BEX related crash

edited 2015 Mar 19 in Technical Support
I'm not sure what the deal is with this, but it can't even seem to get past the frontend.
Problem Event Name:	BEX
  Application Name:	Doomsday.exe
  Application Version:	1.14.5.0
  Application Timestamp:	53a2bf6f
  Fault Module Name:	StackHash_0a9e
  Fault Module Version:	0.0.0.0
  Fault Module Timestamp:	00000000
  Exception Offset:	00000000
  Exception Code:	c0000005
  Exception Data:	00000008
  OS Version:	6.1.7601.2.1.0.256.1
  Locale ID:	1033
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789


This was the log from doomsday.out:
Application path: C:\Program Files (x86)\Doomsday\Bin\Doomsday.exe
Created a new 32.0 MB memory volume.
Executable: Doomsday Engine 1.14.5 (Stable 32-bit #1265) Jun 19 2014 13:11:35
Command line options:
  0: ..\Bin\Doomsday.exe
  1: -basedir
  2: C:\Program Files (x86)\Doomsday/
  3: -sfxchan
  4: 16
  5: -notexcomp
  6: -game
  7: doom1-ultimate
  8: -iwad
  9: C:\Users\Guest Users\Desktop\Official WADS\doom.wad
  10: -userdir
  11: C:\Users\Guest Users\Documents\Doomsday Frontend\runtime/
RenderSystem: Loading shader definitions from read-only archive entry "data/renderer.pack/
              shaders.dei" [path "/data/doomsday.pk3/data/renderer.pack/shaders.dei"]
              from archive in read-only "(basedir)\data\doomsday.pk3"

Comments

  • Have you tried the latest unstable 1.15 builds? A number of potential reasons for a startup crash have been fixed there.

    Which graphics card/chipset are you using and are your OpenGL drivers up to date?
  • It's an Intel G43/45 chipset. And yes the drivers are all up to date. I'll take a peek at the unstable build.

    Update: The latest unstable version did not work.
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