GLFramebuffer > GLTarget: Segmentation Violation [Intel]
DOOM Registered
GLFramebuffer > GLTarget: Segmentation Violation
^ : Unloaded game
^ : Restoring original display
The game acts like it's loading then gives this message. This is the end of the message. Any Ideas.
GLFramebuffer > GLTarget: Segmentation Violation
^ : Unloaded game
^ : Restoring original display
The game acts like it's loading then gives this message. This is the end of the message. Any Ideas.
Comments
Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe Created a new 32.0 MB memory volume. Config::read: Detected new build: 1542 => 1563 Executable: Doomsday Engine 1.15.0 [#1563] (Unstable 32-bit) Apr 13 2015 03:41:11 Command line options: 0: ..\Bin\Doomsday.exe 1: -basedir 2: C:\Program Files (x86)\Doomsday/ 3: -sfxchan 4: 16 5: -notexcomp 6: -game 7: doom1 8: -iwad 9: C:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\doom.wad 10: -userdir 11: C:\Users\Dale Dalka\Documents\Doomsday Frontend\runtime/ RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/ shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/ shaders.dei"] from archive in read-only "(basedir)\data\ net.dengine.client.pack" ^ : Loading shader definitions from read-only archive entry "renderer.pack/ lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/ lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\ net.dengine.client.pack" OpenGL 3.3 supported Sys_GLInitialize: OpenGL information: Version: 3.3.0 - Build 8.15.10.2618 Renderer: Intel(R) HD Graphics 4000 Vendor: Intel Capabilities: Compressed texture formats: 6 Use texture compression: no Available texture units: 8 Maximum texture anisotropy: 16 Maximum texture size: 8192 Line width granularity: 0.5 Line width range: 0...6.99219 ^ : OpenGL Extensions: ^ : 3DFX extensions: texture_compression_FXT1 ^ : ARB extensions: blend_func_extended, color_buffer_float, compatibility, copy_buffer, depth_buffer_float, depth_clamp, depth_texture, draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_instanced, explicit_attrib_location, fragment_coord_conventions, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_object, framebuffer_sRGB, geometry_shader4, half_float_pixel, half_float_vertex, instanced_arrays, map_buffer_range, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object, point_parameters, point_sprite, provoking_vertex, sampler_objects, seamless_cube_map, shader_bit_encoding, shader_objects, shading_language_100, shadow, sync, texture_border_clamp, texture_buffer_object_rgb32, texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_multisample, texture_non_power_of_two, texture_query_lod, texture_rectangle, texture_rg, texture_rgb10_a2ui, timer_query, transpose_matrix, uniform_buffer_object, vertex_array_bgra, vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader, vertex_type_2_10_10_10_rev, window_pos ^ : ATI extensions: separate_stencil ^ : EXT extensions: abgr, bgra, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint, compiled_vertex_array, draw_buffers2, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, gpu_program_parameters, multi_draw_arrays, packed_depth_stencil, packed_float, packed_pixels, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_two_side, stencil_wrap, texture3D, texture_array, texture_compression_s3tc, texture_edge_clamp, texture_env_add, texture_env_combine, texture_filter_anisotropic, texture_integer, texture_lod_bias, texture_rectangle, texture_sRGB, texture_shared_exponent, texture_snorm, texture_swizzle, transform_feedback ^ : IBM extensions: texture_mirrored_repeat ^ : INTEL extensions: performance_queries ^ : NV extensions: blend_square, conditional_render, primitive_restart, texgen_reflection ^ : SGIS extensions: generate_mipmap, texture_edge_clamp, texture_lod ^ : WIN extensions: swap_hint ^ : Extensions (WGL): ^ : WGL extensions: ARB_buffer_region, ARB_create_context, ARB_extensions_string, ARB_framebuffer_sRGB, ARB_make_current_read, ARB_multisample, ARB_pbuffer, ARB_pixel_format, ARB_pixel_format_float, EXT_depth_float, EXT_extensions_string, EXT_pixel_format_packed_float, EXT_swap_control, EXT_swap_control_tear FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013 Audio configuration: CD: FMOD/CD Music: FMOD/Ext SFX: FMOD Initialized 16 sound effect channels Using SteamApps path: c:\program files (x86)\steam\SteamApps\common User-supplied IWAD path: "C:/Users/Dale Dalka/Documents/Doomsday Frontend/Doom Wad Files/ " Locating "HACX - Twitch 'n Kill"... ! hacx.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Chex(R) Quest"... ! chex.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Final DOOM: TNT: Evilution"... - tnt.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\tnt.wad" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Final DOOM: The Plutonia Experiment"... - plutonia.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ plutonia.wad" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM 2: Hell on Earth"... - doom2.wad or doom2f.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\DOOM2.WAD" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "Ultimate DOOM"... - doom.wad or doomu.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM Registered"... - doom.