions:
        generate_mipmap, texture_edge_clamp, texture_lod
^ :     WIN extensions:
        swap_hint
^ :   Extensions (WGL):
^ :     WGL extensions:
        ARB_buffer_region, ARB_create_context, ARB_extensions_string,
        ARB_framebuffer_sRGB, ARB_make_current_read, ARB_multisample, ARB_pbuffer,
        ARB_pixel_format, ARB_pixel_format_float, EXT_depth_float, EXT_extensions_string,
        EXT_pixel_format_packed_float, EXT_swap_control
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
  CD:    FMOD/CD
  Music: FMOD/Ext
  SFX:   FMOD
Initialized 16 sound effect channels
Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
User-supplied IWAD path: "C:/Program Files (x86)/Doomsday/wads/"
Locating "HACX - Twitch 'n Kill"...
 ! hacx.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "Chex(R) Quest"...
 ! chex.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
 ! tnt.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "Final DOOM: The Plutonia Experiment"...
 ! plutonia.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "DOOM 2: Hell on Earth"...
 - doom2.wad or doom2f.wad: "(basedir)\wads\Doom2.wad"
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Playable
Locating "Ultimate DOOM"...
 - doom.wad or doomu.wad: "(basedir)\wads\DOOM.WAD"
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Playable
Locating "DOOM Registered"...
 - doom.wad: "(basedir)\wads\DOOM.WAD"
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Playable
Locating "DOOM Shareware"...
 ! doom1.wad: missing 
 - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
 => Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
 ! heretic.wad: missing 
 - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
 => Not playable (incomplete resources)
Locating "Heretic Registered"...
 ! heretic.wad: missing 
 - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
 => Not playable (incomplete resources)
Locating "Heretic Shareware"...
 ! heretic1.wad: missing 
 - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
 => Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
 ! hexen.wad: missing 
 ! hexdd.wad: missing 
 - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
 => Not playable (incomplete resources)
Locating "Hexen"...
 - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
 ! hexen.wad: missing 
 => Not playable (incomplete resources)
Locating "Hexen v1.0"...
 ! hexen.wad: missing 
 - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
 => Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
 ! hexen.wad or machexendemo.wad or hexendemo.wad: missing 
 - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
 => Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
 ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing 
 - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
 => Not playable (incomplete resources)
Selecting game 'doom2'...
Path "auto" now mapped to "data\jdoom\auto"
Path "auto" now mapped to "defs\jdoom\auto"
Loading game resources...
IWAD identification: 0x10424c4
ResourceSystem > loadCompositeTextureDefs:
    Loaded all 428 texture definitions from "(basedir)\wads\Doom2.wad:(basedir)\
    TEXTURE1.lmp"
Parsing primary config "configs\doom\game.cfg"...
Def_Read: Parsing definition files...
^ : Definitions:
^ :   1   episodes
      30  animation groups
      6   composite fonts
      10  finales
      9   lights
      33  map infos
      7   materials
      27  particle generators
      3   skies
      68  songs
      110 sound effects
      138 sprite names
      974 states
      51  surface decorations
      368 text strings
      11  texture environments
      140 things
ResourceSystem: Model init completed in 0.00 seconds
Known maps:
    0: MAP01          "(basedir)\wads\Doom2.wad"
    1: MAP02          "(basedir)\wads\Doom2.wad"
    2: MAP03          "(basedir)\wads\Doom2.wad"
    3: MAP04          "(basedir)\wads\Doom2.wad"
    4: MAP05          "(basedir)\wads\Doom2.wad"
    5: MAP06          "(basedir)\wads\Doom2.wad"
    6: MAP07          "(basedir)\wads\Doom2.wad"
    7: MAP08          "(basedir)\wads\Doom2.wad"
    8: MAP09          "(basedir)\wads\Doom2.wad"
    9: MAP10          "(basedir)\wads\Doom2.wad"
   10: MAP11          "(basedir)\wads\Doom2.wad"
   11: MAP12          "(basedir)\wads\Doom2.wad"
   12: MAP13          "(basedir)\wads\Doom2.wad"
   13: MAP14          "(basedir)\wads\Doom2.wad"
   14: MAP15          "(basedir)\wads\Doom2.wad"
   15: MAP16          "(basedir)\wads\Doom2.wad"
   16: MAP17          "(basedir)\wads\Doom2.wad"
   17: MAP18          "(basedir)\wads\Doom2.wad"
   18: MAP19          "(basedir)\wads\Doom2.wad"
   19: MAP20          "(basedir)\wads\Doom2.wad"
   20: MAP21          "(basedir)\wads\Doom2.wad"
   21: MAP22          "(basedir)\wads\Doom2.wad"
   22: MAP23          "(basedir)\wads\Doom2.wad"
   23: MAP24          "(basedir)\wads\Doom2.wad"
   24: MAP25          "(basedir)\wads\Doom2.wad"
   25: MAP26          "(basedir)\wads\Doom2.wad"
   26: MAP27          "(basedir)\wads\Doom2.wad"
   27: MAP28          "(basedir)\wads\Doom2.wad"
   28: MAP29          "(basedir)\wads\Doom2.wad"
   29: MAP30          "(basedir)\wads\Doom2.wad"
   30: MAP31          "(basedir)\wads\Doom2.wad"
   31: MAP32          "(basedir)\wads\Doom2.wad"

Found 32 maps in total.


DOOM 2: Hell on Earth


Starting tutorial (not shown before)
GLFramebuffer > GLTarget: Segmentation Violation

^ : Unloaded game

I'm currently attempting to run the engine on a laptop running Windows 7 Ultimate, with an Intel HD Graphics integrated gpu. I haven't tried running the game on my desktop PC yet.

Edit: I found another topic on this, and attempted the workarounds listed there (updated graphics driver, used -nofsaa launch option, lowered resolution). No luck.

Comments

  • This appears to be the same issue: http://tracker.skyjake.fi/issues/2063

    Intel 8.15.10 OpenGL driver in both.

    Are there any suitable OpenGL driver updates that you can find?
  • Are there any suitable OpenGL driver updates that you can find? I checked with Dell on my Sony Viao and there are no more updated drivers for this unit.
  • Are there separate drivers just for openGL? Because as I said in the OP, I updated the Intel graphics drivers from 8.15.10 to 9.17.10 and I still can't launch the game.
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