GLFramebuffer > GLTarget: Segmentation Violation [Intel]
DOOM Registered
GLFramebuffer > GLTarget: Segmentation Violation
^ : Unloaded game
^ : Restoring original display
The game acts like it's loading then gives this message. This is the end of the message. Any Ideas.
GLFramebuffer > GLTarget: Segmentation Violation
^ : Unloaded game
^ : Restoring original display
The game acts like it's loading then gives this message. This is the end of the message. Any Ideas.
Comments
If you have been using previous versions 1.11–1.14, and the problem only appeared recently in 1.15 unstable, you might also try deleting persist.pack from your runtime folder. (The same can be achieved with the "-reset" option.)
However, I'm not seeing any obvious reason why the crash would start in that build.