Faces rendering oddly
I'm having a problem with Hexen in Doomsday 1.6 where some of the faces seem non-existent or see-through. What can I do to fix this? I'm running Windows 7 64 bit with 8gb of ram, and an ATI Mobility Radeon HD 4500 Series graphics card.
Example:
http://imgur.com/pyJyknj
Any help would be appreciated!
Example:
http://imgur.com/pyJyknj
Any help would be appreciated!
Application path: d:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Config::read: modules/Config matches version [ 2, 0, 0, 1539 ]
Executable: Doomsday Engine 1.15.0 [#1539] (Unstable 32-bit) Mar 20 2015 03:52:13
Command line options:
0: ..\Bin\Doomsday.exe
1: -basedir
2: d:\Program Files (x86)\Doomsday/
3: -sfxchan
4: 16
5: -texcomp
6: -game
7: hexen
8: -iwad
9: D:\Copy\hexen\hexen.wad
10: -userdir
11: C:\Users\Matt\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "renderer.pack/
shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
^ : Loading shader definitions from read-only archive entry "renderer.pack/
lensflares.pack/shaders.dei" [path "/data/net.dengine.client.pack/renderer.pack/
lensflares.pack/shaders.dei"] from archive in read-only "(basedir)\data\
net.dengine.client.pack"
OpenGL 2.1 supported
Sys_GLInitialize: OpenGL information:
Version: 2.1.8787 FireGL
Renderer: ATI Mobility Radeon HD 4500 Series
Vendor: ATI Technologies Inc.
Capabilities:
Compressed texture formats: 0
Use texture compression: no
Available texture units: 8
Maximum texture anisotropy: 16
Maximum texture size: 8192
Line width granularity: 0.125
Line width range: 1...63
^ : OpenGL Extensions:
^ : AMD extensions:
draw_buffers_blend, performance_monitor, texture_texture4
^ : AMDX extensions:
vertex_shader_tessellator
^ : ARB extensions:
color_buffer_float, copy_buffer, depth_buffer_float, depth_texture, draw_buffers,
draw_instanced, fragment_program, fragment_program_shadow, fragment_shader,
framebuffer_object, framebuffer_sRGB, half_float_pixel, half_float_vertex,
instanced_arrays, map_buffer_range, multisample, multitexture, occlusion_query,
pixel_buffer_object, point_parameters, point_sprite, shader_objects,
shader_texture_lod, shading_language_100, shadow, shadow_ambient,
texture_border_clamp, texture_buffer_object, texture_compression,
texture_compression_rgtc, texture_cube_map, texture_env_add, texture_env_combine,
texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat,
texture_non_power_of_two, texture_rectangle, texture_rg, texture_snorm,
transpose_matrix, vertex_array_object, vertex_buffer_object, vertex_program,
vertex_shader, window_pos
^ : ATI extensions:
draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil,
texture_compression_3dc, texture_env_combine3, texture_float, texture_mirror_once
^ : EXT extensions:
abgr, bgra, bindable_uniform, blend_color, blend_equation_separate,
blend_func_separate, blend_minmax, blend_subtract, compiled_vertex_array,
copy_buffer, copy_texture, draw_buffers2, draw_instanced, draw_range_elements,
fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object,
framebuffer_sRGB, gpu_program_parameters, gpu_shader4, multi_draw_arrays,
packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object,
point_parameters, provoking_vertex, rescale_normal, secondary_color,
separate_specular_color, shadow_funcs, stencil_wrap, subtexture,
texgen_reflection, texture3D, texture_array, texture_buffer_object,
texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc,
texture_cube_map, texture_edge_clamp, texture_env_add, texture_env_combine,
texture_env_dot3, texture_filter_anisotropic, texture_integer, texture_lod,
texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle,
texture_sRGB, texture_shared_exponent, texture_snorm, texture_swizzle,
transform_feedback, vertex_array, vertex_array_bgra
^ : IBM extensions:
texture_mirrored_repeat
^ : KTX extensions:
buffer_region
^ : NV extensions:
blend_square, conditional_render, copy_depth_to_color, primitive_restart,
texgen_reflection
^ : SGIS extensions:
generate_mipmap, texture_edge_clamp, texture_lod
^ : SUN extensions:
multi_draw_arrays
^ : WGL extensions:
EXT_swap_control
^ : WIN extensions:
swap_hint
^ : Extensions (WGL):
^ : WGL extensions:
AMDX_gpu_association, AMD_gpu_association, ARB_buffer_region, ARB_create_context,
ARB_extensions_string, ARB_make_current_read, ARB_multisample, ARB_pbuffer,
ARB_pixel_format, ARB_pixel_format_float, ARB_render_texture,
ATI_pixel_format_float, ATI_render_texture_rectangle, EXT_extensions_string,
EXT_framebuffer_sRGB, EXT_pixel_format_packed_float, EXT_swap_control,
I3D_genlock, NV_swap_group
FMOD Sound System (c) Firelight Technologies Pty, Ltd., 1994-2013
Audio configuration:
CD: FMOD/CD
Music: FMOD/Ext
SFX: FMOD
Initialized 16 sound effect channels
Using SteamApps path: c:\program files (x86)\steam\SteamApps\common
User-supplied IWAD path: "D:/Copy/hexen/"
Locating "HACX - Twitch 'n Kill"...
