Deng 1.15 RC2 not launching games
Any time I attempt to launch either Doom or Doom 2 (I haven't tried any other game), the engine reaches "Starting game" and then crashes to desktop without an error message. This same problem also occured in RC1. I tried deleting all config files and reinstalling but it hasn't helped. Here is the log:
I'm currently attempting to run the engine on a laptop running Windows 7 Ultimate, with an Intel HD Graphics integrated gpu. I haven't tried running the game on my desktop PC yet.
Edit: I found another topic on this, and attempted the workarounds listed there (updated graphics driver, used -nofsaa launch option, lowered resolution). No luck.
Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Executable: Doomsday Engine 1.15.0 [#1606] (Candidate 32-bit) May 26 2015 07:59:42
Command line options:
0: ..\Bin\Doomsday.exe
1: -basedir
2: C:\Program Files (x86)\Doomsday/
3: -sfxchan
4: 16
5: -notexcomp
6: -game
7: doom2
8: -iwad
9: C:\Program Files (x86)\Doomsday\wads\Doom2.wad
10: -userdir
11: C:\Users\Ashley\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
^ : Loading shader definitions from read-only archive entry "renderer.pack/
lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
OpenGL 3.1 supported
Sys_GLInitialize: OpenGL information:
Version: 3.1.0 - Build 8.15.10.2559
Renderer: Intel(R) HD Graphics Family
Vendor: Intel
Capabilities:
Compressed texture formats: 6
Use texture compression: no
Available texture units: 8
Maximum texture anisotropy: 16
Maximum texture size: 8192
Line width granularity: 0.5
Line width range: 0...6.99219
^ : OpenGL Extensions:
^ : 3DFX extensions:
texture_compression_FXT1
^ : ARB extensions:
color_buffer_float, compatibility, copy_buffer, depth_buffer_float, depth_clamp,
depth_texture, draw_buffers, draw_elements_base_vertex, draw_instanced,
fragment_coord_conventions, fragment_program, fragment_program_shadow,
fragment_shader, framebuffer_object, framebuffer_sRGB, half_float_pixel,
half_float_vertex, map_buffer_range, multisample, multitexture, occlusion_query,
pixel_buffer_object, point_parameters, point_sprite, sampler_objects,
seamless_cube_map, shader_objects, shading_language_100, shadow, sync,
texture_border_clamp, texture_compression, texture_compression_rgtc,
texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar,
texture_env_dot3, texture_float, texture_non_power_of_two, texture_rectangle,
texture_rg, transpose_matrix, uniform_buffer_object, vertex_array_bgra,
vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader,
window_pos
^ : ATI extensions:
separate_stencil
^ : EXT extensions:
abgr, bgra, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array,
draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit,
framebuffer_multisample, framebuffer_object, gpu_program_parameters,
multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
rescale_normal, secondary_color, separate_specular_color, shadow_funcs,
stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_compression_s3tc, texture_edge_clamp, texture_env_add,
texture_env_combine, texture_filter_anisotropic, texture_integer,
texture_lod_bias, texture_rectangle, texture_sRGB, texture_shared_exponent,
texture_snorm, texture_swizzle, transform_feedback
^ : IBM extensions:
texture_mirrored_repeat
^ : INTEL extensions:
performance_queries
^ : NV extensions:
blend_square, conditional_render, primitive_restart, texgen_reflection
^ : SGIS extensions:
generate_mipmap, texture_edge_clamp, texture_lod
^ : WIN extensions:
swap_hint
^ : Extensions (WGL):
^ : WGL extensions:
ARB_buffer_region, ARB_create_context, ARB_extensions_string,
ARB_framebuffer_sRGB, ARB_make_current_read, ARB_multisample, ARB_pbuffer,
ARB_pixel_format, ARB_pixel_format_float, EXT_depth_float, EXT_extensions_string,
EXT_pixel_format_packed_float, EXT_swap_control
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FMOD/Ext
SFX: FMOD
Initialized 16 sound effect channels
Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
User-supplied IWAD path: "C:/Program Files (x86)/Doomsday/wads/"
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
! tnt.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: The Plutonia Experiment"...
