Can someone please confirm two bugs in Heretic?
Could someone please confirm two possible bugs in Heretic (both in stable 1.14.5 and Build1553)?
1. Incorrect Skill Level ammo count. On Skill Levels 1 & 5, Heretic is giving double normal ammo (like Doom), when it should in fact be only +50%:-
http://doom.wikia.com/wiki/Skill_level
Start a game on Skill Level 4 "Thou Art A Smite Meister", say E1M1 and pick up an elven wand ammo next to you. It gives the correct +10. Now start a game on Skill Level 5 "Black Plague Possesses Thee" - it gives a false +20 instead of +15. I tested it on an old copy of JDoom v1.8.6, and it gives the correct +15, so somewhere in the newer versions, it looks like the +100% / 2x Doom skill variable ammo modified is being incorrectly used for Heretic instead of the +50% / 1.5x Heretic one.
2. Fast Monsters switch doesn't work for Heretic (but does for Doom). As title said, typing in "-fast" in Settings -> Developer -> Custom Options on both the game itself and "Shared settings" does not force monsters to fast in Heretic on skill level 4 "Thou Art A Smite Meister", but does in Doom "Ultra Violence". Is this a bug? Is there any way of forcing fast monsters without skill level 5 in the console?
Thanks.
1. Incorrect Skill Level ammo count. On Skill Levels 1 & 5, Heretic is giving double normal ammo (like Doom), when it should in fact be only +50%:-
http://doom.wikia.com/wiki/Skill_level
Start a game on Skill Level 4 "Thou Art A Smite Meister", say E1M1 and pick up an elven wand ammo next to you. It gives the correct +10. Now start a game on Skill Level 5 "Black Plague Possesses Thee" - it gives a false +20 instead of +15. I tested it on an old copy of JDoom v1.8.6, and it gives the correct +15, so somewhere in the newer versions, it looks like the +100% / 2x Doom skill variable ammo modified is being incorrectly used for Heretic instead of the +50% / 1.5x Heretic one.
2. Fast Monsters switch doesn't work for Heretic (but does for Doom). As title said, typing in "-fast" in Settings -> Developer -> Custom Options on both the game itself and "Shared settings" does not force monsters to fast in Heretic on skill level 4 "Thou Art A Smite Meister", but does in Doom "Ultra Violence". Is this a bug? Is there any way of forcing fast monsters without skill level 5 in the console?
Thanks.
Comments
Vanilla Heretic and HeXen never had -fast. Some ports have added this feature from Doom to those games, but Dday isn't one of them (yet: http://tracker.skyjake.fi/issues/1516).