Advanced multi-map architecture question
Hi there, in a Doomsday Engine goals I saw those lines :
"Advanced multi-map architecture, with an unlimited number of maps
and hubs. Multiple maps can be running at the same time, with
players simultaneously on different maps. This allows see-through
portals between maps, and potentially unnoticeable map transitions.
Achieving this is quite trivial in an object-oriented design.
Special attention must be placed on the handling of map-specific
cvars, and the simultaneous rendering of multiple maps."
Any Idea how could I use this feature ?. Thanks
"Advanced multi-map architecture, with an unlimited number of maps
and hubs. Multiple maps can be running at the same time, with
players simultaneously on different maps. This allows see-through
portals between maps, and potentially unnoticeable map transitions.
Achieving this is quite trivial in an object-oriented design.
Special attention must be placed on the handling of map-specific
cvars, and the simultaneous rendering of multiple maps."
Any Idea how could I use this feature ?. Thanks
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