1.15 RC1 Problem
When I try to load 1.15RC1 on my Sony Vaio it acts like it's starting up then nothing.
Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Config::read: Detected new build: 1542 => 1598
Executable: Doomsday Engine 1.15.0 [#1598] (Candidate 32-bit) May 18 2015 09:42:43
Command line options:
0: ..\Bin\Doomsday.exe
1: -basedir
2: C:\Program Files (x86)\Doomsday/
3: -sfxchan
4: 16
5: -notexcomp
6: -game
7: doom1
8: -maxtex
9: 256
10: -iwad
11: C:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\doom.wad
12: -wh
13: 640
14: 480
15: -userdir
16: C:\Users\Dale Dalka\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
^ : Loading shader definitions from read-only archive entry "renderer.pack/
lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
Library_New: Error opening "/bin/wadmapconverter.dll": [LoadError] (Library::Library)
Cannot load library C:\Program
Files (x86)\Doomsday\Bin\plugins\
wadmapconverter.dll: The specified
module could not be found.
Failed to load "/bin/wadmapconverter.dll": [LoadError] (Library::Library) Cannot load
library C:\Program Files (x86)\Doomsday\Bin\
plugins\wadmapconverter.dll: The specified
module could not be found.
Canvas > GLInfo: Using requested maximum texture size of 256 x 256
OpenGL 3.3 supported
Sys_GLInitialize: OpenGL information:
Version: 3.3.0 - Build 8.15.10.2618
Renderer: Intel(R) HD Graphics 4000
Vendor: Intel
Capabilities:
Compressed texture formats: 6
Use texture compression: no
Available texture units: 8
Maximum texture anisotropy: 16
Maximum texture size: 8192
Line width granularity: 0.5
Line width range: 0...6.99219
^ : OpenGL Extensions:
^ : 3DFX extensions:
texture_compression_FXT1
^ : ARB extensions:
blend_func_extended, color_buffer_float, compatibility, copy_buffer,
depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend,
draw_elements_base_vertex, draw_instanced, explicit_attrib_location,
fragment_coord_conventions, fragment_program, fragment_program_shadow,
fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4,
half_float_pixel, half_float_vertex, instanced_arrays, map_buffer_range,
multisample, multitexture, occlusion_query, occlusion_query2,
pixel_buffer_object, point_parameters, point_sprite, provoking_vertex,
sampler_objects, seamless_cube_map, shader_bit_encoding, shader_objects,
shading_language_100, shadow, sync, texture_border_clamp,
texture_buffer_object_rgb32, texture_compression, texture_compression_rgtc,
texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar,
texture_env_dot3, texture_float, texture_multisample, texture_non_power_of_two,
texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui,
timer_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra,
vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader,
vertex_type_2_10_10_10_rev, window_pos
^ : ATI extensions:
separate_stencil
^ : EXT extensions:
abgr, bgra, blend_color, blend_equation_separate, blend_func_separate,
blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array,
draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit,
framebuffer_multisample, framebuffer_object, gpu_program_parameters,
multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels,
rescale_normal, secondary_color, separate_specular_color, shadow_funcs,
stencil_two_side, stencil_wrap, texture3D, texture_array,
texture_compression_s3tc, texture_edge_clamp, texture_env_add,
texture_env_combine, texture_filter_anisotropic, texture_integer,
texture_lod_bias, texture_rectangle, texture_sRGB, texture_shared_exponent,
texture_snorm, texture_swizzle, transform_feedback
^ : IBM extensions:
texture_mirrored_repeat
^ : INTEL extensions:
performance_queries
^ : NV extensions:
blend_square, conditional_render, primitive_restart, texgen_reflection
^ : SGIS extensions:
generate_mipmap, texture_edge_clamp, texture_lod
^ : WIN extensions:
swap_hint
^ : Extensions (WGL):
^ : WGL extensions:
ARB_buffer_region, ARB_create_context, ARB_extensions_string,
ARB_framebuffer_sRGB, ARB_make_current_read, ARB_multisample, ARB_pbuffer,
ARB_pixel_format, ARB_pixel_format_float, EXT_depth_float, EXT_extensions_string,
EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear
Using restricted texture w/h ratio (1:8)
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FMOD/Ext
SFX: FMOD
Initialized 16 sound effect channels
Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
User-supplied IWAD path: "C:/Users/Dale Dalka/Documents/Doomsday Frontend/Doom Wads/"
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
- tnt.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\tnt.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "Final DOOM: The Plutonia Experiment"...