! plutonia.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "DOOM 2: Hell on Earth"...
- doom2.wad or doom2f.wad: "(basedir)\wads\Doom2.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "Ultimate DOOM"...
- doom.wad or doomu.wad: "(basedir)\wads\DOOM.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Registered"...
- doom.wad: "(basedir)\wads\DOOM.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Registered"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
! hexen.wad: missing
! hexdd.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen"...
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
! hexen.wad: missing
=> Not playable (incomplete resources)
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Selecting game 'doom2'...
Path "auto" now mapped to "data\jdoom\auto"
Path "auto" now mapped to "defs\jdoom\auto"
Loading game resources...
IWAD identification: 0x10424c4
ResourceSystem > loadCompositeTextureDefs:
Loaded all 428 texture definitions from "(basedir)\wads\Doom2.wad:(basedir)\
TEXTURE1.lmp"
Parsing primary config "configs\doom\game.cfg"...
Def_Read: Parsing definition files...
^ : Definitions:
^ : 1 episodes
30 animation groups
6 composite fonts
10 finales
9 lights
33 map infos
7 materials
27 particle generators
3 skies
68 songs
110 sound effects
138 sprite names
974 states
51 surface decorations
368 text strings
11 texture environments
140 things
ResourceSystem: Model init completed in 0.00 seconds
Known maps:
0: MAP01 "(basedir)\wads\Doom2.wad"
1: MAP02 "(basedir)\wads\Doom2.wad"
2: MAP03 "(basedir)\wads\Doom2.wad"
3: MAP04 "(basedir)\wads\Doom2.wad"
4: MAP05 "(basedir)\wads\Doom2.wad"
5: MAP06 "(basedir)\wads\Doom2.wad"
6: MAP07 "(basedir)\wads\Doom2.wad"
7: MAP08 "(basedir)\wads\Doom2.wad"
8: MAP09 "(basedir)\wads\Doom2.wad"
9: MAP10 "(basedir)\wads\Doom2.wad"
10: MAP11 "(basedir)\wads\Doom2.wad"
11: MAP12 "(basedir)\wads\Doom2.wad"
12: MAP13 "(basedir)\wads\Doom2.wad"
13: MAP14 "(basedir)\wads\Doom2.wad"
14: MAP15 "(basedir)\wads\Doom2.wad"
15: MAP16 "(basedir)\wads\Doom2.wad"
16: MAP17 "(basedir)\wads\Doom2.wad"
17: MAP18 "(basedir)\wads\Doom2.wad"
18: MAP19 "(basedir)\wads\Doom2.wad"
19: MAP20 "(basedir)\wads\Doom2.wad"
20: MAP21 "(basedir)\wads\Doom2.wad"
21: MAP22 "(basedir)\wads\Doom2.wad"
22: MAP23 "(basedir)\wads\Doom2.wad"
23: MAP24 "(basedir)\wads\Doom2.wad"
24: MAP25 "(basedir)\wads\Doom2.wad"
25: MAP26 "(basedir)\wads\Doom2.wad"
26: MAP27 "(basedir)\wads\Doom2.wad"
27: MAP28 "(basedir)\wads\Doom2.wad"
28: MAP29 "(basedir)\wads\Doom2.wad"
29: MAP30 "(basedir)\wads\Doom2.wad"
30: MAP31 "(basedir)\wads\Doom2.wad"
31: MAP32 "(basedir)\wads\Doom2.wad"
Found 32 maps in total.
DOOM 2: Hell on Earth
Starting tutorial (not shown before)
GLFramebuffer > GLTarget: Segmentation Violation
^ : Unloaded game
I'm currently attempting to run the engine on a laptop running Windows 7 Ultimate, with an Intel HD Graphics integrated gpu. I haven't tried running the game on my desktop PC yet.
Edit: I found another topic on this, and attempted the workarounds listed there (updated graphics driver, used -nofsaa launch option, lowered resolution). No luck.
Comments
Intel 8.15.10 OpenGL driver in both.
Are there any suitable OpenGL driver updates that you can find?