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\doom.wad" - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Playable Locating "DOOM Shareware"... ! doom1.wad: missing - libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3" => Not playable (incomplete resources) Locating "Heretic: Shadow of the Serpent Riders"... - heretic.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ HERETIC.WAD" - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Playable Locating "Heretic Registered"... - heretic.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ HERETIC.WAD" - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Playable Locating "Heretic Shareware"... ! heretic1.wad: missing - libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3" => Not playable (incomplete resources) Locating "Hexen: Deathkings of the Dark Citadel"... - hexen.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\HEXEN.WAD" - hexdd.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\HEXDD.WAD" - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Playable Locating "Hexen"... - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" - hexen.wad: "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\HEXEN.WAD" => Playable Locating "Hexen v1.0"... ! hexen.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Demo"... ! hexen.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Locating "Hexen 4-map Beta Demo"... ! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing - libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3" => Not playable (incomplete resources) Selecting game 'doom1'... Path "auto" now mapped to "data\jdoom\auto" Path "auto" now mapped to "defs\jdoom\auto" Loading game resources... IWAD identification: 0xdb003a ResourceSystem > loadCompositeTextureDefs: Loaded all 125 texture definitions from "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\doom.wad:(basedir)\TEXTURE1.lmp" ^ : Loaded all 162 texture definitions from "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\doom.wad:(basedir)\TEXTURE2.lmp" Parsing primary config "configs\doom\game.cfg"... Def_Read: Parsing definition files... ^ : Definitions: ^ : 3 episodes 28 animation groups 6 composite fonts 7 finales 9 lights 28 map infos 7 materials 19 particle generators 4 skies 60 songs 110 sound effects 138 sprite names 974 states 49 surface decorations 368 text strings 8 texture environments 140 things ResourceSystem: Model init completed in 0.00 seconds Known maps: 0: E1M1 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 1: E1M2 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 2: E1M3 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 3: E1M4 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 4: E1M5 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 5: E1M6 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 6: E1M7 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 7: E1M8 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 8: E1M9 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 9: E2M1 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 10: E2M2 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 11: E2M3 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 12: E2M4 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 13: E2M5 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 14: E2M6 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 15: E2M7 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 16: E2M8 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 17: E2M9 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 18: E3M1 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 19: E3M2 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 20: E3M3 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 21: E3M4 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 22: E3M5 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 23: E3M6 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 24: E3M7 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 25: E3M8 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 26: E3M9 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 27: E4M1 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 28: E4M2 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 29: E4M3 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 30: E4M4 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 31: E4M5 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 32: E4M6 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 33: E4M7 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 34: E4M8 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" 35: E4M9 "c:\Users\Dale Dalka\Documents\Doomsday Frontend\Doom Wad Files\ doom.wad" Found 36 maps in total. DOOM Registered GLFramebuffer > GLTarget: Segmentation Violation ^ : Unloaded game ^ : Restoring original display mode due to shutdown ^ : Z_Shutdown: Used 1 volumes, totalIf you have been using previous versions 1.11–1.14, and the problem only appeared recently in 1.15 unstable, you might also try deleting persist.pack from your runtime folder. (The same can be achieved with the "-reset" option.)
However, I'm not seeing any obvious reason why the crash would start in that build.