- plutonia.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\plutonia.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM 2: Hell on Earth"...
- doom2.wad or doom2f.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
DOOM2.WAD"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "Ultimate DOOM"...
- doom.wad or doomu.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Registered"...
- doom.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\doom.wad"
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Playable
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
- heretic.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\HERETIC.WAD"
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Playable
Locating "Heretic Registered"...
- heretic.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\HERETIC.WAD"
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Playable
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
- hexen.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\HEXEN.WAD"
- hexdd.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\HEXDD.WAD"
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Playable
Locating "Hexen"...
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- hexen.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\HEXEN.WAD"
=> Playable
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Selecting game 'doom1'...
Path "auto" now mapped to "data\jdoom\auto"
Path "auto" now mapped to "defs\jdoom\auto"
Loading game resources...
IWAD identification: 0xdb003a
ResourceSystem > loadCompositeTextureDefs:
Loaded all 125 texture definitions from "c:\Users\Dale Dalka\Documents\Doomsday
Frontend\Doom Wads\doom.wad:(basedir)\TEXTURE1.lmp"
^ : Loaded all 162 texture definitions from "c:\Users\Dale Dalka\Documents\Doomsday
Frontend\Doom Wads\doom.wad:(basedir)\TEXTURE2.lmp"
Parsing primary config "configs\doom\game.cfg"...
Def_Read: Parsing definition files...
^ : Definitions:
^ : 3 episodes
28 animation groups
6 composite fonts
7 finales
9 lights
28 map infos
7 materials
19 particle generators
4 skies
60 songs
110 sound effects
138 sprite names
974 states
49 surface decorations
368 text strings
8 texture environments
140 things
ResourceSystem: Model init completed in 0.00 seconds
Known maps:
0: E1M1 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
1: E1M2 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
2: E1M3 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
3: E1M4 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
4: E1M5 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
5: E1M6 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
6: E1M7 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
7: E1M8 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
8: E1M9 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
9: E2M1 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
10: E2M2 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
11: E2M3 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
12: E2M4 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
13: E2M5 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
14: E2M6 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
15: E2M7 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
16: E2M8 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
17: E2M9 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
18: E3M1 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
19: E3M2 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
20: E3M3 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
21: E3M4 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
22: E3M5 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
23: E3M6 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
24: E3M7 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
25: E3M8 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
26: E3M9 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
27: E4M1 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
28: E4M2 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
29: E4M3 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
30: E4M4 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
31: E4M5 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
32: E4M6 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
33: E4M7 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
34: E4M8 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
35: E4M9 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wads\
doom.wad"
Found 36 maps in total.
DOOM Registered
GLFramebuffer > GLTarget: Segmentation Violation
^ : Unloaded game
Comments
One thing that we could try is this: go to your runtime folder and delete (or rename) "persist.pack" (this will reset a number of engine settings to defaults), and then start Doomsday directly by double clicking Doomsday.exe in Windows Explorer. This will ensure that Snowberry's additional options are not interfering.
When started this way, Doomsday will likely ask you to locate your IWAD folder before it lets you start a game.
It will be difficult to figure out what is causing the crash because I can't reproduce it on any of the Intel GPUs I have at my disposal. At this stage the best hope is that we can figure out what needs to be disabled for things to work on your drivers (perhaps adding some new options to disable things).