! hacx.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Chex(R) Quest"...
! chex.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: TNT: Evilution"...
! tnt.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Final DOOM: The Plutonia Experiment"...
! plutonia.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "DOOM 2: Hell on Earth"...
! doom2.wad or doom2f.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Ultimate DOOM"...
! doom.wad or doomu.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "DOOM Registered"...
! doom.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "DOOM Shareware"...
! doom1.wad: missing
- libdoom.pk3: "(basedir)\data\jdoom\libdoom.pk3"
=> Not playable (incomplete resources)
Locating "Heretic: Shadow of the Serpent Riders"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Registered"...
! heretic.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Heretic Shareware"...
! heretic1.wad: missing
- libheretic.pk3: "(basedir)\data\jheretic\libheretic.pk3"
=> Not playable (incomplete resources)
Locating "Hexen: Deathkings of the Dark Citadel"...
- hexen.wad: "D:\Copy\hexen\hexen.wad"
! hexdd.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen"...
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
- hexen.wad: "D:\Copy\hexen\hexen.wad"
=> Playable
Locating "Hexen v1.0"...
! hexen.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Demo"...
! hexen.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Locating "Hexen 4-map Beta Demo"...
! hexen.wad or hexenbeta.wad or machexendemo.wad or hexendemo.wad: missing
- libhexen.pk3: "(basedir)\data\jhexen\libhexen.pk3"
=> Not playable (incomplete resources)
Selecting game 'hexen'...
Path "auto" now mapped to "data\jhexen\auto"
Path "auto" now mapped to "defs\jhexen\auto"
Loading game resources...
IWAD identification: 0x166c805
ResourceSystem > loadCompositeTextureDefs:
Loaded all 359 texture definitions from "D:\Copy\hexen\hexen.wad:(basedir)\
TEXTURE1.lmp"
^ : Loaded all 1 texture definitions from "D:\Copy\hexen\hexen.wad:(basedir)\
TEXTURE2.lmp"
ResourceSystem: Ignoring invalid sprite name 'ARTIPTN2'
^ : Ignoring invalid sprite name 'ARTISOAR'
^ : Ignoring invalid sprite name 'ARTIINVU'
^ : Ignoring invalid sprite name 'ARTIPORK'
^ : Ignoring invalid sprite name 'ARTISPHL'
^ : Ignoring invalid sprite name 'ARTITRCH'
^ : Ignoring invalid sprite name 'ARTIATLP'
^ : Ignoring invalid sprite name 'ARTISUMN'
^ : Ignoring invalid sprite name 'ARTIPSBG'
^ : Ignoring invalid sprite name 'ARTISPED'
^ : Ignoring invalid sprite name 'ARTIBMAN'
^ : Ignoring invalid sprite name 'ARTIBRAC'
^ : Ignoring invalid sprite name 'ARTITELO'
^ : Ignoring invalid sprite name 'ARTIBLST'
^ : Ignoring invalid sprite name 'ARTISKLL'
^ : Ignoring invalid sprite name 'ARTIBGEM'
^ : Ignoring invalid sprite name 'ARTIGEMR'
^ : Ignoring invalid sprite name 'ARTIGMG2'
^ : Ignoring invalid sprite name 'ARTIGMB2'
^ : Ignoring invalid sprite name 'ARTIBOK1'
^ : Ignoring invalid sprite name 'ARTIBOK2'
^ : Ignoring invalid sprite name 'ARTISKL2'
^ : Ignoring invalid sprite name 'ARTIFWEP'
^ : Ignoring invalid sprite name 'ARTICWEP'
^ : Ignoring invalid sprite name 'ARTIMWEP'
^ : Ignoring invalid sprite name 'ARTIGEAR'
^ : Ignoring invalid sprite name 'ARTIHRAD'
Parsing primary config "configs\hexen\game.cfg"...
