BEX related crash
I'm not sure what the deal is with this, but it can't even seem to get past the frontend.
This was the log from doomsday.out:
Problem Event Name: BEX
Application Name: Doomsday.exe
Application Version: 1.14.5.0
Application Timestamp: 53a2bf6f
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 00000000
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
This was the log from doomsday.out:
Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Executable: Doomsday Engine 1.14.5 (Stable 32-bit #1265) Jun 19 2014 13:11:35
Command line options:
0: ..\Bin\Doomsday.exe
1: -basedir
2: C:\Program Files (x86)\Doomsday/
3: -sfxchan
4: 16
5: -notexcomp
6: -game
7: doom1-ultimate
8: -iwad
9: C:\Users\Guest Users\Desktop\Official WADS\doom.wad
10: -userdir
11: C:\Users\Guest Users\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
from archive in read-only "(basedir)\data\doomsday.pk3"
Comments
Which graphics card/chipset are you using and are your OpenGL drivers up to date?
Update: The latest unstable version did not work.