Def_Read: Parsing definition files...
^ : Ignoring unknown Music "chess" in [TranslatedMapInfos] on line #1327
^ : Ignoring unknown Music "hall" in [TranslatedMapInfos] on line #1331
^ : Ignoring unknown Music "hub" in [TranslatedMapInfos] on line #1335
^ : Ignoring unknown Music "orb" in [TranslatedMapInfos] on line #1339
^ : Ignoring unknown Music "startup" in [TranslatedMapInfos] on line #1343
^ : Ignoring unknown Music "title" in [TranslatedMapInfos] on line #1347
^ : Definitions:
^ : 1 episodes
16 animation groups
5 composite fonts
7 finales
62 lights
49 map infos
7 materials
87 songs
245 sound effects
300 sprite names
2848 states
13 surface decorations
162 text strings
4 texture environments
400 things
ResourceSystem: Model init completed in 0.00 seconds
Known maps:
0: MAP01 "D:\Copy\hexen\hexen.wad"
1: MAP02 "D:\Copy\hexen\hexen.wad"
2: MAP03 "D:\Copy\hexen\hexen.wad"
3: MAP04 "D:\Copy\hexen\hexen.wad"
4: MAP05 "D:\Copy\hexen\hexen.wad"
5: MAP06 "D:\Copy\hexen\hexen.wad"
6: MAP08 "D:\Copy\hexen\hexen.wad"
7: MAP09 "D:\Copy\hexen\hexen.wad"
8: MAP10 "D:\Copy\hexen\hexen.wad"
9: MAP11 "D:\Copy\hexen\hexen.wad"
10: MAP12 "D:\Copy\hexen\hexen.wad"
11: MAP13 "D:\Copy\hexen\hexen.wad"
12: MAP21 "D:\Copy\hexen\hexen.wad"
13: MAP22 "D:\Copy\hexen\hexen.wad"
14: MAP23 "D:\Copy\hexen\hexen.wad"
15: MAP24 "D:\Copy\hexen\hexen.wad"
16: MAP25 "D:\Copy\hexen\hexen.wad"
17: MAP26 "D:\Copy\hexen\hexen.wad"
18: MAP27 "D:\Copy\hexen\hexen.wad"
19: MAP28 "D:\Copy\hexen\hexen.wad"
20: MAP30 "D:\Copy\hexen\hexen.wad"
21: MAP31 "D:\Copy\hexen\hexen.wad"
22: MAP32 "D:\Copy\hexen\hexen.wad"
23: MAP33 "D:\Copy\hexen\hexen.wad"
24: MAP34 "D:\Copy\hexen\hexen.wad"
25: MAP35 "D:\Copy\hexen\hexen.wad"
26: MAP36 "D:\Copy\hexen\hexen.wad"
27: MAP37 "D:\Copy\hexen\hexen.wad"
28: MAP38 "D:\Copy\hexen\hexen.wad"
29: MAP39 "D:\Copy\hexen\hexen.wad"
30: MAP40 "D:\Copy\hexen\hexen.wad"
Found 31 maps in total.
Hexen
InFineSystem > FinaleInterpreter > S_StartMusic:
Starting music 'hexen'
MasterWorker: Received 1 servers from master
Game begins...
Episode: Untitled (Singleplayer)
S_StartMusic: Starting music 'MAP01_music'
Loading map "MAP01"...
Current map elements:
1770 Lines
400 Sectors
1972 Vertexes
12 Polyobjs
Sector #68 is unclosed near (-2496, 1493)
Sector #69 is unclosed near (-2090, 976)
Sector #174 is unclosed near (-824, -608)
Sector #295 is unclosed near (-2182, 2035)
Forced pause for 7 tics
Map: WINNOWING HALL (Uri: Maps:MAP01, warp: 1)
- Author: Raven Software
GameSession: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
runtime\cache"
~ArchiveFeed: Updating archive in "%HOMEPATH%\Documents\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\Documents\Doomsday Frontend\
runtime\cache"
Game ended
Unloaded game
Z_Shutdown: Used 1 volumes, total 33554432 bytes.
Restoring original display mode due to shutdown
Comments
You might wish to try the "-nofsaa" option (in case antialiasing happens to be enabled), or try one of the older stable releases where the rendering is still simpler.